Skully71
3d2abddaa7
Add random single object to enable a given object to be spawned at chance
2015-02-04 10:41:47 +01:00
Zulker Nayeen Nahiyan
0a3f523066
Merge remote-tracking branch 'refs/remotes/origin/dev' into dev
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Conflicts:
code/__HELPERS/maths.dm
code/__HELPERS/type2type.dm
code/modules/clothing/head/hardhat.dm
code/modules/clothing/spacesuits/captain.dm
code/modules/clothing/spacesuits/miscellaneous.dm
code/modules/clothing/spacesuits/rig/rig_pieces.dm
code/modules/clothing/spacesuits/rig/suits/light.dm
code/modules/clothing/spacesuits/spacesuits.dm
code/modules/clothing/suits/armor.dm
code/modules/clothing/suits/utility.dm
code/modules/events/event_manager.dm
code/modules/mob/living/living.dm
code/setup.dm
2015-02-04 04:44:09 +06:00
Chinsky
84472462ab
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into firefirEFIREBURNAHAHAHA
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Conflicts:
code/modules/mob/living/living_defines.dm
2015-02-03 18:30:18 +03:00
Chinsky
95ff9570ee
Merge pull request #7930 from RKF45/newpaint
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Generic paint
2015-02-03 18:15:42 +03:00
Chinsky
aa7fde250c
Merge pull request #7801 from Mloc/bs12-glowypipes
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refactor buckling + glowy HE pipes
2015-02-03 18:12:09 +03:00
Chinsky
1c3b1087dd
Merge pull request #7582 from Zuhayr/richard
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Do you like hurting other people?
2015-02-03 18:10:34 +03:00
PsiOmega
a57cd8c380
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-02-03 14:51:54 +01:00
PsiOmega
1732d0c79a
Merge remote-tracking branch 'upstream/master' into TheGreatPurge
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Conflicts:
code/WorkInProgress/computer3/computers/message.dm
code/WorkInProgress/kilakk/responseteam.dm
2015-02-03 14:16:14 +01:00
Chinsky
95eacd2185
Merge pull request #8008 from volas/sanitize_procs
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Fixes for some sanitize moments
2015-02-03 15:08:47 +03:00
Chinsky
72463a35f3
Another pass at WIP folder
2015-02-03 12:14:13 +03:00
Chinsky
2a1f0849d8
Cleaned out my WIP folder.
2015-02-03 08:27:18 +03:00
D Anzorge
abeb634d01
Make borg radio window tell if loudspeaker is on
2015-02-02 16:27:14 -05:00
D Anzorge
609f9848bc
Fix borg radio weirdness
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Borg radio interface toggling was backwards: when usr got the message that the subspace mode was
disabled, the radio would actually enter subspace mode.
2015-02-02 16:27:14 -05:00
RKF45
6577cd2a55
Merge remote-tracking branch 'upstream/dev' into newpaint
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Conflicts:
code/game/objects/items/weapons/paint.dm
2015-02-01 23:04:18 +01:00
RKF45
4d8dd50cea
Mixing of paint
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The generic paint can now be mixed and tranferred.
2015-02-01 22:54:18 +01:00
volas
8abd7d0735
correction of all copytext(sanitize(..)) to sanitize(copytext(..))
2015-02-01 22:54:56 +03:00
PsiOmega
6fabf503e1
Merge remote-tracking branch 'upstream/master' into dev
2015-02-01 17:39:19 +01:00
RKF45
4eb3e16f72
Reviewing paint recipes
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All recipes make "paint" and have different colours via var/resultcolor
White paint can also be made non-ghettoly.
2015-02-01 01:34:39 +01:00
Chinsky
b995c856a9
Merge pull request #7924 from Kelenius/ofTablesAndPass
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Removes FPRINT and TABLEPASS flags
2015-01-30 16:17:41 +03:00
Zuhayr
b280cb6d42
Fixes #7919
2015-01-29 11:27:56 +10:30
Chinsky
34a7549460
Merge pull request #7963 from Baystation12/dev-freeze
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freeze->warlock
2015-01-27 21:56:07 +03:00
Loganbacca
34d44f8732
Tape fixes
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- Fixed taping paper bundles
- Reduced issues with sticking papers around corners
- Removed a couple of colons from paper_bundle.dm
2015-01-26 15:16:27 +13:00
RKF45
c5afd47bc6
Eating crayons
2015-01-25 17:11:06 +01:00
ccomp5950
44a9a722d0
Removed unused code that was intended for a different implenetation.
2015-01-25 07:21:14 -05:00
ccomp5950
89652ae5e3
JSON caching for nanoui
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You get to cache data, make the best of it.
NanoUI for PDA now won't shove the manifest through list2json every tick, it will cache the json for manifest and shove it into the cache_data so list2json tacks it onto the end.
