mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-17 01:54:25 +01:00
up ports the TG overlays subsystem update (#18945)
* up ports the TG overlays subsystem update * . * . * . * . * for spell * . * cutting --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
@@ -0,0 +1,26 @@
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// A reasonable number of maximum overlays an object needs
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// If you think you need more, rethink it
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#define MAX_ATOM_OVERLAYS 100
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/// Checks if an atom has reached the overlay limit, and make a loud error if it does.
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#define VALIDATE_OVERLAY_LIMIT(changed_on) \
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if(length(changed_on.overlays) >= MAX_ATOM_OVERLAYS) { \
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var/text_lays = overlays2text(changed_on.overlays); \
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stack_trace("Too many overlays on [changed_on.type] - [length(changed_on.overlays)], refusing to update and cutting.\
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\n What follows is a printout of all existing overlays at the time of the overflow \n[text_lays]"); \
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changed_on.overlays.Cut(); \
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changed_on.add_overlay(mutable_appearance('icons/Testing/greyscale_error.dmi')); \
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} \
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/* Unneeded for now as our alternate appearances don't seem to support overlays in the same way TGs do.
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/// Performs any operations that ought to run after an appearance change
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#define POST_OVERLAY_CHANGE(changed_on) \
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if(alternate_appearances) { \
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for(var/I in changed_on.alternate_appearances){\
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var/datum/atom_hud/alternate_appearance/AA = changed_on.alternate_appearances[I];\
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if(AA.transfer_overlays){\
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AA.copy_overlays(changed_on, TRUE);\
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}\
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} \
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}
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*/
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@@ -14,4 +14,4 @@
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var/STAT_INCR_AMOUNT = min(1, 2**round((STAT_ENTRY[STAT_ENTRY_COUNT] || 0)/SHORT_REAL_LIMIT));\
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if (STAT_INCR_AMOUNT == 1 || prob(100/STAT_INCR_AMOUNT)) {\
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STAT_ENTRY[STAT_ENTRY_COUNT] += STAT_INCR_AMOUNT;\
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};\
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};
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@@ -1,276 +1,156 @@
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SUBSYSTEM_DEF(overlays)
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name = "Overlay"
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flags = SS_TICKER
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wait = 1 // SS_TICKER - Ticks
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priority = FIRE_PRIORITY_OVERLAYS
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dependencies = list(
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/datum/controller/subsystem/atoms
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)
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flags = SS_NO_FIRE|SS_NO_INIT
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var/list/stats
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/// The queue of atoms that need overlay updates.
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var/static/tmp/list/queue = list()
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/// A list([icon] = list([state] = [appearance], ...), ...) cache of appearances.
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var/static/tmp/list/state_cache = list()
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/// A list([icon] = [appearance], ...) cache of appearances.
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var/static/tmp/list/icon_cache = list()
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/// The number of appearances currently cached.
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var/static/tmp/cache_size = 0
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/datum/controller/subsystem/overlays/PreInit()
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stats = list()
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/datum/controller/subsystem/overlays/Shutdown()
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WRITE_LOG("[GLOB.log_directory]-overlay.log", render_stats(stats))
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/datum/controller/subsystem/overlays/Recover()
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queue.Cut()
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state_cache.Cut()
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icon_cache.Cut()
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cache_size = 0
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for (var/atom/atom)
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atom.flags &= ~OVERLAY_QUEUED
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CHECK_TICK
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stats = SSoverlays.stats
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/// Converts an overlay list into text for debug printing
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/// Of note: overlays aren't actually mutable appearances, they're just appearances
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/// Don't have access to that type tho, so this is the best you're gonna get
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/proc/overlays2text(list/overlays)
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var/list/unique_overlays = list()
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// As anything because we're basically doing type coerrsion, rather then actually filtering for mutable apperances
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for(var/mutable_appearance/overlay as anything in overlays)
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var/key = "[overlay.icon]-[overlay.icon_state]-[overlay.dir]"
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unique_overlays[key] += 1
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var/list/output_text = list()
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for(var/key in unique_overlays)
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output_text += "([key]) = [unique_overlays[key]]"
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return output_text.Join("\n")
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/datum/controller/subsystem/overlays/Initialize()
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fire(FALSE, TRUE)
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return SS_INIT_SUCCESS
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/proc/iconstate2appearance(icon, iconstate)
