2040 Commits
Author SHA1 Message Date
VerySoft 4628e467c2 Tweaks and tidying
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
2023-07-03 02:09:51 -04:00
Selis 271ff9408f Spell Fixes 2023-06-18 12:47:36 +02:00
Heroman3003andGitHub 424749de03 Merge pull request #14941 from Youtubeboy139/Suit-Cooler
Time to cool off
2023-06-10 08:40:07 +10:00
ItsSelis 10d2178516 More 515 Compatibility 2023-06-05 19:29:40 +02:00
Heroman3003andGitHub 13c8f6a7bd Merge pull request #14725 from VOREStation/upstream-merge-8950
[MIRROR] Fixing Tape Recorder Voices
2023-06-04 07:10:15 +10:00
Heroman3003andGitHub 2a3d1c14b0 Update taperecorder.dm 2023-06-04 07:02:30 +10:00
Youtubeboy139 64016db1b0 New Suit Cooler Sprite 2023-06-02 01:20:19 -04:00
ItsSelis 0680645556 Weakref refactor 2023-06-01 20:31:54 +02:00
SharkmareandVirgoBot 94b9e2fa8c Fixing Tape Recorder Voices 2023-03-23 23:09:44 -04:00
Heroman3003andGitHub 21acee71bf Merge pull request #14551 from VOREStation/upstream-merge-8962
[MIRROR] /tg/ era language pass
2023-03-13 15:23:34 +10:00
Heroman3003andGitHub a236ff66ea Update flash.dm 2023-03-13 14:59:53 +10:00
Heroman3003andGitHub d477c0a044 Merge pull request #14583 from Seris02/adminjumplink
more fixed admin hrefs
2023-03-09 15:07:59 +10:00
Seris02 aadd99ba94 more fixed admin hrefs 2023-03-01 11:27:34 +08:00
Heroman3003andGitHub c26c22c9d2 Update flash.dm 2023-02-25 18:17:08 +10:00
Killian f49ff8a23e seperate birthplace option 2023-02-25 07:46:47 +00:00
CerebulonandVirgoBot 19715ab471 /tg/ era language pass 2023-02-25 02:34:24 -05:00
SpookertonandVirgoBot 7da09c462f Merge pull request #8929 from Cerebulon/powersink-sprite
Fixes powersink having no sprite
2023-02-05 10:08:51 -05:00
Runa Dacino 9d45e8bc49 Fixes adv nif-repair tool eating nanopaste when full 2023-02-03 15:19:15 +01:00
Unknown 90effc3caf Fixes some Oversights
- Removes Phasers from cargo ordering
- Removes weapons and combat armor from Talon
- Renames access_awayteam back to access_explorer for compatibility reasons
- Standardizes the itempath of the buffer device across all three maps.
2022-12-23 19:25:47 -05:00
CaseyandGitHub 3aae1d7eba Merge pull request #14216 from TankTheBirb/holster-stuff
ticket printers and folders are now holsterable
2022-12-23 11:22:47 -05:00
VerySoft 6ae50913d6 >;Dc 2022-12-21 05:33:39 -05:00
VerySoft 415742c4f0 c: 2022-12-21 04:34:05 -05:00
TankTheBirb ebde941c7f ticket printers and folders are now holsterable
By god I will quick draw my bureaucratic weapons so fast you will wish it was a gun
2022-12-19 20:31:50 -05:00
ItsSelis 779b4db5c0 Added missing href tokens 2022-12-14 21:08:49 +01:00
Killian 049ceb819e further hacktool adjustments 2022-11-27 14:11:40 +00:00
Killian b27f3a148f Update hacktool.dm 2022-11-25 03:27:39 +00:00
Killian 4aa710dba7 simplified hacktool 2022-11-25 03:12:52 +00:00
VerySoft 8b4ba9deec every time I say it's the final one it's not 2022-11-21 01:27:52 -05:00
VerySoft 0de70cff65 Finished up 2022-11-21 00:10:49 -05:00
VerySoft 3008b73463 no font 2022-11-20 20:28:01 -05:00
VerySoft 90c3b0267d dis too 2022-11-20 20:25:39 -05:00
VerySoft 96dae60e45 Ticket Printer
New toy for sec
2022-11-20 20:06:39 -05:00
CaseyandGitHub 73d3802786 Merge pull request #13825 from Cameron653/rcon_sanitization
Sanitization
2022-10-02 13:58:21 -04:00
C.L 6236a13194 Sanitization and better TGUI utilization
- Sanitizes some more things so you can't put HTML into it.
- Utilizes TGUI better to show the user the max they can post.
- Limits some things like circuits so you can't insert 50000 characters.
2022-09-29 23:02:23 -04:00
C.L 3d13836700 Makes it mention in the desc if it's upgraded 2022-09-26 01:04:11 -04:00
C.L 076137b780 Fixes inability to use multitool on upgraded shields 2022-09-26 01:00:17 -04:00
C.LandGitHub 84181ef54e Release Bugfixes and changes (MERGE BEFORE RELEASE) (#13787)
* Add bricks

* Fixes concrete icon spawning.

