Updated fantasy redgate (#17666)

* Changes knight armour slowdown

Changed the knight armours to have a slowdown of 0.5 instead of 0, and the robin version to have a slowdown of 0 rather than -1. On this server these are mostly used just as fluff items for the fantasy areas, and people have been rushing to the robin armour in the fantasy redgate due to its movement speed boost. Rather than removing the armour from the map, making it not a straight up movement buff and letting people still find it is better, as it's not used elsewhere.

* Fantasy redgate changes

Added new variants of knight armours that have lower stats and small slowdown, but can be found around the fantasy redgate instead of the buffed PoI rewards.

Replaced the murder fire smoke from the burning building with harmless smoke.
This commit is contained in:
SatinIsle
2025-05-05 11:38:24 +02:00
committed by GitHub
parent 53133e0b8d
commit fe4f1bd7c9
6 changed files with 63 additions and 11 deletions
+5
View File
@@ -18,6 +18,11 @@
armor = list(melee = 80, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 3
/obj/item/clothing/head/hood/chain
name = "robin hood"
armor = list(melee = 60, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 3
// Costume Versions Here
/obj/item/clothing/head/hood/galahad_costume
name = "galahad costume hood"
+12
View File
@@ -97,6 +97,18 @@
icon_state = "bedevere"
body_parts_covered = CHEST
/obj/item/clothing/suit/armor/combat/crusader/quizzler
name = "knight's armor"
desc = "ye olde knight, risen again."
icon_state = "quizzler"
armor = list(melee = 60, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/combat/crusader/pink
name = "knight's armor"
desc = "ye olde knight, risen again."
icon_state = "pink"
armor = list(melee = 60, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
// Costume Versions Here
/obj/item/clothing/suit/armor/combat/crusader_costume
name = "crusader costume armor"
+18
View File
@@ -45,6 +45,24 @@
slowdown = -1
siemens_coefficient = 3
// Weaker variants for the redgate
/obj/item/clothing/suit/storage/hooded/knight/chain
name = "chain armor"
icon_state = "chain"
hoodtype = /obj/item/clothing/head/hood/chain
armor = list(melee = 60, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
slowdown = 0.5
actions_types = list(/datum/action/item_action/toggle_knight_headgear)
/obj/item/clothing/suit/storage/hooded/knight/chain/lezzy
icon_state = "lezzy"
hoodtype = /obj/item/clothing/head/hood/chain
/obj/item/clothing/suit/storage/hooded/knight/chain/black_white
icon_state = "black_white"
hoodtype = /obj/item/clothing/head/hood/chain
// Costume Knight Gear Here
/obj/item/clothing/suit/storage/hooded/knight_costume
name = "crusader's costume armor"
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+16 -4
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@@ -7,12 +7,24 @@
/obj/structure/undies_wardrobe,
/turf/simulated/floor/wood/alt/panel,
/area/redgate/fantasy/house)
"ac" = (
/obj/effect/decal/cleanable/dirt,
/obj/item/clothing/suit/armor/combat/crusader/quizzler,
/turf/simulated/floor/wood/alt,
/area/redgate/fantasy/house)
"ad" = (
/obj/structure/bed/chair/sofa/left/purp{
dir = 8
},
/turf/simulated/floor/wood/alt,
/area/redgate/fantasy/castle)
"ae" = (
/obj/structure/closet/crate/wooden,
/obj/item/flashlight/lantern,
/obj/item/material/knife/tacknife/boot,
/obj/item/clothing/suit/armor/combat/crusader/pink,
/turf/simulated/floor/wood/alt/panel,
/area/redgate/fantasy/walls)
"ag" = (
/obj/machinery/light/small/torch,
/turf/simulated/floor/carpet/purple,
@@ -975,7 +987,7 @@
"gg" = (
/obj/structure/closet/crate/wooden,
/obj/item/clothing/gloves/combat/knight,
/obj/item/clothing/suit/storage/hooded/knight/robin,
/obj/item/clothing/suit/storage/hooded/knight/chain,
/obj/item/clothing/head/welding/knight,
/obj/item/clothing/shoes/knight/black,
/obj/machinery/light/small/torch{
@@ -7926,8 +7938,8 @@
/area/redgate/fantasy/streets)
"XB" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/map_effect/interval/effect_emitter/smoke/fire,
/obj/structure/bonfire,
/obj/effect/map_effect/interval/effect_emitter/smoke,
/turf/simulated/floor/wood/alt,
/area/redgate/fantasy/house)
"XC" = (
@@ -9180,7 +9192,7 @@ Ew
KM
Jo
KM
Jo
ae
KM
Cu
KM
@@ -10809,7 +10821,7 @@ Wt
qK
XO
XO
XO
ac
HC
Wt
dL
+12 -7
View File
@@ -1,4 +1,8 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = (
/obj/item/clothing/suit/storage/hooded/knight/chain/lezzy,
/turf/simulated/floor/wmarble,
/area/redgate/fantasy/dungeon)
"ac" = (
/turf/simulated/mineral/ignore_cavegen{
nitrogen = 93.7835;
@@ -2019,6 +2023,7 @@
"OE" = (
/obj/structure/closet/crate/chest,
/obj/random/fantasy_item,
/obj/item/clothing/suit/storage/hooded/knight/chain/black_white,
/turf/simulated/floor/concrete,
/area/redgate/fantasy/castle)
"OF" = (
@@ -17890,8 +17895,8 @@ kn
kn
kn
kn
kn
kn
cK
cK
kn
cK
Ux
@@ -18032,9 +18037,9 @@ kn
kn
kn
kn
kn
kn
kn
aa
cK
NF
cK
Ux
IB
@@ -18174,8 +18179,8 @@ kn
kn
kn
kn
kn
kn
cK
cK
kn
cK
Ux