* clumsy rng
* seperate define for this too
* there are very harmful too
* replace with macros
* fixed handling
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Automatic changelog compile [ci skip]
* replace all bay instances for realname and nickname with tg
* add comments where uncertain of sanitisation needed
* Fix issue from git conflict..
* Fix issue causing setup menu not opening
* Attempt to clean up how name datums are handled
* Remove redundant check
* Fix number issues with character names
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* initial degloggening
* begone duplicated code
* whoopsie daisy
* get rid of the default passes on the start proc
* true or false
* what a wonderful idea!
* more microwave cleanup
* whoopsies, small fixies
* minor error
* span fixes, minor tweaks
* here and there and there and here
* get rid of unnecessary variables
* why was this a string?
* big commit, much wow
* undef
* avoiding typecasting
* collapsd
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* intent struggle basic
* .
* .
* .
* scss
* no hover effect
* swap those
* intent based struggling
* dropdown
* .
* .
* .
* .
* show current intent
* .
* .
* .
* up
* also that
* try that
* just resuse where we can
* use a string key
* eh
* yolo
* fine
* ports the chat settings update
* .
* .
* follow up changes
* zod
* migration changes from jl
* this will blow up badly
* yuck
* .
* .
* order
* .
* :
* be gone
* .
* .
* logging
* dix logging
* move to its own atom
* fix settings import
* .
* fix audio
* tgui fix
* .
* archiving as atom
* more changes from JL
* bring back default archive all
* no stale state
* no need to run twice
* -
* we need both anyway
* dep up
* .
* build fixes port
* Fix file path replacement in build script
* backend update
* .
* .
* use the tg method
* only use as unchunked fallback for say etc
* .
* linter errors
* tg's chunking methód should be sane enough
* sadly still not
* update for tg chunking
* force those
* jl suggestion
* .
* needs game atom
* push
* have this
* we only want to store if a page was changed or added
* only store what we really care about
* fixes import port
* we need settings first
* recoloring shouldn't be a pain
* partial
* .
* some type fixing
* .
* no throw of events
* ree map might not be there yet
* .
* always store our settings
* this is a valid crash
* ss early assets
* saver image access
* missed unsafe access
* .
* move chat loading order
* .
* .
* .
* .
* missing unregs
* keep the ref map name, just don't bother
* await the asset like redux did before
* try that?
* .
* use await
* biome up
* better handling as JL did on tg
* rename
* last dep up
* major bump here
* major bump
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* plushie fix
* voxclaw fix
* adjust holywater threshold
* span + typo fix
* this 1 too
* Changeling helmet adjustment
Makes changeling helmet able to eat things...If it's made out of your own flesh you can manipulate it to allow you to eat for a quick second. Also implies vorny implications.
* limits belly contetns to 200 items
* there too
* this too
* don't strip blacklisted things
* .
* sometime later
* no remains if belly is full
* this
* just warn for now
* .
* .
* .
* .
* .
* -
* .
* .
* linter
* faster
* .
* .
* optimize
* fix that
* 20 should be ok
* nom atom
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Begin clickcode attack_self fix
Begins the work to make everything call back to parent for attack_self so that signals are sacred.
* Makes MORE things call the attack_self() parent
Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.
* Finishes making the rest of attack_self call parent.
As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.
* begone foul demon
* some more cleanup
* These
* GOD this was annoying
* yeh
* Fix this
* fLARES
* Thesee too
* toys!
* Even more!
* More fixes
* Even more
* rest of em
* these too
* Update syndie.dm
* hardref clear
* Update code/game/gamemodes/nuclear/pinpointer.dm
* Update code/game/objects/effects/mines.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/contraband_vr.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/weapons/gift_wrappaper.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* these too
* Update maintpanel_stack.dm
* angry warning
* Fixes packaged snacks.
Fixes improper var default.
* Special handling for these
* proper poly types
* Fixes magclaws
Makes the 'features' it had just part of base magboots that can be adjusted via varswap.
* Fixes jackets
Fixes https://github.com/VOREStation/VOREStation/issues/18941
* Small bugfix
Makes p_Theyre properly capitialize
Makes examine show proper wording
* Update gift_wrappaper.dm
* Scannable rework
Makes scannable have tiers.
WIP
* Some more adjustments
* Scanning
* Bodyscanner
* Some more fixes
Fixes amatoxin
Fixes synap not processing when drank
Makes fakedeath show up as braindeath, not massive O2 loss.
Makes zombie and lich powder show time of death properly
* Scanners for fakedeath
* This too
* Refactors bloodloss
* rounding
* Automatic changelog compile [ci skip]
* Fixes
* Makes the compiler happy
* get_station_areas makes me go crazy
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* move the internal preview to canvas
* use a helper
* basic readme prep
* .
* .
* transform better
* byond can't handle icon states of large files...
* move fully to the rust version
* fix typing
* just wtf. NO
* fix the legacy path
* keep it all centralized
* tiny oversight
* unit test rewrite
* rename
* fix bad layering
* fixes a bunch of layering issues
* artifact
* move crash to log_runtime
* missing overlay warning
* why not