Automatic changelog compile [ci skip]

This commit is contained in:
vorestation-ci[bot]
2025-08-03 02:30:50 +00:00
parent 61711c3204
commit ff085e99ab
10 changed files with 43 additions and 52 deletions
@@ -1,13 +0,0 @@
author: "Will"
delete-after: True
changes:
- rscadd: "Reagent refinery machines"
- rscadd: "Gas cracks for fracking that should be made into pois for caves. Deep drills make them produce gas, fluid pumps get reagents."
- rscadd: "Re-enabled old ores for future use with the refinery"
- rscadd: "'Metallic' shades of paint using titanium dioxide"
- rscadd: "distillation reactions for making ink, to turn into paint"
- rscadd: "various distillation reactions for reagents previously inaccessible, or only obtainable through other means"
- rscadd: "various \"condensing\" distillation reactions that turn atmo gas into reagents using frost oil"
- refactor: "Distillation reactions are now required to be done under specific atmospheres. The original distillation reactions can be done under normal atmosphere."
- bugfix: "add missing fluid pump research"
- code_imp: "Extended unit-test for reagents to respect new distillation"
@@ -1,4 +0,0 @@
author: "SatinIsle"
delete-after: True
changes:
- qol: "Zorren now have the option to switch between light furred and dark furred base sprites using \"Custom Species Icon\" in character setup. The now default light furred sprite is very lightly shaded and mostly white, allowing it to be easily customised for light coloured characters. The dark furred zorren option is same as the old base sprite for those that want to preserve their original sprites and shading. Thank you to tt2 for helping get this to work."
@@ -1,5 +0,0 @@
author: "SatinIsle"
delete-after: True
changes:
- qol: "Added the ability to use \"Transfer Liquids (Vore)\" with prey inside of your bellies."
- rscadd: "Added ethanol as an option for liquid belly reagents."
@@ -1,5 +0,0 @@
author: "SatinIsle"
delete-after: True
changes:
- bugfix: "Fixed medical issues not proccing for species that can't be infected."
- bugfix: "Fixed medical issues so that they can be cured by ingested reagents too."
@@ -1,4 +0,0 @@
author: "Kashargul"
delete-after: True
changes:
- code_imp: "tgui-core 5.0.0"
@@ -1,4 +0,0 @@
author: "Kashargul"
delete-after: True
changes:
- bugfix: "admin ticket replies not being relayed to the chat"
@@ -1,4 +0,0 @@
author: "Reagent Refinery Project"
delete-after: True
changes:
- qol: "Gas refinery now uses coolant instead of frost oil."
@@ -1,9 +0,0 @@
author: "Cameron-The-Raven"
delete-after: True
changes:
- sound: "Point Defense Turrets now make sounds when they fire"
- rscadd: "Point Defense Turrets now have a new effect when they fire"
- qol: "Point defense turrets now only pull energy from the turret matrix."
- balance: "Point defense turrets now turn slower. They can still hit meteors just fine. Upgrading the turrets is also now more worthwhile!"
- maptweak: "Mappers no longer need to have cables running out to point turrets"
- bugfix: "fixes a bug where turrets could not be adjusted if they were in an unpowered area"
@@ -1,4 +0,0 @@
author: "Cameron-The-Raven"
delete-after: True
changes:
- bugfix: "Science can now make mop tech"
+43
View File
@@ -6,3 +6,46 @@
- bugfix: loadout system not working until you switch back and forth
Willburd:
- code_imp: weak_reference added to blacklisted copyvars
2025-08-03:
Cameron-The-Raven:
- sound: Point Defense Turrets now make sounds when they fire
- rscadd: Point Defense Turrets now have a new effect when they fire
- qol: Point defense turrets now only pull energy from the turret matrix.
- balance: Point defense turrets now turn slower. They can still hit meteors just
fine. Upgrading the turrets is also now more worthwhile!
- maptweak: Mappers no longer need to have cables running out to point turrets
- bugfix: fixes a bug where turrets could not be adjusted if they were in an unpowered
area
- bugfix: Science can now make mop tech
Kashargul:
- code_imp: tgui-core 5.0.0
- bugfix: admin ticket replies not being relayed to the chat
Reagent Refinery Project:
- qol: Gas refinery now uses coolant instead of frost oil.
SatinIsle:
- qol: Added the ability to use "Transfer Liquids (Vore)" with prey inside of your
bellies.
- rscadd: Added ethanol as an option for liquid belly reagents.
- bugfix: Fixed medical issues not proccing for species that can't be infected.
- bugfix: Fixed medical issues so that they can be cured by ingested reagents too.
- qol: Zorren now have the option to switch between light furred and dark furred
base sprites using "Custom Species Icon" in character setup. The now default
light furred sprite is very lightly shaded and mostly white, allowing it to
be easily customised for light coloured characters. The dark furred zorren option
is same as the old base sprite for those that want to preserve their original
sprites and shading. Thank you to tt2 for helping get this to work.
Will:
- rscadd: Reagent refinery machines
- rscadd: Gas cracks for fracking that should be made into pois for caves. Deep
drills make them produce gas, fluid pumps get reagents.
- rscadd: Re-enabled old ores for future use with the refinery
- rscadd: '''Metallic'' shades of paint using titanium dioxide'
- rscadd: distillation reactions for making ink, to turn into paint
- rscadd: various distillation reactions for reagents previously inaccessible, or
only obtainable through other means
- rscadd: various "condensing" distillation reactions that turn atmo gas into reagents
using frost oil
- refactor: Distillation reactions are now required to be done under specific atmospheres.
The original distillation reactions can be done under normal atmosphere.
- bugfix: add missing fluid pump research
- code_imp: Extended unit-test for reagents to respect new distillation