* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects
Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area
* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects
Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area
- Ointment now treats 3 burn damage per application
- Advanced Trauma Kits treat 6 damage per application, and have 20 uses
- Advanced Burn Kits treat 12 damage per application
- Medical Rescue Suit injector now has 20 units per chem, and uses Inaprovaline, Dylovene, Paracematol, and Dexalin
- Kelotane effectiveness reduced from 6 damage per tick to 4 damage per tick
- Dermaline effectiveness reduced from 12 damage per tick, to 8 damage per tick
- Dexalin metabolizes at 20% of the rate of Dexalin Plus, stats adjusted accordingly (Natje's suggestion)
- Dexalin is now twice as effective (still pales in comparison to Dex Plus)
- Reduced brain healing of Alkysine from 30 to 8
- Vermicetol now works like super tricordazine, healing all damage types at a moderate rate, while metabolizing slowly. Overdose threshold increased from 10u to 15u.
- All pre-filled syringes start capped.
- There is now a 20-second grace period for infection to start ticking up (Note: Using syringes on multiple people renders grace period null and void)
-Renamed heckboy paths.
-Fixed a sprite inconsistency.
-New latin names.
-Feral red changed to cult faction.
-Changed red tame chance to 20%.
-Made "experimental environment" otie crate have a 20% chance to contain a friendly red instead of phoron.
* Allows AIs to control maint/construction drones.
* Radio control online.
* Things Not Saving
* Drone control respects intellicores.
* Config control, AI drones are disableable if the AI isn't an antag.
* There's a diff so it must have saved. Right?
* No un/wrenching of the core.
* Complies to Replies.
Fixed Vox double tanks spawning in internal boxes.
Added indicator to Vox back tank, shifted sprite two pixels to reuse double tank indicators.
Added strip to Vox emergency tank to bring in line with back and double tanks.
* Adds a fennec crate.
Adds a fennec crate with a smaller chance of containing fennix.
* Adds a fennec crate
* Update hydroponics_vr.dm
* Fixes an error?
* Update largecrate_vr.dm
* Update largecrate_vr.dm
* Pathfinder Update
- Implimented Pathfinder, Command Exploration role
- Added Deluxe Machete for Pathfinders (just a cosmetic reskin)
- Added Pathfinder's office, between expedition prep and breifing
- Expanded size of expedition shuttle
- Ported Pilot and Explorer voidsuit from Baystation
- Restored the old air tank on the expedition shuttle
- Added a couple starter shelter capsules to exploration
- The expedition shuttle now has toggled blast doors to cover the windows
- Increases pay of pilots, SARs, and Explorers
- Adds box of volunteer headsets to the Pathfinder's locker
* Polaris Merge Compatability
* Forgot some things
* Moves PF from command to science
* Requested changes Part 1
* Travis and Access Fix
* Requested changes Part 2
* Resetting Maps Part 1
* Resetting Maps Part 2
* Replaces PF office airlock
* Requested Changes Part 3
* Remove gateway access
* Changes Locker/Door Access Req
* Removes blast doors
* Pilot voidsuit crate cost tweak