Recreation: - Recreational Restraints, all the kind of stuff you might need to restrain someone but still showing you care, whip included.
Science: - Dangerous Predator Crate, contains a random common predator for science analisys, a system that might come in the future!
(Contraband) Extremely Dangerous Predator Crate, Contains a random yet quite mortal predator, for analiisys only by the bravest or fooliest people in the crew.
Makes the spawner object itself block air and prevent active edges before the game starts, so you can actually use these in maps now without creating tons of active edge warnings and making ZAS zones merge everywhere. Should save a loooot of time for mappers picking those window directions.
* Added happy friend time mechanics working properly for fox and cat.
* Added vore mechanics and vore overrides
* No longer enable vore on simple animals by creating a "/vore" subtype. Instead we simply enable vore on the main type. Consensus being we don't need a type for non-vore versions of stuff.
* This allowed us to revert many path references throughout the codebase to the original non-vorestation back to their original values. In these cases the "Vorestation Edit" comment is removed.
* Moved the vore overrides for upstream simple animals into its own file zz_vore_overrides.dm
* Merge two not-really conflicts
Thanks git, that whitespace conflict was super important?
* DME merge
* Added defines for mobs used by simple animals.
* Lost a slime along the way
* Disable debug settings
* HONK!!!
* Remove redundant hostile decls
* Replace loc= with forceMove in old SA code
I guess I should think of the children.
- Fixes sprite issues with departmental intercoms.
- Tweaks to the random objects dm
- Copies Bay's flora and warning sign list, as well as ports some of their signs.
- Addition of a couple new floor decals.
- New table preset, wooden reinforced.
Trays have no attack cooldown because they have this crazy-long snowflake code for attacks.
Beds (and children like chairs) don't track target for grab-buckle do_after, letting them run away and get teleported back to the chair and buckled regardless of their efforts.
Trays have no attack cooldown because they have this crazy-long snowflake code for attacks.
Beds (and children like chairs) don't track target for grab-buckle do_after, letting them run away and get teleported back to the chair and buckled regardless of their efforts.
Yes yes. I know.
Anyway, there's no cooldown on this so you can give someone about 800 brute in 10 seconds. A LITTLE UNUSUAL if you ask me. Also reduced it from 8 because what the hell is that toilet seat made out of? Osmium? For an armor-ignoring attack that's a little high. Also the swirlie thing was coded wrong for the do_after.