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https://github.com/VOREStation/VOREStation.git
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Merge pull request #8035 from PsiOmegaDelta/CanHasNano
NanoUI/Topic make-over
This commit is contained in:
@@ -127,6 +127,10 @@
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//don't need to check if the camera works for AI because the AI jumps to the camera location and doesn't actually look through cameras.
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if(isAI(user))
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var/mob/living/silicon/ai/A = user
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// Only allow non-carded AIs to view because the interaction with the eye gets all wonky otherwise.
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if(!A.is_in_chassis())
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return 0
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A.eyeobj.setLoc(get_turf(C))
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A.client.eye = A.eyeobj
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return 1
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@@ -187,63 +187,9 @@ Class Procs:
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/obj/machinery/Topic(href, href_list, var/nowindow = 0, var/checkrange = 1)
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if(..())
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return 1
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if(!can_be_used_by(usr, be_close = checkrange))
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return 1
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add_fingerprint(usr)
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return 0
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/obj/machinery/proc/can_be_used_by(mob/user, be_close = 1)
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if(!interact_offline && stat & (NOPOWER|BROKEN))
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return 0
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if(!user.canUseTopic(src, be_close))
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return 0
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return 1
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////////////////////////////////////////////////////////////////////////////////////////////
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/mob/proc/canUseTopic(atom/movable/M, be_close = 1)
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return
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/mob/dead/observer/canUseTopic(atom/movable/M, be_close = 1)
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if(check_rights(R_ADMIN, 0))
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return
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/mob/living/canUseTopic(atom/movable/M, be_close = 1, no_dextery = 0)
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if(no_dextery)
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src << "<span class='notice'>You don't have the dexterity to do this!</span>"
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return 0
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return be_close && !in_range(M, src)
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/mob/living/carbon/human/canUseTopic(atom/movable/M, be_close = 1)
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if(restrained() || lying || stat || stunned || weakened)
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return
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if(be_close && !in_range(M, src))
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if(TK in mutations)
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var/mob/living/carbon/human/H = M
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if(istype(H.l_hand, /obj/item/tk_grab) || istype(H.r_hand, /obj/item/tk_grab))
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return 1
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return
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if(!isturf(M.loc) && M.loc != src)
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return
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return 1
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/mob/living/silicon/ai/canUseTopic(atom/movable/M)
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if(stat)
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return
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// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
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// unless it's on the same level as the object it's interacting with.
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if(!(z == M.z || M.z in config.player_levels))
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return
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//stop AIs from leaving windows open and using then after they lose vision
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//apc_override is needed here because AIs use their own APC when powerless
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if(cameranet && !cameranet.checkTurfVis(get_turf(M)) && !apc_override)
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return
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return 1
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/mob/living/silicon/robot/canUseTopic(atom/movable/M)
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if(stat || lockcharge || stunned || weakened)
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return
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return 1
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return 1
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return 0
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////////////////////////////////////////////////////////////////////////////////////////////
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@@ -108,6 +108,9 @@ datum/nano_item_lists
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return pick(random_items)
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/obj/item/device/uplink/Topic(href, href_list)
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if(..())
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return 1
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if(href_list["buy_item"] == "random")
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var/datum/uplink_item/UI = chooseRandomItem()
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href_list["buy_item"] = UI.reference
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@@ -208,10 +211,10 @@ datum/nano_item_lists
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// The purchasing code.
