33 Commits

Author SHA1 Message Date
Will 8034d70120 Subsystem For Overmap Shuttle's Star Movement Effects (#17707)
* subsystem queue for star movement in overmap shuttles

* fixed documentation
2025-05-15 20:10:26 -07:00
Selis 28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
ShadowLarkens d929645c49 Completely merk all traces of the skill system 2024-11-10 00:19:03 -08:00
ShadowLarkens acc912bdbc ByondUI Overmap Navigation (#16474)
* ByondUI Overmap Navigation

* delayed map update

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-20 16:15:11 +02:00
Killian e27e1335fa ship transponder flip (#16147) 2024-08-03 07:50:48 +10:00
Kashargul ab31632830 even more local defines (#16033) 2024-06-12 12:57:31 +10:00
VerySoft ac5c75d83a Requested changes 2021-10-29 23:36:25 -04:00
VerySoft f2164827b4 The final updates
Adds a new random spawner for coins with a fail chance (so the coins aren't always in the same place)

Addsome missing vending machines to the random vending machine spawner 

Adds a sound to starting and stopping in ships (that only plays at most once every 10 seconds.)

And sets it up so that planets and ships can have a sound when visited.

A bunch of little map tweaks to polish things up!
2021-10-29 02:29:42 -04:00
Aronai Sieyes fb489e1edc Actual code changes for ship icons 2021-06-29 21:22:31 -04:00
Aronai Sieyes c6fa02843f Make sectors not show up above darkness
Unless known = TRUE of course
2021-06-25 11:44:50 -04:00
Aronai Sieyes 9a948ca38a Small tweaks and more sound 2021-06-09 17:37:41 -04:00
Aronai Sieyes 10a08e84fc Add distress beacon 2021-06-09 16:59:50 -04:00
Leshana fd1ed9bd85 Overmap Ship Pixel Movement
- Moved ships to be in in SSprocessing so they get 1 second resolution.
- Add/remove ships from processing only when they are moving.
- Simulate pixel movement in code using pixel_x and pixel_y
2020-05-02 22:24:03 -04:00
Leshana 4adfc00800 Transform overmap ship icons to exact angle of heading. 2020-05-02 22:23:51 -04:00
Aronai Sieyes 3551edd8cc Improve ship scanners 2020-04-17 13:11:03 -04:00
Aronai Sieyes 524ce4e2c4 Move overmap wrapping onto edge turfs
Allows there to be several overmaps
2020-03-27 14:33:06 -04:00
Leshana 9cbdf184ff Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-11 11:11:40 -04:00
Neerti fe0b7373b3 Ports TGstation view variables + admin proccall guards, and all the baggage that comes with it 2019-03-27 14:49:30 -04:00
Neerti b9adc37685 Standardizes rotation verbs 2019-03-27 03:17:07 -04:00
Neerti 86174593bf Replaces GoonPS scheduled_tasks and obj processing with SMC processing subsystems and timer 2019-03-26 23:58:26 -04:00
Atermonera 131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Leshana cef001bf2a Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-03 01:00:57 -05:00
Dennok a65c3a63bc Fix 2015-04-22 09:43:15 +03:00
Dennok 3800db491f get_brake_path() change
Replace "max(abs(speed[1]),abs(speed[2]))" with "get_speed()"
I think this is more logically.
2015-04-22 09:27:24 +03:00
Dennok 44dc5c58ce Relocate rotate()
And add var/rotate for some dont rotated ship.
2015-04-22 09:12:24 +03:00
Dennok 98e6decd23 Remove standatd_icon 2015-04-21 20:22:51 +03:00
Dennok fdc3dac17e Forbid delit [ 2015-04-21 16:06:38 +03:00
Dennok bdc9642cfd Rotete replace. 2015-04-21 15:57:55 +03:00
Den daf6c17c88 Fix speed and add rotate()
If move NORTH and EAST  speed[i] be + and "last_movement[i] + default_delay - speed[i]" decrease but if move SOUTH and WEST  speed[i] be - and "last_movement[i] + default_delay - speed[i]" increase. abs(speed[i]) Fix it. "last_movement[i] + default_delay -abs(speed[i])" always decrease.

rotate() rotate ship icon in move dir.(Don't need a make additional dir sprites)
2015-04-17 23:37:57 +03:00
Chinsky 18607897f0 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2015-02-21 21:47:16 +03:00
Chinsky cbe030b56e Compile fix 2015-02-03 08:39:39 +03:00
Chinsky 2a1f0849d8 Cleaned out my WIP folder. 2015-02-03 08:27:18 +03:00