10690 Commits
Author SHA1 Message Date
ShadowLarkensandGitHub e9ee57df18 Revert "Revert "/tg/ preference datums part 1: take two"" 2024-09-07 23:58:49 -07:00
ShadowLarkensandGitHub 02410abcf3 Revert "/tg/ preference datums part 1: take two" 2024-09-07 23:17:16 -07:00
ShadowLarkens f9052dbb60 Revert "Merge pull request #16240 from ShadowLarkens/revert"
This reverts commit 885171f985, reversing
changes made to 3e314f8064.
2024-09-07 14:11:15 -07:00
Heroman3003andGitHub c3140e64f9 Merge branch 'master' into hanner 2024-09-08 06:36:05 +10:00
SatinIsle 791e259f63 Hanner Whitelist Species
Added a new whitelist species, the Hanner. These are the half-offspring of Lleill and share a small number of their abilities. Notably, they are shapeshifters, can drain energy from consenting people, can do basic alchemy and can transform into beasts.

Added the beast form ability to Lleill and Hanner, allowing them to turn into a small selection of simple mobs.

Changed lleill_energy and lleill_energy_max to be a base species variable rather than lleill species, allowing those abilities to be granted to other characters by GMs.

Added a small chance of finding potion materials in maint loot (pretty rare), to allow a little more consistent use of the alchemy ability for lleill, rather than relying on redgates alone.
2024-09-06 12:20:47 +01:00
NadyrandGitHub 06c5c8cee4 Update belt.dm
removes duplicate syringe case
2024-09-03 17:10:38 -04:00
Nadyr eff6c5749c September 2024 adds, QoL and fixes 2024-09-02 23:12:15 -04:00
KashargulandGitHub 2f19f66cc5 default tgui alert input handling (#16241)
* default handling

* do not push that

* fix

* .

* .
2024-09-02 04:27:26 +10:00
KillianandGitHub 6d0077890c mini hacktool expansion (#16244) 2024-09-02 04:22:31 +10:00
KashargulandGitHub cc737be0a0 bunch of to_chat failures 2024-09-01 04:10:55 +02:00
ShadowLarkens 3c09f52c6a Revert "/tg/ pref datums (part 1) (#16219)"
This reverts commit faac97e352.
2024-08-31 12:04:15 -07:00
ShadowLarkensandGitHub faac97e352 /tg/ pref datums (part 1) (#16219)
* TG Prefs (Step 1: JSON savefiles)

* TG Prefs (Step 2: Preference Datum Code)

* TG Prefs (Step 3: Convert /datum/client_preferences)

* TG Prefs (Step 4: Clean up and finishing touches)

* Fix some weird compile errors from the rebase
2024-08-31 07:09:05 +10:00
KashargulandGitHub 10637da2f4 ports mind transfer pref from chomp (#16225)
* ports mind transfer pref from chomp

* don't push that

* .
2024-08-31 05:29:49 +10:00
KillianandGitHub 1e49f4bdb5 Supply System Updates (#16161)
* supply system updates

* supply system updates

* Update vorestation.dme
2024-08-22 20:00:14 +10:00
SatinIsle e4dc2683e3 Fix for bait toy
Fixed the monster bait toy so that it can only be used on mobs immediately next to you, preventing them from telekinetically shoving you over.
2024-08-21 14:22:56 +01:00
NovacatandGitHub 2c796c4010 Adminbus and Shelter Capsule Updates (#16191)
* Adminbus and Shelter Capsule Updates

- Adds weapon cell boxes, which contain 7 weapon cells. For now adminbus only.
- ERT Ship gets a couple denecrotizers, reinforced insulated gloves, weapon cell boxes, and a minor bugfix
- Updated an adminbus deployable dropship
- Updated uplinks with reinforced insulated gloves and weapon cell boxes
- Fixes a load error with Ascian's shelter capsule, adds a missing health analyzer
- Adds Survival Watch and Emergency Beacon to Luxury Shelter Capsule and Ascian's Shelter capsule
- Replaces Escape Pod shelter capsule in the Curious Coin trader with a Frontier Translocator

* Fixes accidental double commas

* Casino spawner nade adjustments

* Buffs the Dropship's SMES

* Updates Shelter capsule medical supplies
2024-08-18 20:40:36 +10:00
NovacatandGitHub 8fde8b2923 Adjusts stationside first aid spawns (#16194)
* Adjusts stationside first aid spawns

Stationside first aid kit spawns should not have combat first aid kits

- Swaps stationside first aid kit spawns on Talon, Stellar Delight, and the V2 Outpost to Tetheraid spawns

