Updates mechfab interface

Fixes all bugs I found.
This commit is contained in:
Kelenius
2015-08-10 17:46:03 +03:00
parent dabcccca6b
commit 7562f6f01a
14 changed files with 473 additions and 255 deletions
+2 -2
View File
@@ -7,8 +7,8 @@
icon_state = "mecha_equip"
force = 5
origin_tech = list(TECH_MATERIAL = 2)
construction_time = 100
construction_cost = list(DEFAULT_WALL_MATERIAL=10000)
//construction_time = 100
//construction_cost = list(DEFAULT_WALL_MATERIAL=10000)
var/equip_cooldown = 0
var/equip_ready = 1
var/energy_drain = 0
@@ -6,7 +6,7 @@
origin_tech = list(TECH_DATA = 2, TECH_BIO = 3)
energy_drain = 20
range = MELEE
construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=10000)
//construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=10000)
equip_cooldown = 20
var/mob/living/carbon/occupant = null
var/datum/global_iterator/pr_mech_sleeper
@@ -386,8 +386,8 @@
range = MELEE|RANGED
equip_cooldown = 10
origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=3000,"glass"=2000)
//construction_time = 200
//construction_cost = list(DEFAULT_WALL_MATERIAL=3000,"glass"=2000)
required_type = /obj/mecha/medical
New()
+10 -10
View File
@@ -128,7 +128,7 @@
desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)"
icon_state = "mecha_diamond_drill"
origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3)
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"diamond"=6500)
//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"diamond"=6500)
equip_cooldown = 20
force = 15
@@ -255,8 +255,8 @@
equip_cooldown = 10
energy_drain = 250
range = MELEE|RANGED
construction_time = 1200
construction_cost = list(DEFAULT_WALL_MATERIAL=30000,"phoron"=25000,"silver"=20000,"gold"=20000)
//construction_time = 1200
//construction_cost = list(DEFAULT_WALL_MATERIAL=30000,"phoron"=25000,"silver"=20000,"gold"=20000)
var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
var/disabled = 0 //malf
@@ -506,7 +506,7 @@
equip_cooldown = 10
energy_drain = 50
range = 0
construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"silver"=5000)
//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"silver"=5000)
var/deflect_coeff = 1.15
var/damage_coeff = 0.8
@@ -556,7 +556,7 @@
equip_cooldown = 10
energy_drain = 50
range = 0
construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=5000)
//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=5000)
var/deflect_coeff = 1.15
var/damage_coeff = 0.8
@@ -627,7 +627,7 @@
equip_cooldown = 20
energy_drain = 100
range = 0
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=1000,"silver"=2000,"glass"=5000)
//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=1000,"silver"=2000,"glass"=5000)
var/health_boost = 2
var/datum/global_iterator/pr_repair_droid
var/icon/droid_overlay
@@ -722,7 +722,7 @@
equip_cooldown = 10
energy_drain = 0
range = 0
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=2000,"silver"=3000,"glass"=2000)
//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=2000,"silver"=3000,"glass"=2000)
var/datum/global_iterator/pr_energy_relay
var/coeff = 100
var/list/use_channels = list(EQUIP,ENVIRON,LIGHT)
@@ -839,7 +839,7 @@
equip_cooldown = 10
energy_drain = 0
range = MELEE
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000)
//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000)
var/datum/global_iterator/pr_mech_generator
var/coeff = 100
var/obj/item/stack/material/fuel
@@ -974,7 +974,7 @@
desc = "Generates power using uranium. Pollutes the environment."
icon_state = "tesla"
origin_tech = list(TECH_POWER = 3, TECH_ENGINERING = 3)
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000)
//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000)
max_fuel = 50000
fuel_per_cycle_idle = 10
fuel_per_cycle_active = 30
@@ -1072,7 +1072,7 @@
origin_tech = list(TECH_ENGINERING = 1, TECH_BIO = 1)
energy_drain = 10
range = MELEE
construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=5000)
//construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=5000)
equip_cooldown = 20
var/mob/living/carbon/occupant = null
var/door_locked = 1
+1 -1
View File
@@ -274,7 +274,7 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang//Because I am a heartless bastard -Sieve
name = "\improper SOP-6 grenade launcher"
projectile = /obj/item/weapon/grenade/flashbang/clusterbang
construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=6000,"uranium"=6000)
//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=6000,"uranium"=6000)
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/get_equip_info()//Limited version of the clusterbang launcher that can't reload
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span>&nbsp;[chassis.selected==src?"<b>":"<a href='?src=\ref[chassis];select_equip=\ref[src]'>"][src.name][chassis.selected==src?"</b>":"</a>"]\[[src.projectiles]\]"
+54 -13
View File
@@ -10,7 +10,6 @@
active_power_usage = 5000
req_access = list(access_robotics)
var/current_manufacturer
var/speed = 1
var/mat_efficiency = 1
var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, "gold" = 0, "silver" = 0, "diamond" = 0, "phoron" = 0, "uranium" = 0)
@@ -23,6 +22,8 @@
var/list/categories = list()
var/category = null
var/manufacturer = null
var/sync_message = ""
/obj/machinery/mecha_part_fabricator/New()
..()
@@ -40,7 +41,7 @@
return
/obj/machinery/mecha_part_fabricator/initialize()
current_manufacturer = basic_robolimb.company
manufacturer = basic_robolimb.company
update_categories()
/obj/machinery/mecha_part_fabricator/process()
@@ -50,7 +51,7 @@
if(busy)
use_power = 2
progress += speed
finalize()
check_build()
else
use_power = 1
update_icon()
@@ -64,6 +65,11 @@
if(busy)
overlays += "fab-active"
/obj/machinery/mecha_part_fabricator/dismantle()
for(var/f in materials)
eject_materials(f, -1)
..()
/obj/machinery/mecha_part_fabricator/RefreshParts()
res_max_amount = 0
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
@@ -93,8 +99,12 @@
data["buildable"] = get_build_options()
data["category"] = category
data["categories"] = categories
if(all_robolimbs)
data["manufacturers"] = all_robolimbs
data["manufacturer"] = manufacturer
data["materials"] = get_materials()
data["maxres"] = res_max_amount
data["sync"] = sync_message
if(current)
data["builtperc"] = round((progress / current.time) * 100)
@@ -119,9 +129,18 @@
if(href_list["category"] in categories)
category = href_list["category"]
if(href_list["manufacturer"])
if(href_list["manufacturer"] in all_robolimbs)
manufacturer = href_list["manufacturer"]
if(href_list["eject"])
eject_materials(href_list["eject"], text2num(href_list["amount"]))
//TODO: sync
if(href_list["sync"])
sync()
else
sync_message = ""
return 1
/obj/machinery/mecha_part_fabricator/attackby(var/obj/item/I, var/mob/user)
@@ -218,20 +237,26 @@
return 0
return 1
/obj/machinery/mecha_part_fabricator/proc/finalize()
/obj/machinery/mecha_part_fabricator/proc/check_build()
if(!queue.len)
progress = 0
return
var/datum/design/D = queue[1]
if(D.time > progress)
return
if(!can_build(D))
progress = 0
return
if(D.time > progress)
return
for(var/M in D.materials)
materials[M] = max(0, materials[M] - D.materials[M] * mat_efficiency)
if(D.build_path)
new D.build_path(loc)//var/obj/new_item = //TODO
queue.Cut(1, 2)
update_busy()
var/obj/new_item = new D.build_path(loc, manufacturer)
visible_message("\The [src] pings, indicating that \the [D] is complete.", "You hear a ping.")