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var/static/image/stringbro = new()
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stringbro.icon = icon
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stringbro.icon_state = iconstate
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return stringbro.appearance
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/datum/controller/subsystem/overlays/stat_entry(msg)
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msg = "Queued Atoms: [queue.len], Cache Size: [cache_size]"
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return ..()
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/proc/icon2appearance(icon)
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var/static/image/iconbro = new()
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iconbro.icon = icon
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return iconbro.appearance
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/datum/controller/subsystem/overlays/fire(resumed, no_mc_tick)
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var/count = 1
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for (var/atom/atom as anything in queue)
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++count
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atom?.UpdateOverlays()
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if (no_mc_tick)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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queue.Cut(1, count)
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return
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queue.Cut()
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/datum/controller/subsystem/overlays/proc/GetStateAppearance(icon, state)
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var/list/subcache = state_cache[icon]
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if (!subcache)
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subcache = list()
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state_cache[icon] = subcache
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if (!subcache[state])
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var/image/image = new (icon, null, state)
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subcache[state] = image.appearance
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++cache_size
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return subcache[state]
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/datum/controller/subsystem/overlays/proc/GetIconAppearance(icon)
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if (!icon_cache[icon])
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var/image/image = new (icon)
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icon_cache[icon] = image.appearance
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++cache_size
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return icon_cache[icon]
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/datum/controller/subsystem/overlays/proc/GetAppearanceList(atom/subject, list/sources)
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if (!sources)
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return list()
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if (!islist(sources))
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sources = list(sources)
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var/list/result = list()
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var/icon/icon = subject.icon
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for (var/atom/entry as anything in sources)
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AppearanceListEntry(entry, result, icon)
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return result
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//Fixes runtime with overlays present in 515
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/datum/controller/subsystem/overlays/proc/AppearanceListEntry(var/atom/entry,var/list/result,var/icon/icon)
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if (!entry)
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return
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else if(islist(entry))
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var/list/entry_list = entry
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for(var/entry_item in entry_list)
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AppearanceListEntry(entry_item)
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else if (istext(entry))
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result += GetStateAppearance(icon, entry)
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else if (isicon(entry))
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result += GetIconAppearance(entry)
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else
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if (isloc(entry))
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if (entry.flags & OVERLAY_QUEUED)
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entry.ImmediateOverlayUpdate()
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if (!ispath(entry))
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if(entry.appearance)
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result += entry.appearance
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/atom/proc/build_appearance_list(list/build_overlays)
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if (!islist(build_overlays))
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build_overlays = list(build_overlays)
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if(priority_overlays)
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var/list/prio_overlay_temp
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if(!islist(priority_overlays))
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prio_overlay_temp = list(priority_overlays)
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else
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var/image/image = entry
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result += image.appearance
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prio_overlay_temp = priority_overlays.Copy()
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prio_overlay_temp |= build_overlays
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build_overlays = prio_overlay_temp
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for (var/overlay in build_overlays)
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if(!overlay)
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build_overlays -= overlay
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continue
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if (istext(overlay))
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// This is too expensive to run normally but running it during CI is a good test
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/*if (PERFORM_ALL_TESTS(focus_only/invalid_overlays))
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var/list/icon_states_available = icon_states(icon)
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if(!(overlay in icon_states_available))
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var/icon_file = "[icon]" || "Unknown Generated Icon"
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stack_trace("Invalid overlay: Icon object '[icon_file]' [REF(icon)] used in '[src]' [type] is missing icon state [overlay].")
