* Initial work
* small fix
* another fix
* this better?
* proper type
* condensing this a bit
* functioning
* death reporting subsystemed
* fixed
* cleanup
* use proper sql sending
* listvar
* add more climbable things
* moving things while climbing them is considered shaking
* tabbing fix
* knockdown should stop climbing
* no need to bother
* spaces
* more climbable objects
* fix
* small fixes
* office climbables
* yet more stuff
* engineering things
* a few more
* it's funny
* fixes
* additional
* Moved to element
* some more stragglers
* unneeded
* more graceful
* cliffs require special handling
* don't do dumb init things
* unneeded sanitization, mass insert sanitizes
* some small condition fixes
* return if climbable
* incorporeal check
* stop using numbers directly
* .
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* some more new to init
* rigs
* rigs
* intellisense moment
* telcoms and landmarks
* fix that as well
* some more minor things
* re add missing message
* fix trash eating...
* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
This is implemented to act as drops by combat drone enemies in the "phoron tanker" POI. I am commiting separately as this is the generalized form to be re-used and distinct enough from mapping.
This variant should not be seen by players. Either view-variable edit examine_canalyzer/multitool/canalyzer_printed or edit in mapmaker or define it in code thru a subtype
If making it spawn from a mob, you'll need to make a subtype. When defining a subtype, New() can be used for dynamic naming like use of drone_name in examine stuff.
* fixed photos
* Revert "fixed photos"
What was I thinking?
* Added stopwatch, deadringer, cultist mob and PoIs for them.
Made simplemobs ignore invisible people.
* Organ deletion fix.
* Test
* projectile fix + time adjustment
* initialize crate change
* Changed cultists into semi-transparent ghost people
* Removed Stopwatch for a separate PR
* Removed stopwatch trace
* removed cultists from dme
* Removed Stopwatch PoI
* Clean up unused files / stopwatch addition
* Replaced sounds with stock ones from
freesound.org
Removed icon modifications
Grammar fix
Removed unused sound files
* PoI tweaked
* Removed unused area