if(mat_efficiency != 1)
if(new_item.matter && new_item.matter.len > 0)
for(var/i in new_item.matter)
new_item.matter[i] = new_item.matter[i] * mat_efficiency
remove_from_queue(1)
/obj/machinery/mecha_part_fabricator/proc/get_queue_names()
. = list()
@@ -270,7 +295,8 @@
for(var/T in materials)
. += list(list("mat" = capitalize(T), "amt" = materials[T]))
/obj/machinery/mecha_part_fabricator/proc/eject_materials(var/material, var/amount)
/obj/machinery/mecha_part_fabricator/proc/eject_materials(var/material, var/amount) // 0 amount = 0 means ejecting a full stack; -1 means eject everything
var/recursive = amount == -1 ? 1 : 0
material = lowertext(material)
var/mattype
switch(material)
@@ -291,12 +317,27 @@
else
return
var/obj/item/stack/material/S = new mattype(loc)
if(amount == 0)
if(amount <= 0)
amount = S.max_amount
world << "[materials[material]] | [S.perunit]"
var/ejected = min(round(materials[material] / S.perunit), amount)
S.amount = min(ejected, amount)
if(S.amount <= 0)
qdel(S)
return
materials[material] -= ejected * S.perunit
if(recursive && materials[material] >= S.perunit)
eject_materials(material, -1)
update_busy()
/obj/machinery/mecha_part_fabricator/proc/sync()
sync_message = "Error: no console found."
for(var/obj/machinery/computer/rdconsole/RDC in get_area_all_atoms(get_area(src)))
if(!RDC.sync)
continue
for(var/datum/tech/T in RDC.files.known_tech)
files.AddTech2Known(T)
for(var/datum/design/D in RDC.files.known_designs)
files.AddDesign2Known(D)
files.RefreshResearch()
sync_message = "Sync complete."
update_categories()
+2 -2
View File
@@ -69,8 +69,8 @@
icon = 'icons/obj/device.dmi'
icon_state = "motion2"
origin_tech = list(TECH_DATA = 2, TECH_MAGNET = 2)
construction_time = 50
construction_cost = list(DEFAULT_WALL_MATERIAL=500)
//construction_time = 50
//construction_cost = list(DEFAULT_WALL_MATERIAL=500)
proc/get_mecha_info()
if(!in_mecha())
+12 -67
View File
@@ -11,15 +11,12 @@
w_class = 5
flags = CONDUCT
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2)
var/construction_time = 100
var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"glass"=5000)
/obj/item/mecha_parts/chassis
name="Mecha Chassis"
icon_state = "backbone"
var/datum/construction/construct
construction_cost = list(DEFAULT_WALL_MATERIAL=20000)
flags = CONDUCT
attackby(obj/item/W as obj, mob/user as mob)
@@ -44,46 +41,35 @@
desc="A torso part of Ripley APLU. Contains power unit, processing core and life support systems."
icon_state = "ripley_harness"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_ENGINERING = 2)
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=40000,"glass"=15000)
/obj/item/mecha_parts/part/ripley_left_arm
name="Ripley Left Arm"
desc="A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools."
icon_state = "ripley_l_arm"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2)
construction_time = 150
construction_cost = list(DEFAULT_WALL_MATERIAL=25000)
/obj/item/mecha_parts/part/ripley_right_arm
name="Ripley Right Arm"
desc="A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools."
icon_state = "ripley_r_arm"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2)
construction_time = 150
construction_cost = list(DEFAULT_WALL_MATERIAL=25000)
/obj/item/mecha_parts/part/ripley_left_leg
name="Ripley Left Leg"
desc="A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems."
icon_state = "ripley_l_leg"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2)
construction_time = 150
construction_cost = list(DEFAULT_WALL_MATERIAL=30000)
/obj/item/mecha_parts/part/ripley_right_leg
name="Ripley Right Leg"
desc="A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems."
icon_state = "ripley_r_leg"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2)
construction_time = 150
construction_cost = list(DEFAULT_WALL_MATERIAL=30000)
///////// Gygax
/obj/item/mecha_parts/chassis/gygax
name = "Gygax Chassis"
construction_cost = list(DEFAULT_WALL_MATERIAL=25000)
New()
..()
@@ -94,60 +80,45 @@
desc="A torso part of Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot."
icon_state = "gygax_harness"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_BIO = 3, TECH_ENGINERING = 3)
construction_time = 300
construction_cost = list(DEFAULT_WALL_MATERIAL=50000,"glass"=20000)
/obj/item/mecha_parts/part/gygax_head
name="Gygax Head"
desc="A Gygax head. Houses advanced surveilance and targeting sensors."
icon_state = "gygax_head"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_MAGNET = 3, TECH_ENGINERING = 3)
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"glass"=10000)
/obj/item/mecha_parts/part/gygax_left_arm
name="Gygax Left Arm"
desc="A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons."
icon_state = "gygax_l_arm"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 3)
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=30000)
/obj/item/mecha_parts/part/gygax_right_arm
name="Gygax Right Arm"
desc="A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons."
