Adds a toggle that overrides being an admin for seeing people's subtles/whispers. Meaning, even if you are an admin you won't see them. This is overriden by the sender's preference, IF they prefer privacy.
Preferences can now handle a list being passed to them, and will require all items in the list to be true. Singular datums work to preserve legacy behavior.
Audible belching will REQUIRE "Emote Noises" and "Audible Belching" preferences to be enabled.
Figured there'd be a potential shitstorm, and honestly adding the preference was easier than I thought.
This will work if for w/e reason you decide to add farting noises - a simple pref toggle, and bingo.
Etc etc.
<3
Self-explanatory.
Adds toggle to go back to the old-school SS13 legacy airlock sounds, including the glass windoor airlock sounds, and a toggle to disable the per-department door sounds, which some found jarring/unrealistic.
If Per-Department sounds are disabled, the department doors will use hall1o/c for open/close respectively, following maintainer-requested behavior for these doors.
This also relocates the following sounds to be inside machines/door for more consistency:
- airlock.ogg
- airlockclose.ogg
- airlockforced.ogg
- airlock_creaking.ogg
- boltsup.ogg
- boltsdown.ogg
- blastdoorclose.ogg
- blastdooropen.ogg
- windowdoor.ogg
Adds a Random Ambience Frequency and Ambience Chance Setting under Global, underneath Client FPS. Images here:



Self-explanatory. Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.
Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.