Merge pull request #2217 from Woodratt/1.5.6_Grenadebuff

Grenade Buff
This commit is contained in:
Anewbe
2016-07-27 19:30:06 -05:00
committed by GitHub
@@ -17,7 +17,8 @@
//Explosive grenade projectile, borrowed from fragmentation grenade code.
/obj/item/projectile/bullet/pellet/fragment
damage = 10
range_step = 2
armor_penetration = 30
range_step = 2 //projectiles lose a fragment each time they travel this distance. Can be a non-integer.
base_spread = 0 //causes it to be treated as a shrapnel explosion instead of cone
spread_step = 20
@@ -32,9 +33,8 @@
icon_state = "frggrenade"
item_state = "grenade"
var/num_fragments = 50 //total number of fragments produced by the grenade
var/fragment_damage = 10
var/damage_step = 2 //projectiles lose a fragment each time they travel this distance. Can be a non-integer.
var/fragment_type = /obj/item/projectile/bullet/pellet/fragment
var/num_fragments = 63 //total number of fragments produced by the grenade
var/explosion_size = 2 //size of the center explosion
//The radius of the circle used to launch projectiles. Lower values mean less projectiles are used but if set too low gaps may appear in the spread pattern
@@ -56,9 +56,7 @@
for(var/turf/T in target_turfs)
var/obj/item/projectile/bullet/pellet/fragment/P = new (O)
P.damage = fragment_damage
P.pellets = fragments_per_projectile
P.range_step = damage_step
P.shot_from = src.name
P.launch(T)