We're going to start limiting them to certain jobs and such. Too many people have too many mechanically superior-to-normal-stuff fluff items. So let this be an example that it's not some sorta thing we're doing to be mean.
- Multiple minds at once, gotta catch 'em all, they can all talk to each other, etc
- A setting to enable mind backups for all minds in there like an implant
- Notifications to the already-in-there minds when one comes or goes
- If YOU get put in YOUR soulcatcher, it does ONE backup right then and stops, so medical will be notified
The subspace jammers will jam portable teleporters (not the hand tele, for ~reasons~ (mostly to give it one good feature)). This should also fix an annoying bug where the bluespace harpoon fails to work for a long period of time.
The bluespace jumpsuit is relatively cheap (compared to a shrink ray) and craftable in R&D. When worn, it allows you to resize yourself at will, and when removed you'll snap back to your original size (use a shrinkray or the Mass Altering NIFSoft for permanent changes). The reason it's not permanent is because it's very cheap to make in R&D, really. No mining materials needed, but it only affects you. So you can consider it the 'minor' size change tool.
This PR also comments out the arbitrary size change verb since we decided to remove it, as it was being used to generally just make 'magic' characters that could resize themselves at will, or use it for mechanical purposes to avoid being shot etc when fighting starts, even though it says specifically not to do these things. If you want such a character that can resize themselves due to their physiology, please apply for an SCA and we can give you a small fluff item or other accomidation to allow such a thing.
-plain and just hostile version
-recruitable follower pet version that starts hostile but has a 50% chance of taming and befriending on petting.
-same as above but with a collar
-guard puppy version that comes tame by default, runs after criminals, and has the 50% chance of befriending and following.
- Brainmob can understand galcom so they can understand radio announcements if they're allowed to hear things.
- Adds admin verb in Fun tab for "Quick NIF" to quickly implant someone with a NIF, if for example they lost theirs via bug, or for antags in events.
- Some tweaks in Persist VR to not 'hard crash' just in case runtiming prevents other things.
- Added titles to top of *nsay and *nme boxes so you can remember what you're doing.
Fixes a line printed about staying close to your patient printed in error, and makes syringes work on laying patients again.
The do_surgery overrides are from a bygone era.
Tested == yes
* For various reasons its best to not instantiate lists until they are actually going to be used, especially if there is a good chance that a given list variable might *never* be used during the lifetime of an object.
* These macros make it simple and concise to add remove and access entries in lazily created lists.