icon_state = "gygax_r_arm"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 3)
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=30000)
/obj/item/mecha_parts/part/gygax_left_leg
name="Gygax Left Leg"
icon_state = "gygax_l_leg"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 3)
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=35000)
/obj/item/mecha_parts/part/gygax_right_leg
name="Gygax Right Leg"
icon_state = "gygax_r_leg"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 3)
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=35000)
/obj/item/mecha_parts/part/gygax_armour
name="Gygax Armour Plates"
icon_state = "gygax_armour"
origin_tech = list(TECH_MATERIAL = 6, TECH_COMBAT = 4, TECH_ENGINERING = 5)
construction_time = 600
construction_cost = list(DEFAULT_WALL_MATERIAL=50000,"diamond"=10000)
//////////// Durand
/obj/item/mecha_parts/chassis/durand
name = "Durand Chassis"
construction_cost = list(DEFAULT_WALL_MATERIAL=25000)
New()
..()
@@ -157,50 +128,36 @@
name="Durand Torso"
icon_state = "durand_harness"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_BIO = 3, TECH_ENGINERING = 3)
construction_time = 300
construction_cost = list(DEFAULT_WALL_MATERIAL=55000,"glass"=20000,"silver"=10000)
/obj/item/mecha_parts/part/durand_head
name="Durand Head"
icon_state = "durand_head"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_ENGINERING = 3)
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=25000,"glass"=10000,"silver"=3000)
/obj/item/mecha_parts/part/durand_left_arm
name="Durand Left Arm"
icon_state = "durand_l_arm"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINERING = 3)
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"silver"=3000)
/obj/item/mecha_parts/part/durand_right_arm
name="Durand Right Arm"
icon_state = "durand_r_arm"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINERING = 3)
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"silver"=3000)
/obj/item/mecha_parts/part/durand_left_leg
name="Durand Left Leg"
icon_state = "durand_l_leg"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINERING = 3)
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=40000,"silver"=3000)
/obj/item/mecha_parts/part/durand_right_leg
name="Durand Right Leg"
icon_state = "durand_r_leg"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 3, TECH_ENGINERING = 3)
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=40000,"silver"=3000)
/obj/item/mecha_parts/part/durand_armour
name="Durand Armour Plates"
icon_state = "durand_armour"
origin_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4, TECH_ENGINERING = 5)
construction_time = 600
construction_cost = list(DEFAULT_WALL_MATERIAL=50000,"uranium"=10000)
@@ -247,43 +204,43 @@
/obj/item/mecha_parts/part/phazon_torso
name="Phazon Torso"
icon_state = "phazon_harness"
construction_time = 300
construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"glass"=10000,"phoron"=20000)
//construction_time = 300
//construction_cost = list(DEFAULT_WALL_MATERIAL=35000,"glass"=10000,"phoron"=20000)
origin_tech = list(TECH_DATA = 5, TECH_MATERIAL = 7, TECH_BLUESPACE = 6, TECH_POWER = 6)
/obj/item/mecha_parts/part/phazon_head
name="Phazon Head"
icon_state = "phazon_head"
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=15000,"glass"=5000,"phoron"=10000)
//construction_time = 200
//construction_cost = list(DEFAULT_WALL_MATERIAL=15000,"glass"=5000,"phoron"=10000)
origin_tech = list(TECH_DATA = 4, TECH_MATERIAL = 5, TECH_MAGNET = 6)
/obj/item/mecha_parts/part/phazon_left_arm
name="Phazon Left Arm"
icon_state = "phazon_l_arm"
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000)
//construction_time = 200
//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000)
origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 2)
/obj/item/mecha_parts/part/phazon_right_arm
name="Phazon Right Arm"
icon_state = "phazon_r_arm"
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000)
//construction_time = 200
//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000)
origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 2, TECH_MAGNET = 2)
/obj/item/mecha_parts/part/phazon_left_leg
name="Phazon Left Leg"
icon_state = "phazon_l_leg"
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000)
//construction_time = 200
//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000)
origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 3, TECH_MAGNET = 3)
/obj/item/mecha_parts/part/phazon_right_leg
name="Phazon Right Leg"
icon_state = "phazon_r_leg"
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000)
//construction_time = 200
//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"phoron"=10000)
origin_tech = list(TECH_MATERIAL = 5, TECH_BLUESPACE = 3, TECH_MAGNET = 3)
///////// Odysseus
@@ -299,8 +256,6 @@
/obj/item/mecha_parts/part/odysseus_head
name="Odysseus Head"
icon_state = "odysseus_head"
construction_time = 100
construction_cost = list(DEFAULT_WALL_MATERIAL=2000,"glass"=10000)
origin_tech = list(TECH_DATA = 3, TECH_MATERIAL = 2)
/obj/item/mecha_parts/part/odysseus_torso
@@ -308,40 +263,30 @@
desc="A torso part of Odysseus. Contains power unit, processing core and life support systems."
icon_state = "odysseus_torso"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_ENGINERING = 2)
construction_time = 180
construction_cost = list(DEFAULT_WALL_MATERIAL=25000)
/obj/item/mecha_parts/part/odysseus_left_arm
name="Odysseus Left Arm"
desc="An Odysseus left arm. Data and power sockets are compatible with most exosuit tools."
icon_state = "odysseus_l_arm"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2)
construction_time = 120
construction_cost = list(DEFAULT_WALL_MATERIAL=10000)
/obj/item/mecha_parts/part/odysseus_right_arm
name="Odysseus Right Arm"
desc="An Odysseus right arm. Data and power sockets are compatible with most exosuit tools."
icon_state = "odysseus_r_arm"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2)
construction_time = 120
construction_cost = list(DEFAULT_WALL_MATERIAL=10000)
/obj/item/mecha_parts/part/odysseus_left_leg
name="Odysseus Left Leg"
desc="An Odysseus left leg. Contains somewhat complex servodrives and balance maintaining systems."
icon_state = "odysseus_l_leg"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2)
construction_time = 130
construction_cost = list(DEFAULT_WALL_MATERIAL=15000)
/obj/item/mecha_parts/part/odysseus_right_leg
name="Odysseus Right Leg"
desc="A Odysseus right leg. Contains somewhat complex servodrives and balance maintaining systems."
icon_state = "odysseus_r_leg"
origin_tech = list(TECH_DATA = 2, TECH_MATERIAL = 2, TECH_ENGINERING = 2)
construction_time = 130
construction_cost = list(DEFAULT_WALL_MATERIAL=15000)
/*/obj/item/mecha_parts/part/odysseus_armour
name="Odysseus Carapace"
@@ -32,8 +32,6 @@
name = "left arm"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "l_arm"
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=18000)
part = list("l_arm","l_hand")
model_info = 1
@@ -41,8 +39,6 @@
name = "right arm"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "r_arm"
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=18000)
part = list("r_arm","r_hand")
model_info = 1
@@ -50,8 +46,6 @@
name = "left leg"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "l_leg"
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=15000)
part = list("l_leg","l_foot")
model_info = 1
@@ -59,8 +53,6 @@
name = "right leg"
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
icon_state = "r_leg"
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=15000)
part = list("r_leg","r_foot")
model_info = 1
@@ -217,8 +217,6 @@
/obj/item/robot_parts/robot_component
icon = 'icons/obj/robot_component.dmi'
icon_state = "working"
construction_time = 200
construction_cost = list(DEFAULT_WALL_MATERIAL=5000)
var/brute = 0
var/burn = 0
var/icon_state_broken = "broken"
+66 -66
View File
@@ -63,7 +63,7 @@ other types of metals and chemistry for reagents).
