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Merge pull request #10035 from Heroman3003/weak-ass-webs
Makes weaversilk webs die from everything, not just fists + stun timer fix
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@@ -9,7 +9,7 @@
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var/violent_breakthrough = TRUE // If false, the AI is not allowed to destroy things like windows or other structures in the way. Requires above var to be true.
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var/stand_ground = FALSE // If true, the AI won't try to get closer to an enemy if out of range.
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// This does the actual attacking.
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/datum/ai_holder/proc/engage_target()
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ai_log("engage_target() : Entering.", AI_LOG_DEBUG)
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@@ -293,7 +293,7 @@
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// Kill common obstacle in the way like tables.
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var/obj/structure/obstacle = locate(/obj/structure, problem_turf)
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if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
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if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille) || istype(obstacle, /obj/effect/weaversilk/wall)) //VOREStation Edit: spdr
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ai_log("destroy_surroundings() : Attacking generic structure.", AI_LOG_INFO)
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return melee_attack(obstacle)
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@@ -7,6 +7,29 @@
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anchored = 1
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density = 0
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/obj/effect/weaversilk/ex_act(severity)
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qdel(src)
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return
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/obj/effect/weaversilk/attackby(var/obj/item/weapon/W, var/mob/user)
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user.setClickCooldown(user.get_attack_speed(W))
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if(W.force)
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visible_message("<span class='warning'>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
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qdel(src)
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/obj/effect/weaversilk/bullet_act(var/obj/item/projectile/Proj)
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..()
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if(Proj.get_structure_damage())
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qdel(src)
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/obj/effect/weaversilk/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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qdel(src)
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/obj/effect/weaversilk/attack_generic(mob/user as mob, var/damage)
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if(damage)
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qdel(src)
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/obj/effect/weaversilk/attack_hand(mob/user as mob)
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..()
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if(user.a_intent == I_HURT)
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@@ -82,11 +105,11 @@
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"<b>You hear a squishy noise!</b>"
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)
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set_dir(L.dir)
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can_buckle = 1
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can_buckle = TRUE
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buckle_mob(L)
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L.Stun(1 SECOND)
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L.Stun(1)
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to_chat(L, "<span class='danger'>The sticky fibers of \the [src] ensnare, trapping you in place!</span>")
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trap_active = 0
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trap_active = FALSE
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can_buckle = initial(can_buckle)
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desc += " Actually, it looks like it's been all spent."
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..()
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+1
-1
@@ -2662,6 +2662,7 @@
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#include "code\modules\mob\living\carbon\human\species\station\station_special_abilities_vr.dm"
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#include "code\modules\mob\living\carbon\human\species\station\station_special_vr.dm"
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#include "code\modules\mob\living\carbon\human\species\station\station_vr.dm"
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#include "code\modules\mob\living\carbon\human\species\station\teshari.dm"
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#include "code\modules\mob\living\carbon\human\species\station\xenochimera_hud_vr.dm"
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#include "code\modules\mob\living\carbon\human\species\station\xenochimera_trait_vr.dm"
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#include "code\modules\mob\living\carbon\human\species\station\protean_vr\protean_blob.dm"
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@@ -2673,7 +2674,6 @@
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#include "code\modules\mob\living\carbon\human\species\station\traits_vr\trait.dm"
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#include "code\modules\mob\living\carbon\human\species\station\traits_vr\weaver_objs.dm"
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#include "code\modules\mob\living\carbon\human\species\station\traits_vr\weaver_recipies.dm"
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#include "code\modules\mob\living\carbon\human\species\station\teshari.dm"
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#include "code\modules\mob\living\carbon\human\species\virtual_reality\avatar.dm"
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#include "code\modules\mob\living\carbon\human\species\virtual_reality\opaque_form.dm"
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#include "code\modules\mob\living\carbon\human\species\xenomorphs\alien_powers.dm"
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