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/obj/item/device/uplink/hidden/Topic(href, href_list)
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if (usr.stat || usr.restrained())
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return
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return 1
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if (!( istype(usr, /mob/living/carbon/human)))
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return 0
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return 1
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var/mob/user = usr
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var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
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if ((usr.contents.Find(src.loc) || (in_range(src.loc, usr) && istype(src.loc.loc, /turf))))
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@@ -16,11 +16,14 @@
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var/damtype = "brute"
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var/force = 0
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/obj/Topic(href, href_list, var/nowindow = 0)
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/obj/Topic(href, href_list, var/nowindow = 0, var/checkrange = 1)
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// Calling Topic without a corresponding window open causes runtime errors
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if(nowindow)
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return 0
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return ..()
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if(!nowindow && ..())
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return 1
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if(usr.can_interact_with_interface(src, checkrange) != STATUS_INTERACTIVE)
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return 1
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add_fingerprint(usr)
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return 0
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/obj/item/proc/is_used_on(obj/O, mob/user)
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@@ -766,5 +766,8 @@ var/list/ai_verbs_default = list(
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return 1
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return 0
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/mob/living/silicon/ai/proc/is_in_chassis()
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return istype(loc, /turf)
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#undef AI_CHECK_WIRELESS
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#undef AI_CHECK_RADIO
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@@ -1277,16 +1277,6 @@ var/list/robot_verbs_default = list(
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return 1
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return 0
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/mob/living/silicon/robot/syndicate/canUseTopic(atom/movable/M)
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if(stat || lockcharge || stunned || weakened)
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return
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if(z in config.admin_levels)
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return 1
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if(istype(M, /obj/machinery))
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var/obj/machinery/Machine = M
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return Machine.emagged
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return 1
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/mob/living/silicon/robot/proc/notify_ai(var/notifytype, var/oldname, var/newname)
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if(!connected_ai)
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return
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+101
-36
@@ -6,11 +6,6 @@ nanoui class (or whatever Byond calls classes)
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nanoui is used to open and update nano browser uis
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**********************************************************/
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#define STATUS_INTERACTIVE 2 // GREEN Visability
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#define STATUS_UPDATE 1 // ORANGE Visability
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#define STATUS_DISABLED 0 // RED Visability
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/datum/nanoui
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// the user who opened this ui
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var/mob/user
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@@ -59,9 +54,6 @@ nanoui is used to open and update nano browser uis
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var/cached_data = null
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// Only allow users with a certain user.stat to get updates. Defaults to 0 (concious)
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var/allowed_user_stat = 0 // -1 = ignore, 0 = alive, 1 = unconcious or alive, 2 = dead concious or alive
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/**
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* Create a new nanoui instance.
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*
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@@ -140,37 +132,110 @@ nanoui is used to open and update nano browser uis
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* @return nothing
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*/
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/datum/nanoui/proc/update_status(var/push_update = 0)
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if (istype(user, /mob/dead/observer))
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/* Ghosts see updates but can't interact */
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set_status(STATUS_UPDATE, push_update)
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else if (istype(user, /mob/living/silicon/ai) || (get_dist(get_turf(user),get_turf(src_object)) <= 1))
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set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
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else if (istype(user, /mob/living/silicon/robot))
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if (src_object in view(7, user)) // robots can see and interact with things they can see within 7 tiles
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set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
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else
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set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
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var/status = user.can_interact_with_interface(src_object)
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if(status == STATUS_CLOSE)
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close()
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else
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var/dist = get_dist(src_object, user)
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set_status(status, push_update)
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if (dist > 4)
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close()
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return
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/*
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Procs called by update_status()
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*/
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if ((allowed_user_stat > -1) && (user.stat > allowed_user_stat))
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set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
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else if (user.restrained() || user.lying)
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set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
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else if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI
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set_status(STATUS_INTERACTIVE, push_update) // Will build in distance checks on the topics for sanity.
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else if (!(src_object in view(4, user))) // If the src object is not in visable, set status to 0
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set_status(STATUS_DISABLED, push_update) // interactive (green visibility)
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else if (dist <= 1)
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set_status(STATUS_INTERACTIVE, push_update) // interactive (green visibility)
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else if (dist <= 2)
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set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
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else if (dist <= 4)
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set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
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/mob/proc/can_interact_with_interface(var/src_object)
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return STATUS_CLOSE // By default no mob can do anything with NanoUI
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/mob/dead/observer/can_interact_with_interface()
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if(check_rights(R_ADMIN, 0))
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return STATUS_INTERACTIVE // Admins are more equal
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return STATUS_UPDATE // Ghosts can view updates
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/mob/living/silicon/robot/can_interact_with_interface(var/src_object)
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if(stat || !client)
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return STATUS_CLOSE
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if(lockcharge || stunned || weakened)
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return STATUS_DISABLED
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if (src_object in view(client.view, src)) // robots can see and interact with things they can see within their view range
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return STATUS_INTERACTIVE // interactive (green visibility)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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/mob/living/silicon/robot/syndicate/can_interact_with_interface(var/src_object)
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. = ..()
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if(. != STATUS_INTERACTIVE)
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return
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if(z in config.admin_levels) // Syndicate borgs can interact with everything on the admin level
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return STATUS_INTERACTIVE
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if(istype(get_area(src), /area/syndicate_station)) // If elsewhere, they can interact with everything on the syndicate shuttle
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return STATUS_INTERACTIVE
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if(istype(src_object, /obj/machinery)) // Otherwise they can only interact with emagged machinery
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var/obj/machinery/Machine = src_object
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if(Machine.emagged)
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return STATUS_INTERACTIVE
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return STATUS_UPDATE
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/mob/living/silicon/ai/can_interact_with_interface(var/src_object)
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if(stat || !client)
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return STATUS_CLOSE
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// Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras)
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// unless it's on the same level as the object it's interacting with.