desc = "Produce additional disks for storing device designs."
id = "design_disk"
req_tech = list(TECH_DATA = 1)
materials = list("metal" = 30, "glass" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
build_path = /obj/item/weapon/disk/design_disk
sort_string = "GAAAA"
@@ -72,7 +72,7 @@ other types of metals and chemistry for reagents).
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
req_tech = list(TECH_DATA = 1)
materials = list("metal" = 30, "glass" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
build_path = /obj/item/weapon/disk/tech_disk
sort_string = "GAAAB"
@@ -90,105 +90,105 @@ other types of metals and chemistry for reagents).
/datum/design/item/stock_part/basic_capacitor
id = "basic_capacitor"
req_tech = list(TECH_POWER = 1)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor
sort_string = "CAAAA"
/datum/design/item/stock_part/adv_capacitor
id = "adv_capacitor"
req_tech = list(TECH_POWER = 3)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor/adv
sort_string = "CAAAB"
/datum/design/item/stock_part/super_capacitor
id = "super_capacitor"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list("metal" = 50, "glass" = 50, "gold" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20)
build_path = /obj/item/weapon/stock_parts/capacitor/super
sort_string = "CAAAC"
/datum/design/item/stock_part/micro_mani
id = "micro_mani"
req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
materials = list("metal" = 30)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator
sort_string = "CAABA"
/datum/design/item/stock_part/nano_mani
id = "nano_mani"
req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
materials = list("metal" = 30)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/nano
sort_string = "CAABB"
/datum/design/item/stock_part/pico_mani
id = "pico_mani"
req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
materials = list("metal" = 30)
materials = list(DEFAULT_WALL_MATERIAL = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/pico
sort_string = "CAABC"
/datum/design/item/stock_part/basic_matter_bin
id = "basic_matter_bin"
req_tech = list(TECH_MATERIAL = 1)
materials = list("metal" = 80)
materials = list(DEFAULT_WALL_MATERIAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin
sort_string = "CAACA"
/datum/design/item/stock_part/adv_matter_bin
id = "adv_matter_bin"
req_tech = list(TECH_MATERIAL = 3)
materials = list("metal" = 80)
materials = list(DEFAULT_WALL_MATERIAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
sort_string = "CAACB"
/datum/design/item/stock_part/super_matter_bin
id = "super_matter_bin"
req_tech = list(TECH_MATERIAL = 5)
materials = list("metal" = 80)
materials = list(DEFAULT_WALL_MATERIAL = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin/super
sort_string = "CAACC"
/datum/design/item/stock_part/basic_micro_laser
id = "basic_micro_laser"
req_tech = list(TECH_MAGNET = 1)
materials = list("metal" = 10, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser
sort_string = "CAADA"
/datum/design/item/stock_part/high_micro_laser
id = "high_micro_laser"
req_tech = list(TECH_MAGNET = 3)
materials = list("metal" = 10, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser/high
sort_string = "CAADB"
/datum/design/item/stock_part/ultra_micro_laser
id = "ultra_micro_laser"
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5)
materials = list("metal" = 10, "glass" = 20, "uranium" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10)
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
sort_string = "CAADC"
/datum/design/item/stock_part/basic_sensor
id = "basic_sensor"
req_tech = list(TECH_MAGNET = 1)
materials = list("metal" = 50, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module
sort_string = "CAAEA"
/datum/design/item/stock_part/adv_sensor
id = "adv_sensor"
req_tech = list(TECH_MAGNET = 3)
materials = list("metal" = 50, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
sort_string = "CAAEB"
/datum/design/item/stock_part/phasic_sensor
id = "phasic_sensor"
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 3)
materials = list("metal" = 50, "glass" = 20, "silver" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20, "silver" = 10)
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
sort_string = "CAAEC"
@@ -197,7 +197,7 @@ other types of metals and chemistry for reagents).
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
id = "rped"
req_tech = list(TECH_ENGINERING = 3, TECH_MATERIAL = 3)
materials = list("metal" = 15000, "glass" = 5000)
materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000)
build_path = /obj/item/weapon/storage/part_replacer
sort_string = "CBAAA"
@@ -217,7 +217,7 @@ other types of metals and chemistry for reagents).
build_type = PROTOLATHE | MECHFAB
id = "basic_cell"
req_tech = list(TECH_POWER = 1)
materials = list("metal" = 700, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
build_path = /obj/item/weapon/cell
category = "Misc"
sort_string = "DAAAA"
@@ -227,7 +227,7 @@ other types of metals and chemistry for reagents).
build_type = PROTOLATHE | MECHFAB
id = "high_cell"
req_tech = list(TECH_POWER = 2)
materials = list("metal" = 700, "glass" = 60)
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
build_path = /obj/item/weapon/cell/high
category = "Misc"
sort_string = "DAAAB"
@@ -236,7 +236,7 @@ other types of metals and chemistry for reagents).
name = "super-capacity"
id = "super_cell"
req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2)
materials = list("metal" = 700, "glass" = 70)
materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
build_path = /obj/item/weapon/cell/super
category = "Misc"
sort_string = "DAAAC"
@@ -245,13 +245,13 @@ other types of metals and chemistry for reagents).
name = "hyper-capacity"
id = "hyper_cell"
req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
materials = list("metal" = 400, "gold" = 150, "silver" = 150, "glass" = 70)
materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70)
build_path = /obj/item/weapon/cell/hyper
category = "Misc"
sort_string = "DAAAD"
/datum/design/item/hud
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/hud/AssembleDesignName()
..()
@@ -279,7 +279,7 @@ other types of metals and chemistry for reagents).
desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else."
id = "mesons"
req_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/clothing/glasses/meson
sort_string = "GAAAC"
@@ -290,21 +290,21 @@ other types of metals and chemistry for reagents).
