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Updated fantasy redgate (#17666)
* Changes knight armour slowdown Changed the knight armours to have a slowdown of 0.5 instead of 0, and the robin version to have a slowdown of 0 rather than -1. On this server these are mostly used just as fluff items for the fantasy areas, and people have been rushing to the robin armour in the fantasy redgate due to its movement speed boost. Rather than removing the armour from the map, making it not a straight up movement buff and letting people still find it is better, as it's not used elsewhere. * Fantasy redgate changes Added new variants of knight armours that have lower stats and small slowdown, but can be found around the fantasy redgate instead of the buffed PoI rewards. Replaced the murder fire smoke from the burning building with harmless smoke.
This commit is contained in:
@@ -18,6 +18,11 @@
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armor = list(melee = 80, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 3
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/obj/item/clothing/head/hood/chain
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name = "robin hood"
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armor = list(melee = 60, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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siemens_coefficient = 3
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// Costume Versions Here
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/obj/item/clothing/head/hood/galahad_costume
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name = "galahad costume hood"
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@@ -97,6 +97,18 @@
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icon_state = "bedevere"
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body_parts_covered = CHEST
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/obj/item/clothing/suit/armor/combat/crusader/quizzler
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name = "knight's armor"
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desc = "ye olde knight, risen again."
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icon_state = "quizzler"
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armor = list(melee = 60, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/combat/crusader/pink
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name = "knight's armor"
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desc = "ye olde knight, risen again."
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icon_state = "pink"
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armor = list(melee = 60, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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// Costume Versions Here
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/obj/item/clothing/suit/armor/combat/crusader_costume
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name = "crusader costume armor"
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@@ -45,6 +45,24 @@
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slowdown = -1
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siemens_coefficient = 3
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// Weaker variants for the redgate
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/obj/item/clothing/suit/storage/hooded/knight/chain
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name = "chain armor"
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icon_state = "chain"
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hoodtype = /obj/item/clothing/head/hood/chain
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armor = list(melee = 60, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
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slowdown = 0.5
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actions_types = list(/datum/action/item_action/toggle_knight_headgear)
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/obj/item/clothing/suit/storage/hooded/knight/chain/lezzy
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icon_state = "lezzy"
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hoodtype = /obj/item/clothing/head/hood/chain
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/obj/item/clothing/suit/storage/hooded/knight/chain/black_white
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icon_state = "black_white"
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hoodtype = /obj/item/clothing/head/hood/chain
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// Costume Knight Gear Here
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/obj/item/clothing/suit/storage/hooded/knight_costume
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name = "crusader's costume armor"
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Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 7.8 KiB |
@@ -7,12 +7,24 @@
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/obj/structure/undies_wardrobe,
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/turf/simulated/floor/wood/alt/panel,
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/area/redgate/fantasy/house)
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"ac" = (
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/obj/effect/decal/cleanable/dirt,
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/obj/item/clothing/suit/armor/combat/crusader/quizzler,
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/turf/simulated/floor/wood/alt,
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/area/redgate/fantasy/house)
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"ad" = (
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/obj/structure/bed/chair/sofa/left/purp{
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dir = 8
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},
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/turf/simulated/floor/wood/alt,
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/area/redgate/fantasy/castle)
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"ae" = (
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/obj/structure/closet/crate/wooden,
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/obj/item/flashlight/lantern,
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/obj/item/material/knife/tacknife/boot,
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/obj/item/clothing/suit/armor/combat/crusader/pink,
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/turf/simulated/floor/wood/alt/panel,
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/area/redgate/fantasy/walls)
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"ag" = (
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/obj/machinery/light/small/torch,
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/turf/simulated/floor/carpet/purple,
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@@ -975,7 +987,7 @@
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"gg" = (
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/obj/structure/closet/crate/wooden,
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/obj/item/clothing/gloves/combat/knight,
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/obj/item/clothing/suit/storage/hooded/knight/robin,
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/obj/item/clothing/suit/storage/hooded/knight/chain,
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/obj/item/clothing/head/welding/knight,
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/obj/item/clothing/shoes/knight/black,
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/obj/machinery/light/small/torch{
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@@ -7926,8 +7938,8 @@
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/area/redgate/fantasy/streets)
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"XB" = (
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/map_effect/interval/effect_emitter/smoke/fire,
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/obj/structure/bonfire,
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/obj/effect/map_effect/interval/effect_emitter/smoke,
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/turf/simulated/floor/wood/alt,
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/area/redgate/fantasy/house)
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"XC" = (
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@@ -9180,7 +9192,7 @@ Ew
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KM
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Jo
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KM
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Jo
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ae
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KM
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Cu
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KM
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@@ -10809,7 +10821,7 @@ Wt
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qK
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XO
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XO
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XO
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ac
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HC
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Wt
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dL
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@@ -1,4 +1,8 @@
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//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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"aa" = (
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/obj/item/clothing/suit/storage/hooded/knight/chain/lezzy,
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/turf/simulated/floor/wmarble,
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/area/redgate/fantasy/dungeon)
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"ac" = (
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/turf/simulated/mineral/ignore_cavegen{
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nitrogen = 93.7835;
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@@ -2019,6 +2023,7 @@
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"OE" = (
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/obj/structure/closet/crate/chest,
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/obj/random/fantasy_item,
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/obj/item/clothing/suit/storage/hooded/knight/chain/black_white,
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/turf/simulated/floor/concrete,
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/area/redgate/fantasy/castle)
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"OF" = (
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@@ -17890,8 +17895,8 @@ kn
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kn
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kn
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kn
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kn
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kn
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cK
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cK
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kn
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cK
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Ux
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@@ -18032,9 +18037,9 @@ kn
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kn
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kn
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kn
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kn
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kn
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kn
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aa
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cK
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NF
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cK
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Ux
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IB
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@@ -18174,8 +18179,8 @@ kn
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kn
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kn
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kn
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kn
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kn
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cK
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cK
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kn
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cK
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Ux
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