* bunch of issues
* .
* fix those properly
* safety else none at all
* .
* workaround for a byond bug
* .
* invis robot weapons
* light needs to be reset
* .
* use proper datums
* fix sorting here
* only store non vital
* .
* Update organ_external.dm
* Combines all the engineering borg tools into one multitool
Sprites from /tg/
Combines:
Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver
* this is a WAY better way to do it
* a
* dont worry about overlays anymore
* Better grippers and better lists
In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles.
* No deleting shoes when putting them on someone
* empty pocket is now empty
* RENAMING stuff instead of copypaste
* MORE borg stuff
* more bugproofing
* Admin proc
* this
* this
* Framework for TGUI
* Update robot_simple_items.dm
* Fix
* Framework v2
* Update ModifyRobotMultiBelt.tsx
* goooo
* Update modify_robot.dm
* modify
* sub category
* .
* string to define
* some globs
* more
* .
* .
* .
* add sanely
* push that real quick
* .
* sanity
* .
* .
* .
* .
* .
* .
* .
* Cut
* .
* gives to those that need
* push
* clean up
* auto fix
* .
* .
* .
* getmodule
* Update robot_simple_items.dm
* .
* untyped
* Update stack.dm
* .
* .
* .
* .
* -
* .
* Update _map_selection.dm
* Update _map_selection.dm
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* inflation handling
* lets not allow that
* some fixes
* additional sanity and sanitization
* borg connector, refactors
* type correction
* reagents to bellies become belly reagents
* handle prefs
* pref handling expanded
* pain tweaks
* need to handle it this way
* multiple fixes
* proper belly interaction
* belly update belly update for vore
* Improved AI Vore
- AI bellies are moved into their holograms when formed
- Moved to their core when hologram dissipates for any reason
- AIs can holonom anyone next to their hologram into their selected vore
belly
* Add a log when belly objects move with ckey'd prey
* Make AI unable to holonom when in a belly
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* changeling fix
* Move body spawning into BR
* small fix, organization
* replace xeno regen
* Body descriptor system removed
* Revert "Body descriptor system removed"
This reverts commit 04a0aa3ac8.
* massive bodyrecord copy refactor
* this too
* dna copying is now sane
* make a merge easier
* better file for this
* may we ensure peace everlasting
* linter
* oops, missed the test
* fixed up
* furthering the test
* different way to check
* looking promising
* required exclusions
* more test
* another tweak
* setup better
* globin
* test name change
* really mess up that monkey
* gradient style to UI entry
* scramble ignore
* illegal species
* scramble fix
* grad fix, more test fixes
* doing that right
* need these too
* missed defferal
* missed pathing
* documentation wall
* blood color needs a safety
* promethean prep
* this early set isn't needed
* some protections
* fixed waddler nulltest
* failure test
* intensify scan
* second fail test
* noticing
* dna test case
* other dna test case
* Test is bunk
* huge dna cleanup, better signal
* don't edit these
* documentation
* Do not use loc = src.loc
* oops
* Use weakrefs in pods
* remaining weakrefs
* reduce changes in pr
* cloning computer does not rotate itself when used
* moved body design to new BR code, and fixed screen size
* badlinting
* updated
* No instakilling teshari
* jiggles you
* TGUI
* move along
* m ove it
* Update AppearanceChangerMisc.tsx
* this too
* gender is race whoops
* Allow old clonepods too
* xc
* further encapsulation and some fixes
* oops
* misc not race
* separated that
* custom footsteps exchanged
* Custom speech bubble and xenochi stuff
* Update xenochimera.dm
* remove digileg snowflake
* try this
* Update xenochimera.dm
* proper close
* Always update our DNA
* awa
* extremely laggy check removed, actually useless
* explaining
* lower delay time
* slower jigglin
* Revert "slower jigglin"
This reverts commit c801f7d7f5.
* disable appearance editor due to various issues
* Promie love
* xenochi vanity test
* lmao
* earwings
* wording and slot revival
* mobvar?
* Phasing out specific shapeshifter appearances
If you have access to changing your icon, you can change whatever you want.
* saveslot loading
* more
* synth
* Shoot out limbs
* almost ready
* nullcheck
* xenochi revive handles size and weight correctly
* weaver cocoon updated xenochi internal record after tf
* cannot remove from lost limbs
* limbs properly respawn on slot revive
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* forensics datum initial work
* typo fix
* glove recursion fix
* missing bloodtype on organ data
* removed frustrating and unneeded b_type var from humans
* no leaky
* listcheck
* documenting
* documentation
* vorepanel rework part 1
* finish first tab
* those should be fine
* .
* floating for the addons
* .
* tooltip prep and style
* while on it
* prep data compile for tab 2 rework
* message tab
* undef
* .
* some more components
* unify the mesage procs
* option tab preps
* tooltip prep
* small fixes
* sorting
* some more preps
* .
* move that
* move that
* finish options tab
* sound preps
* sound preps
* finish sound tab
* visual tab prep
* .
* visual tab prep2
* visual
* move that
* interaction tab prep
* interactions
* interaction tab
* more basic contents only for now
* defaulted
* .
* .
* clean up
* liquid tab
* wordng
* make it the same
* soulcatcher tab
* prefs
* crash save
* typing
* docs
* .
* sanitize corrupted save data
* use the right type
* Character Setup Rework
Little tweaks
Species selection done~
Merk randomize body button
Body color and eye color
Merk more replaced code
Convert robolimbs to tgui
Add a warning if flavor text/ooc notes are too short
Custom preview icons for species selector!
