So basically I made one for all the station jobs, and then made one that when you use it, will become whatever job you are when you use it the first time. I added these to the loadout under utility as contractor identification cards!
I also did the same thing for the ITG IDs, but I did not put them on the loadout. People can fluff for them if they want to though! ITG is just a little more stringent in its hiring process than NT is.
I ALSO put in tons of pieces (which I used to make most of these) so that if someone wants to make more of them, or modularize some of them for whatever, they can! There's some alternative icon types and stuff in here too for making IDs for factions that don't exist or whatever! :0
I also removed Harmony's fluff ID and replaced it with the polymorphic ITG ID, since it's effectively the same thing but more generalized.
Uses the event cards to plop in some alternative ID card thingies I made a while back. Maybe use for events, maybe people can use for fluff items! I donno, I just like them so I thought I would plop them in.
I should note, that none of these start with any access or ranks set, and you set that up by using the card in your hand, and then using it on the ID you have access set on.
There's some other card sprites in there too for some other stuff but I didn't figure we'd want those set up like this so! They can be used for adminbus or whatever.
* can now add multiple items to rolling papers
* adds blunt wraps and blunts
* un-scuffs the scuffed code
more scuffed up than a wooden middle school gym floor after a dodgeball game
* further optimization
- Adds gateway access to all heads of staff
- Moves pilot to Civilian department, though for PTO purposes they still count as exploration.
This is the result of some staff discussions.