2015-01-25 06:22:30 -05:00
Kelenius
10de826ca3
Removes FPRINT and TABLEPASS flags
2015-01-23 22:27:32 +03:00
Zuhayr
22edc4bc90
Merge pull request #7920 from Baystation12/dev-freeze
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Dev freeze into dev
2015-01-23 13:01:23 +10:30
PsiOmegaDelta
c780437354
Merge pull request #7911 from mwerezak/virus
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Virus Protection Fix
2015-01-22 18:40:19 +01:00
unknown
7590bbac99
Infection chance proc improvements
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Instead of magic type bits, the infection protection value of clothing is mostly based on it's bio armor value, which is much more flexible. Also gloves and shoes to contribute to protection values, and adjusts surgical mask bio protection.
Hardsuits gain voidsuit level bio protection, when sealed.
Wearing a face mask helps prevent others from catching airborne diseases.
Also fixes #7909
2015-01-22 11:10:57 -05:00
Kelenius
cee3c3eeff
Replaces icon proc with image
2015-01-20 16:11:05 +03:00
Kelenius
d5c1c8672d
Conflict fix
2015-01-20 15:02:25 +03:00
Kelenius
1949f105f1
Removes a debug world <<
2015-01-20 14:55:26 +03:00
Zuhayr
c61537f265
Adjusting twohanded values as discussed in diff.
2015-01-20 19:15:10 +10:30
Zuhayr
5e7133dd08
Converted baseball bats to twohanded weapons.
2015-01-20 19:14:38 +10:30
Zuhayr
aa5013fa08
Merge pull request #7885 from Baystation12/master
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Updating dev-freeze from master.
2015-01-20 18:49:03 +10:30
Zulker Nayeen Nahiyan
490027405a
Merge remote-tracking branch 'origin/dev' into dev
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Conflicts:
code/modules/virus2/helpers.dm
2015-01-19 02:15:38 +06:00
Kelenius
5f496524d2
Changes how sprays work and re-adds silicate
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Sprays will spray directly at solid objects if they are clicked (walls,
windows, etc).
Makes removal of wall rot with plant-b-gone actually work.
Re-adds silicate with the old recipe. It repairs windows and makes them
more damage-resistant up to half damage taken.
2015-01-17 19:11:41 +03:00
Zuhayr
c467e99f15
Merge pull request #7848 from comma/master
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Moar fix
2015-01-16 23:13:53 +10:30
Zuhayr
dd3c131463
Merge pull request #7843 from Loganbacca/freezefix
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Closet fixes
2015-01-16 23:12:13 +10:30
Chinsky
6e7eb38c5d
Merge pull request #7850 from Baystation12/master
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master -> freeze
2015-01-16 14:23:03 +03:00
Chinsky
d42482c7cc
Fixes #7259
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Removes forks used for ribcage opening/closing since it overlapped with internal organ surgery and for some reason even priorities didn't help with that.
2015-01-16 14:18:51 +03:00
Loganbacca
7435f7574e
Closet file reorganisation
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- Moved walllocker.dm to
code/game/objects/structures/crate_lockers/closets
- Moved other unused closet files to the code/unused folder
2015-01-16 12:04:59 +13:00
Loganbacca
780b1fb096
Fixed placing mounted modules in closets
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- Fixes placing mounted modules in closets and crates
- Removed a couple of colons
2015-01-16 11:43:45 +13:00
Chinsky
b4840aec54
Merge pull request #7616 from atlantiscze/boomfix
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Wireless Wires Bugfix
2015-01-15 23:57:37 +03:00
Chinsky
95e4f53258
Ported TG's code for burny mobs, by ergoslavi.
2015-01-15 23:47:07 +03:00
Zuhayr
8ec096581c
Fix for blood drip overlaying + secret feature
2015-01-15 20:10:32 +10:30
PsiOmega
1382df5dad
Fixes #7802 .
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items/examine() now properly calls and returns the result of ..().
2015-01-14 08:24:33 +01:00
Loganbacca
985d410657
Air tank interface fix
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- Allows tanks to be toggled on and off as internals from their UI.
- If internals are off, all tanks capable of being used for internals
will display "tank is connected to a mask".
- If internals are on, only the tank that is actively supplying air is
listed as "connected" and "open". All others will display as "not
connected".
- Tanks inside rigs will correctly display their status in their UI (if
you open it before putting it in the rig, but cannot be toggled on
through the interface. Toggling them on with the internals button works.
2015-01-13 23:19:58 +13:00
Mloc-Argent
537b78fc80
refactor buckling to be more generic
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Buckling procs and vars have been moved down to /obj.
Behaviour is mostly the same, but you can buckle cuffed people to
pipes and they will automatically unbuckle if the cuffs are removed.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2015-01-12 21:28:31 +00:00
Zuhayr
61d35bd474
Merge resolution.
2015-01-12 07:17:02 +10:30