Commit Graph

9 Commits

Author SHA1 Message Date
GinjaNinja32
de4f085057 code/game, excluding code/game/machinery and code/game/objects 2015-05-29 21:51:27 +01:00
PsiOmegaDelta
2a516ed80a Merge pull request #7959 from mwerezak/hoverpod
Returns hoverpod step drain to 10
2015-01-27 16:34:13 +01:00
mwerezak
f80f8f3057 Returns hoverpod step drain to 10 2015-01-27 01:05:10 -05:00
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
mwerezak
a2cf18174b Allows toggling hoverpod stabilization 2014-10-26 13:18:04 -04:00
mwerezak
cd1d457323 Factors out common mecha/working procs
Refactors a bunch of identical hoverpod and ripley procs and moves them
into mecha/working
2014-10-26 13:17:31 -04:00
mwerezak
4e7a8fac34 Hoverpod tweaks
Hoverpods are a subtype of mecha/working again, but drills are now
ripley specific. Hoverpods have increased cargo and can carry 3 tools.
Hoverpod crates now come with a clamp and passenger compartment
pre-installed.
Brings back the combatpod, can equip weapons.
2014-10-26 13:16:30 -04:00
mwerezak
604ad08f07 Fixes #6820
Readds missing check, makes hoverpods their own mech type and moves them
to another folder.
2014-10-22 00:15:42 -04:00
Gamerofthegame
33b9d19df1 Commit repair 2014-09-28 17:13:42 -04:00