Commit Graph

2293 Commits

Author SHA1 Message Date
Chinsky
2bf2d11730 Merge branch 'limbsurgery' 2012-11-09 14:32:22 +04:00
Chinsky
ef6d50b5c4 Added logging of status screen text change. 2012-11-08 15:44:34 +04:00
Chinsky
47db4eded3 Can attach limbs now. No preparations needed yet. 2012-11-07 20:01:55 +04:00
Chinsky
9dc9198237 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-06 22:41:19 +04:00
Chinsky
1a02f2ff1c Proted instabeams for energy projectiles.
Also buffed laser damage to pre-merge.
2012-11-06 20:35:48 +04:00
Chinsky
5276c85664 medical belts can hold gloves and mask again. 2012-11-06 14:11:31 +04:00
Chinsky
9a4535be69 Added logging of thrower for stunbatons. 2012-11-06 13:29:01 +04:00
SkyMarshal
f66572b6a7 Merge pull request #1879 from comma/master
Photos and flying batons
2012-11-06 00:26:00 -08:00
Chinsky
5d62b98c18 Added 50% chance of thrown baton to stun mob 2012-11-05 14:46:00 +04:00
SkyMarshal
70c2fb231d Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid 2012-11-04 16:17:35 -07:00
Chinsky
6256200c1a Added ability to clip photos to clipboards.
Added ability to view photos from clipboards and folders.
2012-11-04 21:03:17 +04:00
Chinsky
45a6cd0d00 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-04 10:03:45 +04:00
Chinsky
d42f601308 Ported photo system. 2012-11-04 09:53:38 +04:00
Hawk-v3
cd641c3370 Merge pull request #1861 from AterIgnis/detonators
Detonators
2012-11-03 04:31:16 -07:00
Chinsky
d56b400b0c Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-03 12:03:46 +04:00
Chinsky
4e6a77edb4 Stopped cig butts falling out of mouths. 2012-11-03 10:37:30 +04:00
headswe
cafd51e1a8 Merge pull request #1862 from Ravensdale/master
(Adjusted)Adjusts items emergency lockers spawn with, AI-less borgs spawn with NT not asmimov laws
2012-11-02 10:13:12 -07:00
Ravensdale
19bca3e2ef Update code/game/objects/structures/crates_lockers/closets/utility_closets.dm 2012-11-01 15:43:09 -07:00
Ater Ignis
cbc31b9090 Adjustable timer for default grenades 2012-11-01 21:05:02 +04:00
Ater Ignis
e79df68ef3 added new assembled timer-igniter assembly and added that to default chem-grenades 2012-11-01 17:49:21 +04:00
Chinsky
f9a42f4ba9 ...debug print. 2012-11-01 00:31:36 +04:00
Chinsky
d2bf021e7d Cleaned up walllocker code.
Emergency lockers are ready to be used.
2012-10-31 02:00:39 +04:00
Chinsky
7e1e1872b2 Readded robolimbs and amputated limbs drawing properly.
Now character gets proper robo and amputated limbs on spawn.
Readded checks for amputated hands.
2012-10-30 07:59:54 +04:00
Chinsky
2d216bf746 Fixed bug with unpickable cig butts.
And just generally got rid of unneeded vars.
2012-10-30 06:25:32 +04:00
Ravensdale
ce7e72c367 Fixes what emergency lockers spawn with so masks aren't rarer than diamonds. 2012-10-29 17:11:54 -07:00
Chinsky
964e28df42 Fixed runtie in cig code. 2012-10-30 01:34:53 +04:00
Chinsky
5281cbf2e2 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-10-29 04:28:32 +04:00
Chinsky
27eaaa01d1 Ported virus2 system and machinery.
Viruses2 do not spawn anywhere yet, until machinery is on map.
2012-10-29 04:27:58 +04:00
headswe
9fda27f6a9 Merge pull request #1820 from Spamcat/master
Alt satchels, adjustable masks, ashtrays.
2012-10-28 02:33:19 -07:00
headswe
5c9ab3c6d3 Merge pull request #1836 from AterIgnis/detonators
Detonators assembly
2012-10-28 02:32:19 -07:00
Ater Ignis
72f3c70da9 primed grenades must not be disassembable easy 2012-10-28 11:20:42 +04:00
Ater Ignis
2acba34e11 fix of names in grenade 2012-10-27 19:48:48 +04:00
Spamcat
665c840da3 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-10-26 23:57:05 +04:00
Ater Ignis
156320eb3c people suffocating in lockers and bodybags maybe cool, but suffocating in healing sleeper or dna modifier - bad, let's revert that back? 2012-10-26 13:17:04 +04:00
Ater Ignis
6337048aad updated grenades, now with remote control, proximity control and timer control for your choosing 2012-10-25 19:56:32 +04:00
Chinsky
236780d8c6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-10-25 03:42:20 +04:00
Chinsky
9d34691b82 Added holsters and bunny slippers.
Holsters work a bit different from before.
They utilize system for clipping things on uniform.
So now holster can be worn on any clothing.
Also it can now hold any handgun(or what I assumed to be handgun).
2012-10-25 02:00:48 +04:00
Spamcat
23960a8064 Cigarette quickfix. 2012-10-23 23:58:11 +04:00
headswe
0d98248b6f Merge pull request #1821 from comma/master
Pain & Other Ported Things
2012-10-23 08:47:30 -07:00
Spamcat
7183a7c3d3 Merge https://github.com/Baystation12/Baystation12 2012-10-23 17:56:00 +04:00
Spamcat
512daeeee7 Ported ashtrays, cigs don't produce cigbutt obj when they are put down.
Added ashtrays to every breakroom.
2012-10-22 21:41:56 +04:00
Chinsky
b46c887469 Ported implants.
Compressed matter implant.
Death alarm implant.
Made explosive implant work like pre-merge: trigger on code phrase instead of host's death.
2012-10-22 17:52:27 +04:00
Cael_Aislinn
c0e7ad00b2 merge fixes
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-22 20:25:27 +10:00
Cael_Aislinn
dd538fd3c5 Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts:
	code/game/gamemodes/events.dm
	code/game/gamemodes/wizard/veilrender.dm
	code/game/jobs/job/captain.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/structures/grille.dm
	code/modules/mob/living/simple_animal/life.dm
	code/setup.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-22 20:15:05 +10:00
Cael_Aislinn
9340f70252 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	icons/obj/items.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-22 19:35:03 +10:00
Kortgstation@gmail.com
20ddf29dae Syndicate simple animals will now attack windows/grilles/closets/tables they come into contact with so you can't cheat and tank with them.
Added an attackanimal to closets. Anything with wall_smash will be able to break them. This means Juggernauts can punch open closets now.

Replaced all the for mob in viewer shit with visible_message in OpTable.dm and table_racks.dm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4933 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-22 02:26:34 +00:00
Chinsky
ad7cd0ed58 ID biometry.
Bloodtype, DNA and fignerprint are back to ID
2012-10-22 00:41:43 +04:00
Chinsky
4d9d407aa6 Added back tape rolls.
Two rolls in engie lockers because there are only tow lockers on map
2012-10-22 00:16:22 +04:00
giacomand@gmail.com
d5422f6a7e -Grilles can now be destroyed by fires.
-Added a define for the minimum amount of damage a mob takes from plasma.
-Increased it to 20, from 10.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4931 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 19:03:50 +00:00
Chinsky
5e4273c919 Fixed runtime in secure briefcase code. 2012-10-21 17:58:54 +04:00