A sidequest that only took 8
hours. Also add digitigrade and blood type.
Remove unused body_descriptor system completely
Finish the general tab~
Reorganization to prepare for loadout page creation
* Start of work on the loadout screen
* Only send the data that's actually selected
* Get rid of these ugly ../../../..
* Retype this to avoid conflicts
* Holy shit why did this work this way
* Finish loadout screen
* Add copy loadout function
* Finish occupation page
* Move Special Roles into general tab
* Fix path conflict
* Move size prefs to general tab
* Convert jukebox and volume settings to datum/preference
* Fix a little mergery fuckery in loadout
* Migrate jukebox to new range
* Fix TabbedMenu tabs
* Fix wordwrap for loadout screen
* Kill the vore tab, just traits left to convert
* Convert custom messages
* Convert custom species name
* Convert blood color and reagents
* Move icobase to tgui
* Finished
* This can fuck off too
* Fix a few bugs
* Update index.tsx
* initial for emote sound mode switch
* Make show_roles actually work, hide fluff items
* Fix not being able to select species
* Add emote_sound_mode to body tab
* Fix runtime when no active gear list is present
* Add a save notification to character setup
* Switch to floating
* Add more search bars
* Whoops forgot to add this
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Addictions
* improvements to addiction code
* some small revamps
* some polishing to reagent code
* some more fixes
* wiki updated for addiction
* proper addiction sync on respawn
* final cleanup, config
* coffee handle addiction proc
* fixed global var
* Addictions and
Gives alcohol special effects
Disables the harder addictions
Gives nicotine an a special effect
* remove >0
* safety
* Update medicine.dm
* Update medicine.dm
* Update food_drinks.dm
* update lazydefines
* disable alcohol addiction on virgo
* use lazylen, proper addiction end messages
* cure message bugfix
* use right args
* proper macro
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* some small things
* .
* clean this up
* potentially fix nulls in player list
* .
* Fixes
* Update machine_stacking.dm
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* insanity
- Crawling
- Recursive Listeners
- Global Conversion to GLOB.
- Sound channels (and sound (but not looping sound yet))
- Species and gender specific sounds
- Admin proc to enable vore antag on a target
- Dying by being crushed inside of shoes now enables your vore_death flag
- *pain emote
- RNG Spaceslipping removed
- Selecting the groin with help intent will do a bellyrub on the target
- Xenochimera get lick wounds
- Wolves now get stomachs (and stomach overlays)
- Proper vantag handling
- Staff exiting will now notify staff
- Modular computers get a power on sound now
GET IN THERE
* whoops forgot to give it to mobs
* Bellyrubbing is now an emote
* Update vorestation.dme
* some small edits
actually gives voice freq a valid starting selection
makes the default voice less jarring
* Update atoms_movable.dm
* Update atoms_movable.dm
* Automatic changelog compile [ci skip]
* initial working. I HATE sourcetree I HATE git stash I WILL NOT be the stash jam boy
* Automatic changelog compile [ci skip]
* Get the actual work on it done
* Revert "Automatic changelog compile [ci skip]"
This reverts commit 651c1d6d1e.
* finish the export/import junk.
whoopsie. forgot.
* cleanup
* fucking changelogs
* PR feedback
* so long wayward !
* Update belly_obj_vr.dm
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Initial
* some more
* next few
* only light left
* fix things up
* some rmore fixes
* guh
* Update ai_vr.dm
* comment
* lets try something
* .
* hmm
* .
* .
* hmm
* push that here
* fix layout
* grrr
Fluff item for thistle, approved via modmail. As the forums are still down, I'm leaving the modmail open so that maintainers can verify this before merging.
* Real
Im coder so hard
* I may be stupid.
Fixes a spawn() and my mistake of forgetting to actually check if there's unsavable bellies before alerting the user
* Timers ?
* T
* adjust tgui
* .
* Update special_bellies.dm
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Resizing & better runechat
Sprite decals also adjusted. Now get generated BEFORE tummies, so they don't overlay over stomachs.
* no world
* Update resize_vr.dm
* else
* n dent
* Update resize_vr.dm
* always allow 100% size
* no breaking the cap without admin intervention
* Defib and tank
* Defib, CPR, and stabilizer changes
qol: Defib now informs you WHY it's failing, so you can properly fix the problem.
balance: CPR can now REVIVE people if their HP is below a threshold with a 10% chance per CPR usage.
balance: CPR will cause the recipient to metabolize reagents.
balance: CPR now has a small chance of causing brute damage and rib fractures to the chest.
balance: Patient Stabilizer will cause the patient to metabolize reagents if dead.
* Broken bone fix
A fracture has a random chance of shifting around inside the first time you break it.
* shadekin runtime fix
* tgui
Adds two new TGUI states - living and living_adjacent
Fixes tram to allow mobs (and robots)
* Vital Organ chance fix
* flip flop
* Expanded leisure area on the tether
Significant changes to the tether's pool area. The tiny, highly exposed gym has been moved to the south of the pool, therefore a bit more secluded but also larger and prettied up. The neighbouring toilets now have a locker room. There is a small session room that can be locked on the south side of the gym. There is a very small sauna and massage room on the west of the pool. There are now a few tables and chairs around the pool now, and the old gym has been converted into another, more visible pool-themed cafe/bar (no alcohol!)
Also added treadmills.
* Wires and non-smoking area
* Conflict fix
* Revert "Conflict fix"
This reverts commit e8b98f8c7a.
* redo conflict fix