Makes it so that nurse spiders can't spawn from any random sources, such as spider egg clusters, spider spawners, and capture crystals.
GMs and map makers can still put nurse spiders out if they want to, but this should stop any UNEXPECTED nurse spiders from appearing, and stop spiders from snowballing quite so hard when the conditions are right.
-> Added a check on the "Default" robot flavour text for players joining as robot. Default is overwritten by module specific text, but anyone setting those specific ones up most likely has a default one anyway.
-> Added a check for OOC notes texts for ghosts trying to activate a ghost pod or getting ghost even popups.
-> Mouses and drones have not been included for either as some players prefer to play them sneakily. Can be discussed.
- Adds a new verb to staff with FUN permissions under the eventkit tab
- name: "Manage Event Triggers"
- Permits creating "Notification" and "Narration" landmarks
- Permits deleting/teleporting to self-created landmarks at any time
- Permits deleting other staff's landmarks if DC'd/Inactive
- Permits teleporting to other staff's landmarks at any time
(the landmark management buttons I couldn't implement without code repetition due to managing others' landmarks needing (imo) admin logging)
- Adds new landmark subtype: event_trigger
- Handles notification of staff/team depending on options
- May autodelete if requested
- Makes a loud bwoink at the creator if requested
- Is triggered by the base DM proc /Crossed(var/atom/movable/AM)
- Ghosts and NPCs don't trigger it.
- Adds a subtype of event_trigger, auto_narrate
- Adds functionality to automatically print a normal/red message to player entering the turf with the landmark.
- Alternatively, allows creating a visible/audible message when the turf is triggered
- Inherits all behaviours of event_trigger otherwise
-Adds new global list, "event_triggers"
- It is an associative list of key:list(element1,element2,element3) form
- key is the staffmember's ckey, elements are references to event_trigger landmarks they created
Adjusts some types to tidy up the mob list. Put some of the mobs that can vore under the vore tab, removed the clown mobs from /mobs_monsters because they were the only thing in there, so there wasn't really any point in hiding them a level deeper, and generally looked for subtypes that didn't have anything in them, and commented those out. Did you know that telesci is supposed to have a chance to spawn hostile mobs if you mess up? It's true! I may or may not have fixed it, I don't play telesci, but it uses a path that actually has mobs in it now.
This update adds even more speech bubbles. These include a 4 animal themed ones: latte fox, blue fox, red panda and blue panda. It also includes 9 occupation themed ones. I know that some people consider speech bubbles to be accents (not that there is anything prescribing them to this), but these can also be used to represent speaking in certain capacities, such as with the authority of a doctor or officer, or performing an investigation. Mostly though, they're just for fun.