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continue*/
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/// Enqueues the atom for an overlay update if not already queued
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/atom/proc/QueueOverlayUpdate()
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if (flags & OVERLAY_QUEUED)
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return
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SSoverlays.queue += src
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flags |= OVERLAY_QUEUED
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var/index = build_overlays.Find(overlay)
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build_overlays[index] = iconstate2appearance(icon, overlay)
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else if(isicon(overlay))
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var/index = build_overlays.Find(overlay)
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build_overlays[index] = icon2appearance(overlay)
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return build_overlays
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/// Builds the atom's overlay state from caches
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/atom/proc/UpdateOverlays()
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if (gc_destroyed)
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if (length(overlays))
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overlays.Cut()
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return
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flags &= ~OVERLAY_QUEUED
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if (length(priority_overlays))
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if (length(our_overlays))
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overlays = priority_overlays + our_overlays
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else
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overlays = priority_overlays
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else if (length(our_overlays))
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overlays = our_overlays
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else
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overlays.Cut()
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/// Immediately runs an overlay update and dequeues the atom
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/atom/proc/ImmediateOverlayUpdate()
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SSoverlays.queue -= src
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UpdateOverlays()
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/// Clears the atom's overlay cache(s) and queues an update if needed
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/atom/proc/cut_overlays(priority)
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if (priority)
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if (!length(priority_overlays))
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return
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priority_overlays.Cut()
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QueueOverlayUpdate()
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else if (length(our_overlays))
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our_overlays.Cut()
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QueueOverlayUpdate()
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STAT_START_STOPWATCH
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if(priority)
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priority_overlays = null
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overlays = null
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//POST_OVERLAY_CHANGE(src)
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STAT_STOP_STOPWATCH
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STAT_LOG_ENTRY(SSoverlays.stats, type)
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/atom/proc/cut_overlay(list/remove_overlays, priority)
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if(!overlays)
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return
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STAT_START_STOPWATCH
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if(priority)
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priority_overlays -= remove_overlays
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if(islist(remove_overlays))
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remove_overlays = remove_overlays.Copy() //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
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overlays -= build_appearance_list(remove_overlays)
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//POST_OVERLAY_CHANGE(src)
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STAT_STOP_STOPWATCH
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STAT_LOG_ENTRY(SSoverlays.stats, type)
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/**
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* Adds specific overlay(s) to the atom.
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* It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below.
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*
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* @param add The overlay(s) to add. These may be
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* - A string: In which case it is treated as an icon_state of the atom's icon.
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* - An icon: It is treated as an icon.
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* - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen).
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* - An image: Image's apperance is added (i.e. subsequently editing the image will not edit the overlay)
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* - A type path: Added to overlays as is. Does whatever it is BYOND does when you add paths to overlays.
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* - Or a list containing any of the above.
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* @param priority The overlays are added to the "priority" list istead of the normal one.
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*/
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/atom/proc/add_overlay(list/add, priority)
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if (!add)
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/atom/proc/add_overlay(list/add_overlays, priority)
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if(!overlays)
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return
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add = SSoverlays.GetAppearanceList(src, add)
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if (!length(add))
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STAT_START_STOPWATCH
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if(islist(add_overlays))
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if(priority)
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if (priority_overlays)
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priority_overlays += add_overlays
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else
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priority_overlays = add_overlays
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add_overlays = add_overlays.Copy() //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
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overlays += build_appearance_list(add_overlays) //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
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VALIDATE_OVERLAY_LIMIT(src)
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//POST_OVERLAY_CHANGE(src)
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STAT_STOP_STOPWATCH
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STAT_LOG_ENTRY(SSoverlays.stats, type)
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/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
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if(!other)
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if(cut_old)
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cut_overlays()
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return
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if (priority)
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if (priority_overlays)
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priority_overlays += add
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STAT_START_STOPWATCH
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var/list/cached_other = other.overlays.Copy()
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if(cut_old)
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if(cached_other)
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overlays = cached_other
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else
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priority_overlays = add
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else if (our_overlays)
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our_overlays += add
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else
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our_overlays = add
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QueueOverlayUpdate()
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/**
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* Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
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*
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* @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
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* @param priority If true, also will remove them from the "priority" overlays.
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*/
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/atom/proc/cut_overlay(list/cut, priority)
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if (!cut)
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return
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cut = SSoverlays.GetAppearanceList(src, cut)
|
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if (!length(cut))
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return
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var/update
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if (priority && length(priority_overlays))
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priority_overlays -= cut
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update = TRUE
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if (length(our_overlays))
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our_overlays -= cut
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update = TRUE
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if (update)
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QueueOverlayUpdate()
|
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|
||||
|
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/**
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* Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays.
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* Note: This copies only the normal overlays, not the "priority" overlays.
|
||||
*
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* @param other The atom to copy overlays from.
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* @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours.
