* PolarisSS13/Polaris#4818 with VOREStation/VOREStation#3004
* Repath /obj/item/weapon/material/knuckledusters to /obj/item/clothing/gloves/knuckledusters
* Keep lights on explorer hoods
* Don't map in anti-xeno tasers from Polaris lore.
-"corrupt hound". Basically a messed up evil feral borgo.
-Currently only available without bus shenanigans through the dangerous pred crate. Could be added to some expeditions and such I guess.
-Loot drops illegal borg upgrade module.
- Upgrades the shuttles with enviroment sensors and the ability to see if the rear hatch is open.
- Gun cabinets station side in the hangar control rooms. Explorer, Pilot, Armory Access.
- Surgery room redesign, replaced closets with wall closets.
- Multiple other smaller map bug fixes.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
some minor sprite tweaks
environmental disaster time
more things
bumps front and back rest sprites one p down
Some otie tweaks plus another new variant.
-Stops idle actions on player-controlled oties.
-Disables feeding autobarf (secdonut and rng) on player-controlled oties.
-Disables friending and auto standup on petting when player-controlled.
-Adds a tamed phoron otie with collar. (no ingame access yet so beg for mins)
-Tweaks the bare standing sprites a little. (one pixel shorter with even back stripes)
- Multiple fixes for map errors, and removal of christmas decor
- Addition of a gym station side, deck one
- nav beacons and beepsky added
- overhaul of the centcomm z to look more like the Northern Star
It's just my fluff gun. But sharing is caring.
From the ingame fluff:
"Variety is the spice of life! The 'Nanotech Selectable-Fire Weapon' is an unholy hybrid of an ammo-driven energy weapon that allows the user to mix and match their own fire modes. Up to three combinations of energy beams can be configured at once. Ammo not included."
"This gun is an energy weapon that uses interchangable microbatteries in a magazine. Each battery is a different beam type, and up to three can be loaded in the magazine. Each battery usually provides four discharges of that beam type, and multiple from the same type may be loaded to increase the number of shots for that type."
"The Kitsuhana 'Nanotech Selectable Fire Weapon' allows one to customize their loadout in the field, or before deploying, to achieve various results in a weapon they are already familiar with wielding."
The HoS's includes 2 lethal, 2 stun, 1 net, and 1 ion battery. There are other batteries (like instagib!) but there's no way to get them normally. There's also one that strips people.