* Does some more swapping

* Adds stasis bags to wallmeds
2024-08-18 20:40:14 +10:00
KashargulandGitHub 4837819a14 some RS ports 2024-08-14 23:29:47 +02:00
NadyrandGitHub 90720f8a67 Various fixes (#16176)
-Patches map-spawn random objects inside loot piles
-Adds counter-clockwise rotation to many objects
-Prevents borers from crashing VR
-Tweaks blood drying to not queue dry timers on mapload
-Prevents adding grabs to crates
-Fixes look up verb when outdoors
-Lets vehicles fall through open space
-Lets the cargo tug dangerously use stairs
-Fixes med/sec bot runtimes
-Fixes TECH_MAGNETS incorrect define
-Fixes damage/stumblevore procing every step when riding taurs/borgs while confused
2024-08-12 05:20:18 +10:00
KillianandGitHub 5016701440 Emergency Beacon Update (#16152)
* Update e_beacon.dm

* emergency beacon update

* nonsolidturf helper
2024-08-12 05:17:26 +10:00
Killian 388736f98d techmaint tile fixes 2024-08-03 18:28:13 +01:00
KillianandGitHub dcbb48814b signs and safety (#16136) 2024-08-01 15:57:02 +10:00
KashargulandGitHub bf3f098b1b allows cyborg glass recyclers to refill lightreplacers (#16126) 2024-07-28 06:13:13 +10:00
SatinIsleandGitHub aa15e641ec Monster Bait (#16111)
Added a Monster Bait toy item, a fluffy worm thing on a stick! Dangle it in front of a vore-capable mob and it will prompt them to pounce you without needing to make them hostile.
2024-07-21 19:57:09 +10:00
SatinIsleandGitHub 3775663482 Mega nukies (#16110)
* Mega Nukies

Added a variety of Nukies called Mega Nukies that can only rarely be found in maintenance loot. These super caffeinated drinks come with a warning label about health hazards and may have the following effects:

The ability to see in the dark perfectly, with a small risk to your eyes.
Good healing of brute and burn damage at the risk of damaging your heart.
Putting you to sleep until you've processed all of it.
Repairing your NIF and filling you up, but confuses you if you don't have a NIF installed!
Hyperzine speed, way less addictive but may cause modest burns!
Gets you real high.
Slowly shrinks you.
Slowly grows you.

* Unique colours
2024-07-21 19:56:52 +10:00
SatinIsleandGitHub d27b00d2f5 Butterfly nets (#16088)
Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand.
They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
2024-07-07 20:47:09 +10:00
CyantimeandGitHub fba6f4f513 Fix crematorium opening lockup (#16075) 2024-07-03 17:20:17 +10:00
SatinIsleandGitHub 70e607b28d Bluespace Crackers (#16062)
* Bluespace Crackers

Added a bluespace cracker item. It works similarly to a normal cracker, in that one person offers it to another to pull the cracker together. When pulled, the winner is rewarded with a toy, a joke, a cheap paper hat and a powerful bluespace effect!

The effects include:
Shrinking to 25% scale
Growing to 200% scale
Having a drug like effect colour their screen.
Making them invisible for one minute.
Knocking them over.
Teleporting them into the losers active belly (if prefs allow!)
Or giving them a bunch of money.

They can be found in the bluespace random item pool and rarely as an item in maint!

* Colourful hats

Added random colours to the paper crown hats

* Added the crackers and backfiring sizegun to trash piles

* Can be rigged by VV now
2024-06-21 06:04:04 +10:00
SatinIsleandGitHub 2edd5276d7 New event species - Part 1 (#16037)
* [WIP] Lleill Species

* 2nd Commit

Main functions are now complete and tested

* Renables accidentally disabled files

* Added white portal variant

* Added some glamour/whitespace props for mapping
2024-06-20 15:24:15 +10:00
KashargulandGitHub d0da4be152 Disables shell renaming (#16061)
* prevent AI shell renaming

* verb wording
2024-06-20 15:15:28 +10:00
KashargulandGitHub ab31632830 even more local defines (#16033) 2024-06-12 12:57:31 +10:00
Kashargul 8e1d6717b7 some GC things 2024-06-09 17:51:59 +02:00
KashargulandGitHub e5b57b588a fix jan HUD visibility (#16031) 2024-06-09 17:29:28 +10:00
KashargulandGitHub 6cabe9f7e6 Undefines local defines and moves global to __define (#16028)
* first set of defines

* some more

* .

* final defines

* del local define
2024-06-09 17:29:20 +10:00
SatinIsleandGitHub efeaab3824 Virgo 5 outdoors stuff (#16025)
Added a few V5 atmosphere variant of snow and ice turfs.

Added some rock and skeleton props for V5.

Added a V5 sprite for the overmap.

Added a V5 skybox image.
2024-06-06 05:14:19 +10:00
KillianandGitHub 1ecef5a6b4 Fluff Permits in Wallets (#16000)
* Update wallets.dm

* Update wallets.dm
2024-05-23 06:00:04 +10:00
SatinIsleandGitHub c807c3179e Event prop and areas (#15995)
Added a shinto arch prop for use in events.