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var/turf/T = get_turf(src_object)
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if(!T || !(z == T.z || (T.z in config.player_levels)))
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return STATUS_CLOSE
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// If an object is in view then we can interact with it
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if(src_object in view(client.view, src))
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return STATUS_INTERACTIVE
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// If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view
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if(is_in_chassis())
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//stop AIs from leaving windows open and using then after they lose vision
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//apc_override is needed here because AIs use their own APC when powerless
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if(cameranet && !cameranet.checkTurfVis(get_turf(src_object)))
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return apc_override ? STATUS_INTERACTIVE : STATUS_CLOSE
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return STATUS_INTERACTIVE
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return STATUS_CLOSE
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/mob/living/proc/shared_living_nano_interaction(var/src_object)
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if (src.stat != CONSCIOUS)
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return STATUS_CLOSE // no updates, close the interface
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else if (restrained() || lying || stat || stunned || weakened)
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return STATUS_UPDATE // update only (orange visibility)
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return STATUS_INTERACTIVE
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/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
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if(!isturf(src_object.loc))
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if(src_object.loc == src) // Item in the inventory
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return STATUS_INTERACTIVE
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if(src.contents.Find(src_object.loc)) // A hidden uplink inside an item
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return STATUS_INTERACTIVE
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if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
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return STATUS_CLOSE
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var/dist = get_dist(src_object, src)
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if (dist <= 1)
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return STATUS_INTERACTIVE // interactive (green visibility)
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else if (dist <= 2)
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return STATUS_UPDATE // update only (orange visibility)
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else if (dist <= 4)
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return STATUS_DISABLED // no updates, completely disabled (red visibility)
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return STATUS_CLOSE
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/mob/living/can_interact_with_interface(var/src_object, var/be_close = 1)
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. = shared_living_nano_interaction(src_object)
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if(. == STATUS_INTERACTIVE && be_close)
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. = shared_living_nano_distance(src_object)
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if(STATUS_INTERACTIVE)
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return STATUS_UPDATE
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/mob/living/carbon/human/can_interact_with_interface(var/src_object, var/be_close = 1)
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. = shared_living_nano_interaction(src_object)
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if(. == STATUS_INTERACTIVE && be_close)
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. = shared_living_nano_distance(src_object)
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if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction.
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return STATUS_INTERACTIVE
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/**
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* Set the ui to auto update (every master_controller tick)
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+10
-3
@@ -17,9 +17,9 @@
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#define GAS_CRITICAL_TEMPERATURE 132.65 // K. The critical point temperature for air.
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/*
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The pipe looks to be thin vertically and wide horizontally, so we'll assume that it's
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three centimeters thick, one meter wide, and only explosed to the sun 3 degrees off of edge-on.
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Since the radiatior is uniform along it's length, the ratio of surface area touched by sunlight
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The pipe looks to be thin vertically and wide horizontally, so we'll assume that it's
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three centimeters thick, one meter wide, and only explosed to the sun 3 degrees off of edge-on.
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Since the radiatior is uniform along it's length, the ratio of surface area touched by sunlight
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to the total surface area is the same as the ratio of the perimeter of the cross-section.
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*/
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#define RADIATOR_EXPOSED_SURFACE_AREA_RATIO 0.04 // (3 cm + 100 cm * sin(3deg))/(2*(3+100 cm)). Unitless ratio.
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@@ -775,3 +775,10 @@ var/list/be_special_flags = list(
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#define SUIT_SENSOR_BINARY 1
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#define SUIT_SENSOR_VITAL 2
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#define SUIT_SENSOR_TRACKING 3
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// NanoUI flags
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#define STATUS_INTERACTIVE 2 // GREEN Visability
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#define STATUS_UPDATE 1 // ORANGE Visability
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#define STATUS_DISABLED 0 // RED Visability
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#define STATUS_CLOSE -1 // Close the interface
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