/datum/design/item/weapon/mining/jackhammer
id = "jackhammer"
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINERING = 2)
materials = list("metal" = 2000, "glass" = 500, "silver" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
build_path = /obj/item/weapon/pickaxe/jackhammer
sort_string = "KAAAA"
/datum/design/item/weapon/mining/drill
id = "drill"
req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINERING = 2)
materials = list("metal" = 6000, "glass" = 1000) //expensive, but no need for miners.
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners.
build_path = /obj/item/weapon/pickaxe/drill
sort_string = "KAAAB"
/datum/design/item/weapon/mining/plasmacutter
id = "plasmacutter"
req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINERING = 3)
materials = list("metal" = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
build_path = /obj/item/weapon/pickaxe/plasmacutter
sort_string = "KAAAC"
@@ -318,7 +318,7 @@ other types of metals and chemistry for reagents).
/datum/design/item/weapon/mining/drill_diamond
id = "drill_diamond"
req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINERING = 4)
materials = list("metal" = 3000, "glass" = 1000, "diamond" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000)
build_path = /obj/item/weapon/pickaxe/diamonddrill
sort_string = "KAAAE"
///////////////////////////////////
@@ -329,7 +329,7 @@ datum/design/circuit/shield
materials = list("$glass" = 2000, "sacid" = 20, "$phoron" = 10000, "$diamond" = 5000, "$gold" = 10000)
/datum/design/item/medical
materials = list("metal" = 30, "glass" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20)
/datum/design/item/medical/AssembleDesignName()
..()
@@ -339,7 +339,7 @@ datum/design/circuit/shield
desc = "A hand-held scanner able to diagnose robotic injuries."
id = "robot_scanner"
req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINERING = 3)
materials = list("metal" = 500, "glass" = 200)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
build_path = /obj/item/device/robotanalyzer
sort_string = "MACFA"
@@ -379,7 +379,7 @@ datum/design/circuit/shield
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
id = "splitbeaker"
req_tech = list(TECH_MATERIAL = 2)
materials = list("metal" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
sort_string = "MADAA"
@@ -388,7 +388,7 @@ datum/design/circuit/shield
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
id = "bluespacebeaker"
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6)
materials = list("metal" = 3000, "phoron" = 3000, "diamond" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
sort_string = "MADAB"
@@ -396,7 +396,7 @@ datum/design/circuit/shield
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
id = "nanopaste"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3)
materials = list("metal" = 7000, "glass" = 7000)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
build_path = /obj/item/stack/nanopaste
sort_string = "MBAAA"
@@ -405,7 +405,7 @@ datum/design/circuit/shield
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
id = "scalpel_laser1"
req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2)
materials = list("metal" = 12500, "glass" = 7500)
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500)
build_path = /obj/item/weapon/scalpel/laser1
sort_string = "MBBAA"
@@ -414,7 +414,7 @@ datum/design/circuit/shield
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
id = "scalpel_laser2"
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4)
materials = list("metal" = 12500, "glass" = 7500, "silver" = 2500)
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
build_path = /obj/item/weapon/scalpel/laser2
sort_string = "MBBAB"
@@ -423,7 +423,7 @@ datum/design/circuit/shield
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
id = "scalpel_laser3"
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5)
materials = list("metal" = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
build_path = /obj/item/weapon/scalpel/laser3
sort_string = "MBBAC"
@@ -432,12 +432,12 @@ datum/design/circuit/shield
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
id = "scalpel_manager"
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
materials = list ("metal" = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
build_path = /obj/item/weapon/scalpel/manager
sort_string = "MBBAD"
/datum/design/item/implant
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/implant/AssembleDesignName()
..()
@@ -471,14 +471,14 @@ datum/design/circuit/shield
/datum/design/item/weapon/stunrevolver
id = "stunrevolver"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list("metal" = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/weapon/gun/energy/stunrevolver
sort_string = "TAAAA"
/datum/design/item/weapon/nuclear_gun
id = "nuclear_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
materials = list("metal" = 5000, "glass" = 1000, "uranium" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500)
build_path = /obj/item/weapon/gun/energy/gun/nuclear
sort_string = "TAAAB"
@@ -486,14 +486,14 @@ datum/design/circuit/shield
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
id = "lasercannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
materials = list("metal" = 10000, "glass" = 1000, "diamond" = 2000)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
sort_string = "TAAAC"
/datum/design/item/weapon/phoronpistol
id = "ppistol"
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
materials = list("metal" = 5000, "glass" = 1000, "phoron" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
sort_string = "TAAAD"
@@ -507,14 +507,14 @@ datum/design/circuit/shield
/datum/design/item/weapon/smg
id = "smg"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list("metal" = 8000, "silver" = 2000, "diamond" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic
sort_string = "TAABA"
/datum/design/item/weapon/ammo_9mm
id = "ammo_9mm"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list("metal" = 3750, "silver" = 100)
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
build_path = /obj/item/ammo_magazine/c9mm
sort_string = "TAACA"
@@ -522,7 +522,7 @@ datum/design/circuit/shield
desc = "A stunning shell for a shotgun."
id = "stunshell"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
materials = list("metal" = 4000)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/ammo_casing/shotgun/stunshell
sort_string = "TAACB"
@@ -530,14 +530,14 @@ datum/design/circuit/shield
desc = "An advanced chem spraying device."
