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Fixes sprite not updating to not be floating when leaving non-gravity
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@@ -131,7 +131,7 @@ var/const/enterloopsanity = 100
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M.lastarea = get_area(M.loc)
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if(M.lastarea.has_gravity == 0)
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inertial_drift(M)
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else if(is_space())
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else if(!is_space())
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M.inertia_dir = 0
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M.make_floating(0)
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..()
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