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*/
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/atom/proc/copy_overlays(atom/other, cut)
|
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if (!other)
|
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if (cut)
|
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cut_overlays()
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return
|
||||
if (!length(other.our_overlays))
|
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if (cut)
|
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cut_overlays()
|
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return
|
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if (cut || !length(our_overlays))
|
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our_overlays = other.our_overlays.Copy()
|
||||
else
|
||||
our_overlays |= other.our_overlays
|
||||
QueueOverlayUpdate()
|
||||
|
||||
|
||||
/**
|
||||
* Returns a list of overlays that the target atom has
|
||||
*
|
||||
* @param priority If true, returns priority overlays as well
|
||||
* @param special If true, returns special overlays like emissives and em_blockers
|
||||
*/
|
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/proc/get_overlays(atom/other, priority, special)
|
||||
var/list/including = list()
|
||||
if (!other)
|
||||
return including
|
||||
for (var/image/I as anything in other.our_overlays)
|
||||
if (!special && I.plane > 0)
|
||||
continue
|
||||
including += I
|
||||
if (!priority)
|
||||
return including
|
||||
for (var/image/I as anything in other.priority_overlays)
|
||||
if (!special && I.plane > 0)
|
||||
continue
|
||||
including += I
|
||||
return including
|
||||
overlays = null
|
||||
VALIDATE_OVERLAY_LIMIT(src)
|
||||
//POST_OVERLAY_CHANGE(src)
|
||||
STAT_STOP_STOPWATCH
|
||||
STAT_LOG_ENTRY(SSoverlays.stats, type)
|
||||
else if(cached_other)
|
||||
overlays += cached_other
|
||||
VALIDATE_OVERLAY_LIMIT(src)
|
||||
//POST_OVERLAY_CHANGE(src)
|
||||
STAT_STOP_STOPWATCH
|
||||
STAT_LOG_ENTRY(SSoverlays.stats, type)
|
||||
|
||||
//TODO: Better solution for these?
|
||||
/image/proc/add_overlay(x)
|
||||
overlays += x
|
||||
|
||||
overlays |= x
|
||||
|
||||
/image/proc/cut_overlay(x)
|
||||
overlays -= x
|
||||
|
||||
|
||||
/image/proc/cut_overlays(x)
|
||||
overlays.Cut()
|
||||
|
||||
|
||||
/image/proc/copy_overlays(atom/other, cut_old)
|
||||
if(!other)
|
||||
if(cut_old)
|
||||
cut_overlays()
|
||||
return
|
||||
|
||||
var/list/cached_other = other.our_overlays
|
||||
var/list/cached_other = other.overlays.Copy()
|
||||
if(cached_other)
|
||||
if(cut_old || !overlays.len)
|
||||
overlays = cached_other.Copy()
|
||||
overlays = cached_other
|
||||
else
|
||||
overlays |= cached_other
|
||||
else if(cut_old)
|
||||
@@ -372,3 +252,10 @@ SUBSYSTEM_DEF(overlays)
|
||||
message_admins(text)
|
||||
log_world(text)
|
||||
return diff_found
|
||||
|
||||
//Legacy, does basically nothing
|
||||
/atom/proc/ImmediateOverlayUpdate()
|
||||
if (gc_destroyed)
|
||||
if (length(overlays))
|
||||
overlays.Cut()
|
||||
return
|
||||
|
||||
@@ -44,10 +44,12 @@
|
||||
gen_emissive_blocker.color = GLOB.em_block_color
|
||||
gen_emissive_blocker.dir = dir
|
||||
gen_emissive_blocker.appearance_flags |= appearance_flags
|
||||
// Note, this should be refactored to drop priority overlays
|
||||
add_overlay(list(gen_emissive_blocker), TRUE)
|
||||
if(EMISSIVE_BLOCK_UNIQUE)
|
||||
render_target = ref(src)
|
||||
em_block = new(src, render_target)
|
||||
// Note, this should be refactored to drop priority overlays
|
||||
add_overlay(list(em_block), TRUE)
|
||||
RegisterSignal(em_block, COMSIG_QDELETING, PROC_REF(emblocker_gc))
|
||||
if(opacity)
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
var/mob/living/simple_mob/SM = L
|
||||
SM.friends |= src.owner
|
||||
|
||||
// Note, this should be refactored to drop priority overlays
|
||||
L.add_overlay(control_overlay, TRUE)
|
||||
controlled_mobs |= L
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
message_admins("[key_name(user, user.client)](<A href='byond://?_src_=holder;[HrefToken()];adminmoreinfo=\ref[user]'>?</A>) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A href='byond://?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [timer] second fuse",0,1)
|
||||
log_game("[key_name(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse")
|
||||
|
||||
target.add_overlay(image_overlay, TRUE)
|
||||
target.add_overlay(image_overlay)
|
||||
to_chat(user, "Bomb has been planted. Timer counting down from [timer].")
