* Load Prefs From Slot
Added a new button to the vore panel preferences tab, "Load Prefs From Slot". This button allows you to simply load another bellies slots onto your current character, but does not automatically save them.
My implementation is just a couple of new procs to load a new slot, save the number of the slot you started on, apply the bellies, then load the original slot again without applying the bellies. Probably needs a keen eye to look at it, but it didn't seem to cause any problems or runtimes in testing.
* Fixed inconsistent capitalisation
Load prefs From Slot -> Load Prefs From Slot
* Resolves conflicts
Rebundled TGUI
Added a new fear variable and fear overlay. When fear is over 30, you have a chance to make and feel fear related emotes, and your aim gets worse. At fear over 80, you make more emotes and you will sometimes drop your active item.
Added 8 new phobia neutral traits. These traits trigger a build up of fear under certain circumstances. These traits are:
* fix belly text sanity
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* .
* fix firedoor input
* sanity update
* .
* wording
* refelct messages to player to allow them to edit.
* decrease index on cut
* typo
This PR was made for staff discussion and should not be merged until staff agree on it.
Changed negative traits to no longer reduce the "traits left" count, allowing you to take as many as you would like. This allows people to potentially take up to five positive traits, provided that they take enough negative traits to gain the points.
Fixed non-custom species being able to completely ignore trait count and trait point limits.
* added research samples
* added research sample pois
* added research samples
remove placeholder tier icons, touch up the base placeholder icon, and replace the spawner icons
also adjusted the common/uncommon/rare spawner weights slightly
Added a new goofy looking vore mob, the Meowl. This creature will follow anybody who it sees and be very friendly to them unless attacked. That is, until it is left alone with them, where it will attempt to eat them (unless they have mob vore turned off, of course). They can however be pacified for ten minutes at a time by feeding them any food, as they won't eat people when they think they are a reliable food source in other ways! They also use the new selective struggling belly option, that will cause their belly mode to change from hold to something that matches their prey's prefs, and has a specific belly that it moves the prey into upon absorbing them.
Also changed the scel to attempt to eat people who have digestion turned off, as it has the selective belly mode on anyway.
* Adminbus and Shelter Capsule Updates
- Adds weapon cell boxes, which contain 7 weapon cells. For now adminbus only.
- ERT Ship gets a couple denecrotizers, reinforced insulated gloves, weapon cell boxes, and a minor bugfix
- Updated an adminbus deployable dropship
- Updated uplinks with reinforced insulated gloves and weapon cell boxes
- Fixes a load error with Ascian's shelter capsule, adds a missing health analyzer
- Adds Survival Watch and Emergency Beacon to Luxury Shelter Capsule and Ascian's Shelter capsule
- Replaces Escape Pod shelter capsule in the Curious Coin trader with a Frontier Translocator
* Fixes accidental double commas
* Casino spawner nade adjustments
* Buffs the Dropship's SMES
* Updates Shelter capsule medical supplies
* Adjusts stationside first aid spawns
Stationside first aid kit spawns should not have combat first aid kits
- Swaps stationside first aid kit spawns on Talon, Stellar Delight, and the V2 Outpost to Tetheraid spawns
* Does some more swapping
* Adds stasis bags to wallmeds
-Patches map-spawn random objects inside loot piles
-Adds counter-clockwise rotation to many objects
-Prevents borers from crashing VR
-Tweaks blood drying to not queue dry timers on mapload
-Prevents adding grabs to crates
-Fixes look up verb when outdoors
-Lets vehicles fall through open space
-Lets the cargo tug dangerously use stairs
-Fixes med/sec bot runtimes
-Fixes TECH_MAGNETS incorrect define
-Fixes damage/stumblevore procing every step when riding taurs/borgs while confused