Allows you to select if you want to heal brute or burn via surgery

Instead of shoehorning the player into healing the most damaged type.

This mechanic was also poorly explained and I have people DMing me about "This surgery is bugged it won't let me heal XYZ" when it was actually just a old-code blocking you from healing the lesser damage. 

With the new surgery, this is a thing of the past and can be safely removed.
This commit is contained in:
C.L
2022-10-12 22:39:29 -04:00
committed by GitHub
parent 3bc9414f49
commit fda34b3902
-4
View File
@@ -106,8 +106,6 @@
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.burn_stage < 1 || !(affected.burn_dam))
return 0
if(affected.burn_dam < affected.brute_dam)
return 0
return 1
return 0
@@ -173,8 +171,6 @@
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected.brute_stage < 1 || !(affected.brute_dam))
return 0
if(affected.brute_dam < affected.burn_dam)
return 0
return 1
return 0