|
||||
spawn(timer*10)
|
||||
explode(get_turf(target))
|
||||
@@ -90,7 +90,7 @@
|
||||
else
|
||||
target.ex_act(1)
|
||||
if(target)
|
||||
target.cut_overlay(image_overlay, TRUE)
|
||||
target.cut_overlay(image_overlay)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/plastique/attack(mob/M as mob, mob/user as mob, def_zone)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
var/turf/T = get_turf(target)
|
||||
if((T.z in using_map.station_levels) || (T.z in using_map.admin_levels))
|
||||
target.visible_message(span_danger("\The [src] lets out a loud beep as safeties trigger, before imploding and falling apart."))
|
||||
target.cut_overlay(image_overlay, TRUE)
|
||||
target.cut_overlay(image_overlay)
|
||||
qdel(src)
|
||||
return 0
|
||||
else
|
||||
|
||||
@@ -66,6 +66,7 @@
|
||||
return mining_overlay_cache["[cache_id]_[direction]"]
|
||||
|
||||
/turf/simulated/wall/solidrock/update_icon(var/update_neighbors)
|
||||
cut_overlays()
|
||||
if(density)
|
||||
var/image/I
|
||||
for(var/i = 1 to 4)
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
/obj/landed_holder/proc/land_on(var/turf/T)
|
||||
//Gather destination information
|
||||
var/obj/landed_holder/new_holder = new(null)
|
||||
T.lighting_clear_overlay()
|
||||
new_holder.turf_type = T.type
|
||||
new_holder.dir = T.dir
|
||||
new_holder.icon = T.icon
|
||||
@@ -33,11 +34,12 @@
|
||||
|
||||
//Set the destination to be like us
|
||||
var/turf/simulated/shuttle/new_dest = T.ChangeTurf(my_turf.type,,1)
|
||||
my_turf.lighting_clear_overlay()
|
||||
new_dest.set_dir(my_turf.dir)
|
||||
new_dest.icon_state = my_turf.icon_state
|
||||
new_dest.icon = my_turf.icon
|
||||
new_dest.copy_overlays(my_turf, TRUE)
|
||||
new_dest.underlays = my_turf.underlays
|
||||
new_dest.underlays = my_turf.underlays.Copy()
|
||||
new_dest.decals = my_turf.decals
|
||||
//Shuttle specific stuff
|
||||
new_dest.interior_corner = my_turf.interior_corner
|
||||
@@ -45,6 +47,7 @@
|
||||
new_dest.under_turf = my_turf.under_turf
|
||||
new_dest.join_flags = my_turf.join_flags
|
||||
new_dest.join_group = my_turf.join_group
|
||||
new_dest.lighting_build_overlay()
|
||||
|
||||
// Associate the holder with the new turf.
|
||||
new_holder.my_turf = new_dest
|
||||
@@ -61,12 +64,14 @@
|
||||
//Change our source to whatever it was before
|
||||
if(turf_type)
|
||||
new_source = my_turf.ChangeTurf(turf_type,,1)
|
||||
new_source.lighting_clear_overlay()
|
||||
new_source.set_dir(dir)
|
||||
new_source.icon_state = icon_state
|
||||
new_source.icon = icon
|
||||
new_source.copy_overlays(src, TRUE)
|
||||
new_source.underlays = underlays
|
||||
new_source.underlays = underlays.Copy()
|
||||
new_source.decals = decals
|
||||
new_source.lighting_build_overlay()
|
||||
else
|
||||
new_source = my_turf.ChangeTurf(base_turf ? base_turf : get_base_turf_by_area(my_turf),,1)
|
||||
|
||||
@@ -96,19 +101,22 @@
|
||||
I.plane = PLANE_LIGHTING
|
||||
antilight_cache["[diag]"] = I
|
||||
|
||||
if(takes_underlays)
|
||||
underlay_update()
|
||||
|
||||
/turf/simulated/shuttle/Destroy()
|
||||
landed_holder = null
|
||||
return ..()
|
||||
|
||||
// For joined corners touching static lighting turfs, add an overlay to cancel out that part of our lighting overlay.