id = "chemsprayer"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINERING = 3, TECH_BIO = 2)
materials = list("metal" = 5000, "glass" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
sort_string = "TABAA"
/datum/design/item/weapon/rapidsyringe
id = "rapidsyringe"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINERING = 3, TECH_BIO = 2)
materials = list("metal" = 5000, "glass" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
sort_string = "TABAB"
@@ -545,56 +545,56 @@ datum/design/circuit/shield
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
id = "temp_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
materials = list("metal" = 5000, "glass" = 500, "silver" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
sort_string = "TABAC"
/datum/design/item/weapon/large_grenade
id = "large_Grenade"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
materials = list("metal" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 3000)
build_path = /obj/item/weapon/grenade/chem_grenade/large
sort_string = "TACAA"
/datum/design/item/weapon/flora_gun
id = "flora_gun"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
materials = list("metal" = 2000, "glass" = 500, "uranium" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
build_path = /obj/item/weapon/gun/energy/floragun
sort_string = "TBAAA"
/datum/design/item/stock_part/subspace_ansible
id = "s-ansible"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("metal" = 80, "silver" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/ansible
sort_string = "UAAAA"
/datum/design/item/stock_part/hyperwave_filter
id = "s-filter"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3)
materials = list("metal" = 40, "silver" = 10)
materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10)
build_path = /obj/item/weapon/stock_parts/subspace/filter
sort_string = "UAAAB"
/datum/design/item/stock_part/subspace_amplifier
id = "s-amplifier"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("metal" = 10, "gold" = 30, "uranium" = 15)
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
sort_string = "UAAAC"
/datum/design/item/stock_part/subspace_treatment
id = "s-treatment"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("metal" = 10, "silver" = 20)
materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/treatment
sort_string = "UAAAD"
/datum/design/item/stock_part/subspace_analyzer
id = "s-analyzer"
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
materials = list("metal" = 10, "gold" = 15)
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
sort_string = "UAAAE"
@@ -617,7 +617,7 @@ datum/design/circuit/shield
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
materials = list("metal" = 1500, "silver" = 150, "glass" = 3000)
materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000)
build_path = /obj/item/device/lightreplacer
sort_string = "VAAAH"
@@ -625,7 +625,7 @@ datum/design/circuit/shield
name = "'pAI', personal artificial intelligence device"
id = "paicard"
req_tech = list(TECH_DATA = 2)
materials = list("glass" = 500, "metal" = 500)
materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/device/paicard
sort_string = "VABAI"
@@ -641,7 +641,7 @@ datum/design/circuit/shield
/datum/design/item/posibrain
id = "posibrain"
req_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
materials = list("metal" = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
build_path = /obj/item/device/mmi/digital/posibrain
sort_string = "VACAB"
@@ -649,7 +649,7 @@ datum/design/circuit/shield
id = "mmi"
req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
build_type = PROTOLATHE | MECHFAB
materials = list("metal" = 1000, "glass" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
build_path = /obj/item/device/mmi
category = "Misc"
sort_string = "VACBA"
@@ -658,7 +658,7 @@ datum/design/circuit/shield
id = "mmi_radio"
req_tech = list(TECH_DATA = 2, TECH_BIO = 4)
build_type = PROTOLATHE | MECHFAB
materials = list("metal" = 1200, "glass" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 1200, "glass" = 500)
build_path = /obj/item/device/mmi/radio_enabled
category = "Misc"
sort_string = "VACBB"
@@ -667,7 +667,7 @@ datum/design/circuit/shield
name = "Bluespace tracking beacon design"
id = "beacon"
req_tech = list(TECH_BLUESPACE = 1)
materials = list ("metal" = 20, "glass" = 10)
materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10)
build_path = /obj/item/device/radio/beacon
sort_string = "VADAA"
@@ -685,7 +685,7 @@ datum/design/circuit/shield
desc = "Allows for deciphering the binary channel on-the-fly."
id = "binaryencrypt"
req_tech = list(TECH_ILLEGAL = 2)
materials = list("metal" = 300, "glass" = 300)
materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300)
build_path = /obj/item/device/encryptionkey/binary
sort_string = "VASAA"
@@ -694,7 +694,7 @@ datum/design/circuit/shield
desc = "A kit of dangerous, high-tech equipment with changeable looks."
id = "chameleon"
req_tech = list(TECH_ILLEGAL = 2)
materials = list("metal" = 500)
materials = list(DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
sort_string = "VASBA"
@@ -1350,14 +1350,14 @@ CIRCUITS BELOW
desc = "Cheaper than whiny non-digital assistants."
id = "pda"
req_tech = list(TECH_ENGINERING = 2, TECH_POWER = 3)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
build_path = /obj/item/device/pda
sort_string = "VAAAA"
// Cartridges
/datum/design/item/pda_cartridge
req_tech = list(TECH_ENGINERING = 2, TECH_POWER = 3)
materials = list("metal" = 50, "glass" = 50)
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
/datum/design/item/pda_cartridge/AssembleDesignName()
..()
@@ -1449,7 +1449,7 @@ CIRCUITS BELOW
name = "loyalty"
id = "implant_loyal"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
materials = list("metal" = 7000, "glass" = 7000)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
build_path = /obj/item/weapon/implantcase/loyalty"
/datum/design/rust_core_control
+286 -57
View File
@@ -1,10 +1,10 @@
/datum/design/item/mechfab
build_type = MECHFAB
category = "Misc"
req_tech = list(TECH_MATERIAL = 1)
/datum/design/item/mechfab/robot
category = "Robot"
req_tech = list(TECH_MATERIAL = 1)
/datum/design/item/mechfab/robot/exoskeleton
name = "Robot Exoskeleton"
@@ -27,61 +27,289 @@
time = 35
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/*
var/list/part_sets = list( //set names must be unique
"Robot"=list(
/obj/item/robot_parts/robot_suit,
/obj/item/robot_parts/chest,
/obj/item/robot_parts/head,
/obj/item/robot_parts/l_arm,
/obj/item/robot_parts/r_arm,
/obj/item/robot_parts/l_leg,
/obj/item/robot_parts/r_leg,
/obj/item/robot_parts/robot_component/binary_communication_device,
/obj/item/robot_parts/robot_component/radio,
