mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 02:56:14 +01:00
@@ -201,6 +201,7 @@ its easier to just keep the beam vertical.
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f_name += "oil-stained [name][infix]."
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user << "\icon[src] That's [f_name] [suffix]"
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user << desc
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return distance == -1 || (get_dist(src, user) <= distance)
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@@ -3,6 +3,6 @@
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interact with anyone else, except for other drones. They hold a wide array of tools to build, repair, maintain, and clean. \
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They fuction similarly to other synthetics, in that they require recharging regularly, have laws, and are resilient to many hazards, \
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such as fire, radiation, vacuum, and more. Ghosts can join the round as a maintenance drone by using the appropriate verb in the 'ghost' tab. \
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An inactive drone can be rebooted by swiping an ID card on it with engineering or robotics access."
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An inactive drone can be rebooted by swiping an ID card on it with engineering or robotics access, and an active drone can be shut down in the same manner."
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description_antag = "An Electromagnetic Sequencer can be used to subvert the drone to your cause."
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@@ -11,26 +11,7 @@
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var/description_fluff = null //Green text about the atom's fluff, if any exists.
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var/description_antag = null //Malicious red text, for the antags.
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/atom/examine(mob/user, var/distance = -1, var/infix = "", var/suffix = "")
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. = ..()
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user.description_holders["info"] = get_description_info()
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user.description_holders["fluff"] = get_description_fluff()
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if(user.mind && user.mind.special_role || isobserver(user)) //Runtime prevention, as ghosts don't have minds.
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user.description_holders["antag"] = get_description_antag()
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if(name) //This shouldn't be needed but I'm paranoid.
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user.description_holders["name"] = "[src.name]" //\icon[src]
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user.description_holders["icon"] = "\icon[src]"
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if(desc)
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user << desc
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user.description_holders["desc"] = src.desc
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else
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user.description_holders["desc"] = null //This is needed, or else if you examine one thing with a desc, then another without, the panel will retain the first examined's desc.
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//Override these if you need special behaviour for a specific type.
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/atom/proc/get_description_info()
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if(description_info)
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return description_info
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@@ -46,11 +27,30 @@
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return description_antag
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return
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/mob/
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var/description_holders[0]
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/mob/living/get_description_fluff()
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if(flavor_text) //Get flavor text for the green text.
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return flavor_text
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else //No flavor text? Try for hardcoded fluff instead.
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return ..()
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/mob/Stat()
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..()
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/mob/living/carbon/human/get_description_fluff()
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return print_flavor_text(0)
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/* The examine panel itself */
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/client/var/description_holders[0]
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/client/proc/update_description_holders(atom/A, update_antag_info=0)
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description_holders["info"] = A.get_description_info()
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description_holders["fluff"] = A.get_description_fluff()
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description_holders["antag"] = (update_antag_info)? A.get_description_antag() : ""
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description_holders["name"] = "[A.name]"
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description_holders["icon"] = "\icon[A]"
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description_holders["desc"] = A.desc
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/client/Stat()
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. = ..()
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if(statpanel("Examine"))
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stat(null,"[description_holders["icon"]] <font size='5'>[description_holders["name"]]</font>") //The name, written in big letters.
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stat(null,"[description_holders["desc"]]") //the default examine text.
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@@ -61,11 +61,11 @@
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if(description_holders["antag"])
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stat(null,"<font color='#8A0808'><b>[description_holders["antag"]]</b></font>") //Red, malicious antag-related text
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/mob/living/get_description_fluff()
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if(flavor_text) //Get flavor text for the green text.
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return flavor_text
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else //No flavor text? Try for hardcoded fluff instead.
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return ..()
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//override examinate verb to update description holders when things are examined
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/mob/examinate(atom/A as mob|obj|turf in view())
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if(..())
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return 1
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/mob/living/carbon/human/get_description_fluff()
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return print_flavor_text(0)
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var/is_antag = ((mind && mind.special_role) || isobserver(src)) //ghosts don't have minds
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if(client)
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client.update_description_holders(A, is_antag)
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@@ -451,7 +451,6 @@
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msg += "\n[t_He] is [pose]"
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user << msg
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..()
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//Helper procedure. Called by /mob/living/carbon/human/examine() and /mob/living/carbon/human/Topic() to determine HUD access to security and medical records.
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/proc/hasHUD(mob/M as mob, hudtype)
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@@ -228,7 +228,7 @@ var/list/slot_equipment_priority = list( \
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if((is_blind(src) || usr.stat) && !isobserver(src))
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src << "<span class='notice'>Something is there but you can't see it.</span>"
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return
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return 1
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face_atom(A)
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A.examine(src)
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