|
||||
/turf/simulated/shuttle/proc/update_breaklights()
|
||||
cut_overlay(antilight_cache["[join_flags]"], TRUE)
|
||||
cut_overlay(antilight_cache["[join_flags]"])
|
||||
if(!(join_flags in GLOB.cornerdirs)) //We're not joined at an angle
|
||||
return
|
||||
//Dynamic lighting dissolver
|
||||
var/turf/T = get_step(src, turn(join_flags,180))
|
||||
if(!T || !T.dynamic_lighting || !get_area(T).dynamic_lighting)
|
||||
add_overlay(antilight_cache["[join_flags]"], TRUE)
|
||||
add_overlay(antilight_cache["[join_flags]"])
|
||||
|
||||
/turf/simulated/shuttle/proc/underlay_update()
|
||||
if(!takes_underlays)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
//Prime this list if we need it.
|
||||
if(has_huds)
|
||||
// Note, this should be refactored to drop priority overlays
|
||||
add_overlay(backplane,TRUE) //Strap this on here, to block HUDs from appearing in rightclick menus: http://www.byond.com/forum/?post=2336679
|
||||
hud_list = list()
|
||||
hud_list.len = TOTAL_HUDS
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
if(overmind)
|
||||
blob_head_overlay.color = overmind.blob_type.complementary_color
|
||||
color = initial(color)//looks better.
|
||||
add_overlay(blob_head_overlay, TRUE)
|
||||
add_overlay(blob_head_overlay)
|
||||
|
||||
/mob/living/simple_mob/blob/spore/handle_special()
|
||||
..()
|
||||
|
||||
@@ -67,7 +67,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
|
||||
/turf/simulated/open/Initialize(mapload)
|
||||
. = ..()
|
||||
ASSERT(HasBelow(z))
|
||||
add_overlay(GLOB.openspace_backdrop_one_for_all, TRUE) //Special grey square for projecting backdrop darkness filter on it.
|
||||
add_overlay(GLOB.openspace_backdrop_one_for_all) //Special grey square for projecting backdrop darkness filter on it.
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/turf/simulated/open/LateInitialize()
|
||||
@@ -99,6 +99,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
|
||||
/turf/simulated/open/update_icon()
|
||||
cut_overlays()
|
||||
update_icon_edge()
|
||||
add_overlay(GLOB.openspace_backdrop_one_for_all) //Special grey square for projecting backdrop darkness filter on it.
|
||||
|
||||
// Straight copy from space.
|
||||
/turf/simulated/open/attackby(obj/item/C as obj, mob/user as mob)
|
||||
|
||||
@@ -32,8 +32,8 @@
|
||||
overlays.Cut() // Snowflake handling, avoiding SSoverlays
|
||||
else
|
||||
icon_state = enabled_icon_state
|
||||
flags |= OVERLAY_QUEUED //Trick SSoverlays
|
||||
SSoverlays.queue += src
|
||||
//flags |= OVERLAY_QUEUED //Trick SSoverlays
|
||||
//SSoverlays.queue += src
|
||||
|
||||
/obj/effect/shield/proc/update_color()
|
||||
if(disabled_for || diffused_for)
|
||||
|
||||
@@ -661,6 +661,7 @@
|
||||
temp.filters += filter(type = "alpha", icon = icon(I.icon, I.icon_state))
|
||||
I.d_stage_overlay = temp
|
||||
for(var/count in I.d_mult to 1 step 0.25)
|
||||
// Note, this should be refactored to drop priority overlays
|
||||
I.add_overlay(I.d_stage_overlay, TRUE)
|
||||
|
||||
// SEND_SIGNAL(COMSIG_BELLY_UPDATE_VORE_FX) is sometimes used when calling vore_fx() to send belly visuals
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 870 B |
@@ -138,6 +138,7 @@
|
||||
#include "code\__defines\ores.dm"
|
||||
#include "code\__defines\organ_external.dm"
|
||||
#include "code\__defines\organ_internal.dm"
|
||||
#include "code\__defines\overlay.dm"
|
||||
#include "code\__defines\overmap.dm"
|
||||
#include "code\__defines\paicard.dm"
|
||||
#include "code\__defines\particles.dm"
|
||||
|
||||
Reference in New Issue
Block a user