/obj/item/robot_parts/robot_component/actuator,
/obj/item/robot_parts/robot_component/diagnosis_unit,
/obj/item/robot_parts/robot_component/camera,
/obj/item/robot_parts/robot_component/armour
),
"Ripley"=list(
/obj/item/mecha_parts/chassis/ripley,
/obj/item/mecha_parts/part/ripley_torso,
/obj/item/mecha_parts/part/ripley_left_arm,
/obj/item/mecha_parts/part/ripley_right_arm,
/obj/item/mecha_parts/part/ripley_left_leg,
/obj/item/mecha_parts/part/ripley_right_leg
),
"Odysseus"=list(
/obj/item/mecha_parts/chassis/odysseus,
/obj/item/mecha_parts/part/odysseus_torso,
/obj/item/mecha_parts/part/odysseus_head,
/obj/item/mecha_parts/part/odysseus_left_arm,
/obj/item/mecha_parts/part/odysseus_right_arm,
/obj/item/mecha_parts/part/odysseus_left_leg,
/obj/item/mecha_parts/part/odysseus_right_leg
),
/datum/design/item/mechfab/robot/l_arm
name = "Robot Left Arm"
id = "robot_l_arm"
build_path = /obj/item/robot_parts/l_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
"Gygax"=list(
/obj/item/mecha_parts/chassis/gygax,
/obj/item/mecha_parts/part/gygax_torso,
/obj/item/mecha_parts/part/gygax_head,
/obj/item/mecha_parts/part/gygax_left_arm,
/obj/item/mecha_parts/part/gygax_right_arm,
/obj/item/mecha_parts/part/gygax_left_leg,
/obj/item/mecha_parts/part/gygax_right_leg,
/obj/item/mecha_parts/part/gygax_armour
),
"Durand"=list(
/obj/item/mecha_parts/chassis/durand,
/obj/item/mecha_parts/part/durand_torso,
/obj/item/mecha_parts/part/durand_head,
/obj/item/mecha_parts/part/durand_left_arm,
/obj/item/mecha_parts/part/durand_right_arm,
/obj/item/mecha_parts/part/durand_left_leg,
/obj/item/mecha_parts/part/durand_right_leg,
/obj/item/mecha_parts/part/durand_armour
),
/datum/design/item/mechfab/robot/r_arm
name = "Robot Right Arm"
id = "robot_r_arm"
build_path = /obj/item/robot_parts/r_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000)
/datum/design/item/mechfab/robot/l_leg
name = "Robot Left LeG"
id = "robot_l_leg"
build_path = /obj/item/robot_parts/l_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/robot/r_leg
name = "Robot Right Leg"
id = "robot_r_leg"
build_path = /obj/item/robot_parts/r_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/robot/component
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 5000)
/datum/design/item/mechfab/robot/component/binary_communication_device
name = "Binary Communication Device"
id = "binary_communication_device"
build_path = /obj/item/robot_parts/robot_component/binary_communication_device
/datum/design/item/mechfab/robot/component/radio
name = "Radio"
id = "radio"
build_path = /obj/item/robot_parts/robot_component/radio
/datum/design/item/mechfab/robot/component/actuator
name = "Actuator"
id = "actuator"
build_path = /obj/item/robot_parts/robot_component/actuator
/datum/design/item/mechfab/robot/component/diagnosis_unit
name = "Diagnosis Unit"
id = "diagnosis_unit"
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
/datum/design/item/mechfab/robot/component/camera
name = "Camera"
id = "camera"
build_path = /obj/item/robot_parts/robot_component/camera
/datum/design/item/mechfab/robot/component/armour
name = "Armour Plating"
id = "armour"
build_path = /obj/item/robot_parts/robot_component/armour
/datum/design/item/mechfab/ripley
category = "Ripley"
/datum/design/item/mechfab/ripley/chassis
name = "Ripley Chassis"
id = "ripley_chassis"
build_path = /obj/item/mecha_parts/chassis/ripley
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 20000)
/datum/design/item/mechfab/ripley/chassis/firefighter
name = "Firefigher Chassis"
id = "firefighter_chassis"
build_path = /obj/item/mecha_parts/chassis/firefighter
/datum/design/item/mechfab/ripley/torso
name = "Ripley Torso"
id = "ripley_torso"
build_path = /obj/item/mecha_parts/part/ripley_torso
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000)
/datum/design/item/mechfab/ripley/left_arm
name = "Ripley Left Arm"
id = "ripley_left_arm"
build_path = /obj/item/mecha_parts/part/ripley_left_arm
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/ripley/right_arm
name = "Ripley Right Arm"
id = "ripley_right_arm"
build_path = /obj/item/mecha_parts/part/ripley_right_arm
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/ripley/left_leg
name = "Ripley Left Leg"
id = "ripley_left_leg"
build_path = /obj/item/mecha_parts/part/ripley_left_leg
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/ripley/right_leg
name = "Ripley Right Leg"
id = "ripley_right_leg"
build_path = /obj/item/mecha_parts/part/ripley_right_leg
time = 15
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/odysseus
category = "Odysseus"
/datum/design/item/mechfab/odysseus/chassis
name = "Odysseus Chassis"
id = "odysseus_chassis"
build_path = /obj/item/mecha_parts/chassis/odysseus
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 20000)
/datum/design/item/mechfab/odysseus/torso
name = "Odysseus Torso"
id = "odysseus_torso"
build_path = /obj/item/mecha_parts/part/odysseus_torso
time = 18
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/odysseus/head
name = "Odysseus Head"
id = "odysseus_head"
build_path = /obj/item/mecha_parts/part/odysseus_head
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000)
/datum/design/item/mechfab/odysseus/left_arm
name = "Odysseus Left Arm"
id = "odysseus_left_arm"
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
/datum/design/item/mechfab/odysseus/right_arm
name = "Odysseus Right Arm"
id = "odysseus_right_arm"
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000)
/datum/design/item/mechfab/odysseus/left_leg
name = "Odysseus Left Leg"
id = "odysseus_left_leg"
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
time = 13
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/odysseus/right_leg
name = "Odysseus Right Leg"
id = "odysseus_right_leg"
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
time = 13
materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/gygax
category = "Gygax"
/datum/design/item/mechfab/gygax/chassis
name = "Gygax Chassis"
id = "gygax_chassis"
build_path = /obj/item/mecha_parts/chassis/gygax
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/gygax/torso
name = "Gygax Torso"
id = "gygax_torso"
build_path = /obj/item/mecha_parts/part/gygax_torso
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000)
/datum/design/item/mechfab/gygax/head
name = "Gygax Head"
id = "gygax_head"
build_path = /obj/item/mecha_parts/part/gygax_head
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000)
/datum/design/item/mechfab/gygax/left_arm
name = "Gygax Left Arm"
id = "gygax_left_arm"
build_path = /obj/item/mecha_parts/part/gygax_left_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/gygax/right_arm
name = "Gygax Right Arm"
id = "gygax_right_arm"
