* bunch of inits withou return
* Update cans.dm
* bunch of New to Init
* fix that
* .
* .
* move black hole to init and callbacks
* .
* oups, should not do that late at night
* some more without returns
* Fixes mech cloak having the wrong path
From Outpost21 Commit a64c3ad.
* clarified player record console buttons
"Player had issue with button confusion, and reviewing the buttons they are WAY too similar. changed refuse update to DENY to ensure no at-a-glance confusion"
From Outpost 21 Commit 32bc6f7
* simple doors use their own bump timer and not the user's
simple material doors no longer use the USER'S last bump time, and isntead use their own for locking interaction. They now open promptly when bonked into and close after some time when clicked (they are meant to be slow after all)
The bug was casued by using the user's bump time. So if youtouched anything like a wall within the last 60 ticks (including the door itself) it wouldn't open
From Outpost21 Commit 783ef0a
* Moves simple mob belly loading to on demans
* style
* early
* multibelly
* even more human
* .
* bunch of update_fullness
* animals need an icon refresh
* the icon has the fullness part, optimize that
* one more
* Add a lint to check for hrefs that don't start with byond://
* Regex convert href links
* Regex convert _src_ as well
* Clean up the last few
* Missed a few
Added a verb to beds, bedsheets and sub-objects to allow them to be flipped to face the opposite direction (if they have directional sprites available). This applies to chairs too, because why not. If it's possible for me to just not display the verb for non-flippable subtypes, let me know how!
Also swaps out some beds on the Stellar Delight to face the other direction so that their pillows are against the wall.