Added a bunch of areas for the upcoming facility redgate. They need to be in early so that they can be used for the event map which will be uploaded on the day.
2024-05-22 07:16:22 +10:00
KashargulandGitHub 5c502c231e lost borg changes (#15994) 2024-05-22 04:53:06 +10:00
DigitalSquirrel95andGitHub 4d8118f7d7 Reduces ashtray size (#15987) 2024-05-22 04:50:24 +10:00
KillianandGitHub 815a47e333 Watch Yourself (#15972)
* watches

* watches

I didn't actually need any of this, it's all handled by the embedded gps
2024-05-12 05:05:39 +10:00
Heroman3003andGitHub bf490b78ac Adds Contaminant Detector HUD (#15970) 2024-05-09 19:37:19 +10:00
KillianandGitHub e3e8246492 fluff licenses (#15967) 2024-05-09 10:07:17 +10:00
TheToaster98GitHubVM_USER <VM_USER>
9d8f5d82f4 Adds inhand sprites for rubber duckies (#15964)
* Adds inhand sprites for rubber duckies

* Removed redundant lists

---------

Co-authored-by: VM_USER <VM_USER>
2024-05-06 17:23:45 +10:00
SatinIsleandGitHub 4e96efc304 Ducking silly (#15963)
Added 3 more admin spawn rubber duckies (grey, green and pink).

Added a variable to rubber duckies called "honk text" that allows it to put an audible message in chat when honked.
2024-05-05 20:43:07 +10:00
Heroman3003andGitHub 6f706603db Adds drop vore to mob falling objects (#15962)
* Adds new buildmode - DROP

* Adds drop vore to mob falling objects
2024-05-05 10:38:47 +10:00
Heroman3003andGitHub c7b6c3e42b Revert "Revert "Garbage collection, asset delivery, icon2html revolution, and…" (#15816)
This reverts commit f6d0f62622.
2024-04-22 06:29:01 +10:00
KashargulandGitHub 32204eeafd some borg upgrade overhaul, power use function, bluespace pounce and some fixes (#15924)
* some borg upgrade overhaul

* .

* adjust icon some

* .

* fixes the borg hud store icon breaking

* refactor borg skill power usage, add bluespace pounce

* .

* .

* copy paste mistakes...

* first check distance then drain power on leap

* small oversight in the calculation

* comment

* second silicon hud store icon case
2024-04-21 21:11:37 +10:00
Reo LozzotandGitHub d39d966206 Fixes inconsistant material refunds and removes material cost from door repair (#15511)
* Oops did two different things at once

Started out with me fixing improper material refunds on deconstructs, ended with me making doors not cost materials. Oops!

* Graaah code fixius

I know how new works now

* Huge fart on PR

I am so good at code
huge fartius

epic /obj fail

I forgor

* More effort than it's worth.

unless im being lied to...!
2024-04-11 18:10:04 +10:00
SatinIsleandGitHub 029cae3d27 Maint Pred Availability (#15911)
Added a new maint pred ghostpod for redgates. I have added two of these to redgates that I made only (for now). They are normal ghost pods but are always available from the start of the shift. The can be found in the find ghost pod verb and are called creature holes.

Made a lot more mobs in my own redgate maps ghost joinable. Generally one of each type of mod that isn't a humanoid.

Added a 25% chance for each mob to become ghost joinable from the semi-random vore mob spawners used in redgates. This applies to the passive and retaliate spawners only.

Also made the other redgate maps available on the SD again.
2024-04-10 05:18:47 +10:00
SatinIsleandGitHub 8b71cf692f Jungle Redgate and New Vore Mobs (#15889)
* [WIP] New Vore Mobs

Added new vore mob: Cave Stalker, a 6 legged canine/feline like creature that charges at prey from a distance to pounce them. It immediately stops on the spot if spotted and then retreats quickly if stared down.

* Fixed missing file

* More mobs, still WIP

* More stuff! [Still WIP]

Added another mob called the sonadile that works based on sound similar to the lurker.

Added a bunch of mobs to the maint pred list, including the kururak because that's a cool one.

* Update vorestation.dme

* Update sonadile.dm

* Another mob and stalker tweaks, still WIP, need to add flavour text for all mobs

* Update devil.dm

* Update stalker.dm

* Even more maint pred options

* More Capture crystal mobs

* Finishing touches, no longer WIP!

* Update vore_raptor.dmi

* Added the jungle map redgate

Also resolves a runtime with the scrubble.

Forces jungle redgate only for the first few days at least.

* Update jungle.dmm

* Update jungle_underground.dmm

* Update paint.dm

Fixes paint runtime
2024-04-07 10:34:24 +10:00