Commit Graph

9817 Commits

Author SHA1 Message Date
C.L
661cc6e84d Merge pull request #13804 from Heroman3003/empty-message-fix
ADMIN: EVENT
2022-09-25 16:47:27 -04:00
Heroman
f6b6ff0486 Fixes ADMIN: EVENT 2022-09-26 05:55:52 +10:00
C.L
c0d16b7d18 whoops forgot a ) and left in previous var name 2022-09-25 03:03:33 -04:00
C.L
22f1b561e5 A few more changes. Makes bluespace ore satchel better.
- Makes the mining satchel pick stuff up a bit differently.
- Adds a failsafe for mining satchels so you can't pick up too many items at once. (set to 100)
- Makes the bluespace ore satchel ACTUALLY bluespace.
- Adds 'current capacity' so ore satchels and mining drills can only hold a certain amount.
2022-09-25 03:01:23 -04:00
C.L
ead04ced8d Minor modifications 2022-09-25 02:11:12 -04:00
C.L
76c7b3f003 Makes the mining drill use lists. Updates some ore names.
Uses the same magical anti-lag lists as the other mining items!
Some mining drill items had incorrect names, such as glass being 'silicates' which isn't an ore, which is essential for this change. This changes that.

This is purely a name change and users won't see anything different.

Also removed rutile as it was duplicated in the list. Presumably due to Polaris adding rutile and it never being removed.
2022-09-25 01:20:55 -04:00
C.L
adc941c700 Makes ore boxes, bags, and the processing machine use lists.
- Makes Ore boxes, ore bags, and the processing machine all use lists.

Previously, ore boxes would constantly add ore to the contents of the ore box.
This meant that if a miner was constantly adding ore to a crate that has thousands of ores in its contents list, the contents list would be updated numerous times in succession.

Updating a list with 10000 ore 25 times in a single tick makes the server cry.

Making it use lists completely eliminates this problem and makes the entire process of ore more efficient. It simply adds the amount of ores to a list and transfers them between satchel/bag/processing machine.

Using lists means the infinite mining satchel can actually be infinite without worries of constantly dropping & picking up ore and lagging the server.

This has been tested and works.

The only problem however is that I need to figure out a way to make mining bags able to know if they're full or not. Currently they can hold an infinite value of ores.
2022-09-25 00:43:13 -04:00
Casey
6ec4ff924a Merge pull request #13794 from Very-Soft/microeventtools
TOOL!
2022-09-23 20:23:27 -04:00
VerySoft
c774000d73 a last tweak 2022-09-23 19:41:56 -04:00
VerySoft
2b79dc5d26 yeah door yeah 2022-09-23 19:03:23 -04:00
VerySoft
ffbc1603fd TOOL! 2022-09-23 17:49:30 -04:00
C.L
788fb601cc Adds the rest of the phazon circuits to contraband packages.
Science can already create a superior phazon (Janus) so this really isn't an issue.
2022-09-23 14:18:05 -04:00
C.L
84181ef54e Release Bugfixes and changes (MERGE BEFORE RELEASE) (#13787)
* Add bricks

* Fixes concrete icon spawning.

Polaris uses a different system for spawning turfs than we do. This fixes a bug with concrete spawning.

* Makes it so you have to load PB in a cryo beaker.

Instead of getting it for free.

* no you don't get free reinforcement

* Concrete can make concrete flooring

* Adds concrete tiles. Fixes spawning

* Being plating is boring. Let's make it a floor.

* Able to remove it.

* Allows fun. Fixes infinite tiles.

* Adds Polaris Gun Sprites

- Allows for easier ports.
- Fixes the semi-automatic-shotgun

* Adds the PSGs - Tether. Fixes the sprite in DreamMaker.

- Adds a PSG to the security EVA (Security players mentioned doing this instead of armory, and it makes sense.)
- Adds a PSG to mining equipment room.