build_path = /obj/item/mecha_parts/part/gygax_right_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/gygax/left_leg
name = "Gygax Left Leg"
id = "gygax_left_leg"
build_path = /obj/item/mecha_parts/part/gygax_left_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000)
/datum/design/item/mechfab/gygax/right_leg
name = "Gygax Right Leg"
id = "gygax_right_leg"
build_path = /obj/item/mecha_parts/part/gygax_right_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000)
/datum/design/item/mechfab/gygax/armour
name = "Gygax Armour Plates"
id = "gygax_armour"
build_path = /obj/item/mecha_parts/part/gygax_armour
time = 60
materials = list(DEFAULT_WALL_MATERIAL = 50000, "diamond" = 10000)
/datum/design/item/mechfab/durand
category = "Durand"
/datum/design/item/mechfab/durand/chassis
name = "Durand Chassis"
id = "durand_chassis"
build_path = /obj/item/mecha_parts/chassis/durand
time = 10
materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/durand/torso
name = "Durand Torso"
id = "durand_torso"
build_path = /obj/item/mecha_parts/part/durand_torso
time = 30
materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000)
/datum/design/item/mechfab/durand/head
name = "Durand Head"
id = "durand_head"
build_path = /obj/item/mecha_parts/part/durand_head
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000)
/datum/design/item/mechfab/durand/left_arm
name = "Durand Left Arm"
id = "durand_left_arm"
build_path = /obj/item/mecha_parts/part/durand_left_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
/datum/design/item/mechfab/durand/right_arm
name = "Durand Right Arm"
id = "durand_right_arm"
build_path = /obj/item/mecha_parts/part/durand_right_arm
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
/datum/design/item/mechfab/durand/left_leg
name = "Durand Left Leg"
id = "durand_left_leg"
build_path = /obj/item/mecha_parts/part/durand_left_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
/datum/design/item/mechfab/durand/right_leg
name = "Durand Right Leg"
id = "durand_right_leg"
build_path = /obj/item/mecha_parts/part/durand_right_leg
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
/datum/design/item/mechfab/durand/armour
//name = "Durand Armour Plates"
id = "durand_armour"
build_path = /obj/item/mecha_parts/part/durand_armour
time = 60
materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000)
/*
"Exosuit Equipment"=list(
/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,
/obj/item/mecha_parts/mecha_equipment/tool/drill,
@@ -90,7 +318,6 @@
/obj/item/mecha_parts/mecha_equipment/tool/sleeper,
/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun,
/obj/item/mecha_parts/mecha_equipment/tool/passenger,
/obj/item/mecha_parts/chassis/firefighter,
///obj/item/mecha_parts/mecha_equipment/repair_droid,
/obj/item/mecha_parts/mecha_equipment/generator,
///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
@@ -114,7 +341,6 @@
/datum/design/item/mecha
build_type = MECHFAB
req_tech = list(TECH_COMBAT = 3)
category = "Exosuit Equipment"
/datum/design/item/mecha/AssembleDesignName()
@@ -129,6 +355,9 @@
if(!desc)
desc = "Allows for the construction of \a '[item_name]' exosuit module."
/datum/design/item/mecha/weapon
req_tech = list(TECH_COMBAT = 3)
// *** Weapon modules
/datum/design/item/mecha/weapon/scattershot
id = "mech_scattershot"
+1 -1
View File
@@ -8,7 +8,7 @@
active_power_usage = 5000
var/max_material_storage = 100000
var/list/materials = list("metal" = 0, "glass" = 0, "gold" = 0, "silver" = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0)
var/list/materials = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0, "gold" = 0, "silver" = 0, "phoron" = 0, "uranium" = 0, "diamond" = 0)
var/list/datum/design/queue = list()
var/progress = 0
+2 -2
View File
@@ -16,7 +16,7 @@
/obj/machinery/r_n_d/proc/getMaterialType(var/name)
switch(name)
if("metal")
if(DEFAULT_WALL_MATERIAL)
return /obj/item/stack/material/steel
if("glass")
return /obj/item/stack/material/glass
@@ -35,7 +35,7 @@
/obj/machinery/r_n_d/proc/getMaterialName(var/type)
switch(type)
if(/obj/item/stack/material/steel)
return "metal"
return DEFAULT_WALL_MATERIAL
if(/obj/item/stack/material/glass)
return "glass"
if(/obj/item/stack/material/gold)
+34 -21
View File
@@ -1,14 +1,23 @@
<h3>Exosuit Fabricator</h3>
<div style="float: left; width: 50%;">
{{for data.categories}}
<div style="float: left; width: 60%;">
<div class="item">
{{:helper.link("Sync", null, {'sync' : 1})}}
{{:data.sync}}
</div>
{{if data.manufacturers}}
<div class="item">
{{for data.manufacturers}}
{{:helper.link(value, null, {'manufacturer' : value}, value == data.manufacturer ? 'selected' : null)}}
{{/for}}
</div>
{{/if}}
<div class="item">
{{for data.categories}}
{{:helper.link(value, null, {'category' : value}, value == data.category ? 'selected' : null)}}
</div>
{{empty}}
<div class="item">
There are no known designs
</div>
{{/for}}
{{empty}}
There are no known designs
{{/for}}
</div>
{{for data.buildable}}
{{if value.category == data.category}}
<div class="item">
@@ -17,17 +26,26 @@
{{/if}}
{{/for}}
</div>
<div style="float: right; width: 50%">
<div style="float: right; width: 40%">
<div class="item">
<b>Queue contains:</b>
</div>
{{if data.current}}
<div class="item">
<b>Now: {{:data.current}}</b> ({{:data.builtperc}}% ready) - {{:helper.link('Cancel', null, {'remove' : 1})}}
<div class="itemLabelWide">
<b>Now: {{:data.current}}</b> ({{:data.builtperc}}% ready)
</div>
<div class="itemContentMedium">
{{:helper.link('Cancel', null, {'remove' : 1})}}
</div>
</div>
{{for data.queue}}
<div class="item">
{{:index + 2}}: {{:value}} - {{:helper.link('Remove', null, {'remove' : index + 2})}}
<div class="itemLabelWide">
{{:index + 2}}: {{:value}}
</div>
<div class="itemContentMedium">
{{:helper.link('Remove', null, {'remove' : index + 2})}}
</div>
{{empty}}
<div class="item">
@@ -46,16 +64,11 @@
{{:value.mat}}: {{:value.amt}}/{{:data.maxres}}
</div>
<div class="itemContentMedium">
{{if value.amt > 2000}}
{{:helper.link('x1', null, {'eject' : value.mat, 'amount' : 1})}}
{{if value.amt > 10000}}
{{:helper.link('x5', null, {'eject' : value.mat, 'amount' : 5})}}
{{if value.amt > 20000}}
{{:helper.link('x10', null, {'eject' : value.mat, 'amount' : 10})}}
{{/if}}
{{/if}}
{{/if}}
{{:helper.link('All', null, {'eject' : value.mat, 'amount' : 0})}}
{{:helper.link('x1', null, {'eject' : value.mat, 'amount' : 1}, value.amt > 2000 ? null : 'disabled')}}
{{:helper.link('x5', null, {'eject' : value.mat, 'amount' : 5}, value.amt > 10000 ? null : 'disabled')}}
{{:helper.link('x10', null, {'eject' : value.mat, 'amount' : 10}, value.amt > 20000 ? null : 'disabled')}}
{{:helper.link('Stack', null, {'eject' : value.mat, 'amount' : 0})}}
{{:helper.link('All', null, {'eject' : value.mat, 'amount' : -1})}}
</div>
</div>
{{/for}}