- Quick fix for #10136, laptops now use the #define-d values rather than hardcoded strings. Camera net keys work again properly.
- I also adjusted laptop's power usage. With how it used to be, you could buy laptop and let it run for whole shift, never having to recharge even with weakest cell. Right now, it lasts about 10 minutes on worst cell, and almost one hour on the best one. Actual power usage (in watts) is slightly lower than stationbound consoles.
- Turret controllers were the same as turrets. Now completely fixes#10446
- Doors also had 10ds sleep() in them, hidden under small probability roll. Fixed.
- Adds possibility to enable EMP debugging, that monitors how long emp_act() took on object. If it took too long (configurable) it generates a message. It is disabled by default due to possible performance loss with large EMPs.
- Messaging Server Room -> Research Server Room - That's the server room near toxins storage/misc. research. It has absolutely nothing to do with messaging, as it houses Research's servers only.
- AI Server Room -> Messaging Server Room - That's the actual server room that houses messaging server in central section of the station.
code/game/gamemodes/cult/rules.dm:
replaced {\red,\b} with <span class='{danger,warning,cult}'>.
added some span class guidelines esp. on cult for future consistency.
- Added jumpskirts to their department lockers.
- Fixed minor code issue with the QM skirt
- Single scientist wardrobe added to research rest room
- Removed robust cola machine from gateway, added laptop vendor in its stead.
- Two universal recorders added to the main map. Captain's office and art storage.
- Adjusted and added cameras to the doc area to improve coverage.
- Adjusted cameras in primary hallway leading to the dock for coverage purposes.
- Added newscaster to central park.
- Finalized work on the large dorms/visitor housing.
- Added CM sprite for frag grenades for our grenades, also lessened the size of the explosion to (-1,-1,3) from (-1, -1, 4) in a vain attempt to make the blast radius smaller. They shouldn't be too much weaker but...
- Sprite for a box of frag grenades added, box of 7 frag grenades also added to code.
- Two merc op TTVs removed, one left behind. One box of frags and 6 blocks of c4 added to merc op shuttle in their stead.
- One box of frag grenades added to ERT armory.
Reimpements trace gas checking for air alarms. Removes duplicate danger level checking in air alarm nanoui code, as all of that is already calculated as part of air alarm processing.