Polaris uses a different system for spawning turfs than we do. This fixes a bug with concrete spawning.

* Makes it so you have to load PB in a cryo beaker.

Instead of getting it for free.

* no you don't get free reinforcement

* Concrete can make concrete flooring

* Adds concrete tiles. Fixes spawning

* Being plating is boring. Let's make it a floor.

* Able to remove it.

* Allows fun. Fixes infinite tiles.

* Adds Polaris Gun Sprites

- Allows for easier ports.
- Fixes the semi-automatic-shotgun

* Adds the PSGs - Tether. Fixes the sprite in DreamMaker.

- Adds a PSG to the security EVA (Security players mentioned doing this instead of armory, and it makes sense.)
- Adds a PSG to mining equipment room.

* Adds PSGs to SD

- Adds PSG to Security EVA
- Adds PSG to Mining

* Adds PSGs to GB

- Adds PSG to Groundbase Mining
- Adds PSG to Groundbase Security EVA

* Makes the PSG the actual mining version
2022-09-23 01:01:24 -04:00
CaseyandGitHub 7d6bb4f7ed Merge pull request #13769 from Cameron653/RADIOACTIVE
Radiation Rework
2022-09-22 20:55:08 -04:00
CaseyandGitHub 59e21d704f Merge pull request #13767 from Heroman3003/lang-autosay
Fixes a few bugs/runtimes
2022-09-22 20:54:34 -04:00
C.L edd38dd8ff Radiation Rework
- Makes low levels of radiation slower and more insidious. (Low levels of rads only have effects every 5 life ticks.)
- Makes high levels of radiation have varying effects and be much more lethal. (When above 600 rads, effects are done every life tick)
- Makes radiation have lingering effects that can be treated with normal radiation chemicals.
- Adds 'Prussian Blue' a chemical made with '("carbon" = 3, "iron" = 1, "nitrogen" = 3)' that temporarily stops radiation effects to allow for medical to treat a patient.
- Makes medical scanners able to give a definitive answer as to how much rads someone has.
- Makes cryopods handle radiation sickness. Maybe now they'll see more use than just genetic damage.
2022-09-19 20:56:52 -04:00
Heroman b3a51e0476 Fixes a few bugs/runtimes 2022-09-20 07:38:08 +10:00
Heroman 0c52e7d4b2 Fixes autosay runtime 2022-09-20 06:24:38 +10:00
C.L 6601951d1d Adds sounds!
Placeholder for now. Saberon&Saberoff sounds fine for a shield.
*And* it's less spammable than an esword!
2022-09-18 17:52:55 -04:00
C.L c15914bc11 Multiple bugfixes.
- Fixes battery removal
- Makes an alert when the cell is rigged.
- Gives the user a warning if the cell is rigged.
- Gives people that examine the unit a warning if the cell is rigged.
- Makes it so you're incentivized to turn off your shield against EMP enemies.
- Better process proc that deals with rigging properly and gives detailed warnings.
2022-09-15 17:28:23 -04:00
C.L 1b1a31db2b Makes EMPs less horrible. Allows battery swap.
- Allows you to remove the self charging battery from the shield generator, destroying the battery in the process but allowing you to swap the battery for another.
2022-09-14 16:21:56 -04:00
C.L e7a8882552 Sprites!
Credit to Identity Crisis#2599 on discord for making the sprites!
2022-09-14 15:37:01 -04:00
C.L 26c18e4483 minor changes 2022-09-13 20:34:00 -04:00
C.L c916560582 Renames a var for clarity. Adds sec variant
CODER SPRITE ALERT!!!
CODER SPRITE ALERT!!!
2022-09-13 20:15:30 -04:00
C.L 254334e033 More changes!
- Adds ability for modifiers to use a custom _vr sprite file.
- Changes the appearance of the sprite used for the shield overlay.
- Adds ability to color the shield sprite via a multitool.
- More fiddling with numbers...
- Allows rechargers to recharge them to allow for non-recharging variants to recharge.
- Gives shields a default 'cyan' color.
- Adds a mining disk to the equipment vendor to upgrade it.
2022-09-13 03:42:44 -04:00
C.L 9a8b6d5f27 Gave the belt a special sprite. 2022-09-13 00:14:03 -04:00