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Moar!
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@@ -422,7 +422,7 @@
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/obj/machinery/door/airlock/research
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name = "Research Airlock"
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icon = 'icons/obj/doors/Doorresearch.dmi'
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icon = 'icons/obj/doors/doorresearch.dmi'
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assembly_type = /obj/structure/door_assembly/door_assembly_research
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open_sound_powered = 'sound/machines/door/hall1o.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
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close_sound_powered = 'sound/machines/door/hall1c.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
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@@ -432,7 +432,7 @@
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/obj/machinery/door/airlock/glass_research
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name = "Research Airlock"
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icon = 'icons/obj/doors/Doorresearchglass.dmi'
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icon = 'icons/obj/doors/doorresearchglass.dmi'
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hitsound = 'sound/effects/Glasshit.ogg'
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maxhealth = 300
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explosion_resistance = 5
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@@ -553,7 +553,7 @@
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/obj/machinery/door/airlock/science
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name = "Research Airlock"
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icon = 'icons/obj/doors/Doorsci.dmi'
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icon = 'icons/obj/doors/doorsci.dmi'
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assembly_type = /obj/structure/door_assembly/door_assembly_science
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req_one_access = list(access_research)
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open_sound_powered = 'sound/machines/door/hall1o.ogg' // VOREStation Edit: Default door sounds for fancy, department-off.
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@@ -22,10 +22,11 @@ var/list/marker_beacon_colors = list(
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description_info = "Use inhand to drop one marker beacon. You can pick them up again with an empty hand or \
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hitting them with this marker stack. Alt-click to select a specific color."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "marker"
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icon_state = "markerrandom"
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max_amount = 100
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no_variants = TRUE
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w_class = ITEMSIZE_SMALL
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var/icon_base = "marker"
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var/picked_color = "random"
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/obj/item/stack/marker_beacon/ten
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@@ -47,7 +48,7 @@ var/list/marker_beacon_colors = list(
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. += span_notice("Alt-click to select a color. Current color is [picked_color].")
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/obj/item/stack/marker_beacon/update_icon()
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icon_state = "[initial(icon_state)][lowertext(picked_color)]"
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icon_state = "[icon_base][lowertext(picked_color)]"
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/obj/item/stack/marker_beacon/attack_self(mob/user)
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if(!isturf(user.loc))
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@@ -58,7 +58,7 @@
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/obj/random/technology_scanner
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name = "random scanner"
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desc = "This is a random technology scanner."
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icon_state = "random_device"
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icon_state = "tech"
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/obj/random/technology_scanner/item_to_spawn()
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return pick(prob(5);/obj/item/t_scanner,
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@@ -91,7 +91,7 @@
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/obj/random/bomb_supply
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name = "bomb supply"
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desc = "This is a random bomb supply."
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icon_state = "random_device"
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icon_state = "tech"
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/obj/random/bomb_supply/item_to_spawn()
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return pick(/obj/item/assembly/igniter,
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