* Adds PSGs to SD

- Adds PSG to Security EVA
- Adds PSG to Mining

* Adds PSGs to GB

- Adds PSG to Groundbase Mining
- Adds PSG to Groundbase Security EVA

* Makes the PSG the actual mining version
2022-09-23 01:01:24 -04:00
VirgoBot
d67a95c46f [MIRROR] Fixes directional overlays on padded comfy and rounded chairs (ABLE TO BE MERGED) (#13010)
* Fixes directional overlays on padded comfy and rounded chairs

* Fixes mirror conflicts (#13411)

* Update chairs.dm

* Update chairs.dm

Co-authored-by: Cerebulon <tanhindmarsh@yahoo.com>
Co-authored-by: Poojawa <Poojawa@users.noreply.github.com>
Co-authored-by: C.L <killer65311@gmail.com>
2022-09-22 21:07:39 -04:00
VirgoBot
de58b679e2 [MIRROR] Adds Sjorgen Inertial Shotgun (by H-H) (ABLE TO BE MERGED) (#12899)
* Adds Sjorgen Inertial Shotgun (by H-H)

* Update munitions.dm

* Update visible_weapons.dm

* Update shotgun.dm

* Update guns_and_ammo.dm

* Update munitions.dm

* Update guns_and_ammo.dm

Co-authored-by: Atermonera <atermonera@gmail.com>
Co-authored-by: C.L <killer65311@gmail.com>
2022-09-22 21:05:00 -04:00
VirgoBot
69b99194c5 [MIRROR] Concealed Cane Sword (ABLE TO BE MERGED) (#13089)
* Concealed Cane Sword

* Update stealthy_weapons.dm

* Update canes.dm

* Update canes.dm

* Ports weapon.dmi sprites from Polaris

* Update swords.dm

* Update swords.dm

* Update canes.dm

Co-authored-by: Atermonera <atermonera@gmail.com>
Co-authored-by: C.L <killer65311@gmail.com>
2022-09-22 21:04:24 -04:00
VirgoBot
e5b8c8051c [MIRROR] Airlock assembly naming window starts with base_name (ABLE TO BE MERGED) (#13621)
* Airlock assembly naming window starts with base_name

* Update door_assembly.dm

Co-authored-by: Spookerton <spkrtn@pm.me>
Co-authored-by: C.L <killer65311@gmail.com>
2022-09-22 21:03:54 -04:00
VirgoBot
1a8f1760fa [MIRROR] conk rete (ABLE TO BE MERGED) (#13467)
* conk rete

* Update flooring_premade.dm

* Update wall_types.dm

* Update _materials.dm

* Update plasteel.dm

* Update steel.dm

* Update stone.dm

* Update stone.dm

* Update instant.dm

* Update plasteel.dm

* Fixes map changes

Co-authored-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
Co-authored-by: C.L <killer65311@gmail.com>
2022-09-22 21:03:19 -04:00
VirgoBot
1144101012 [MIRROR] Adds job winter coats to job lockers (ABLE TO BE MERGED) (#12904)
* Adds job winter coats to job lockers

* Update hooded.dm

* Update wardrobe.dm

* Update security.dm

* Update scientist.dm

* Update medical.dm

* Update cargo.dm

* Update job_closets.dm

* Update job_closets.dm

* Update hooded.dm

Co-authored-by: Spookerton <spkrtn@pm.me>
Co-authored-by: C.L <killer65311@gmail.com>
2022-09-22 21:02:22 -04:00
Casey
24d22580d5 Merge pull request #13784 from Heroman3003/bluspacebagfix
Fixes bluespace bag recursion disappearance
2022-09-22 20:59:20 -04:00
Casey
eb7ef5fc7c Merge pull request #13774 from Heroman3003/altevian-batch-x
Adds a ton more altevian stuff
2022-09-22 20:56:24 -04:00
Casey
460858d704 Merge pull request #13772 from Cameron653/EXPLOSIVE
Fixes recursive explosions
2022-09-22 20:55:55 -04:00
Casey
26334b328a Merge pull request #13771 from Heroman3003/hotfood-nerf
Removes hotfood vendors from station spawning
2022-09-22 20:55:28 -04:00
Casey
7d6bb4f7ed Merge pull request #13769 from Cameron653/RADIOACTIVE
Radiation Rework
2022-09-22 20:55:08 -04:00
Casey
7d4f9b0005 Merge pull request #13768 from Heroman3003/runtimefix
Fixes runtime with sheet snatcher
2022-09-22 20:54:43 -04:00
Casey
59e21d704f Merge pull request #13767 from Heroman3003/lang-autosay
Fixes a few bugs/runtimes
2022-09-22 20:54:34 -04:00
Casey
95138e4672 Merge pull request #13696 from Cameron653/TEST
Adds personal shield generators. [READY FOR MERGE]
2022-09-22 20:52:28 -04:00
Heroman
d5e665bdbe Fixes bluespace bag recursion disappearance 2022-09-23 06:29:39 +10:00
Heroman
10596cfb1b Adds a ton mroe altevian stuff 2022-09-21 14:59:26 +10:00
C.L
920998828b Fixes recursive explosions
Makes them not bug out and not have infinite loops or make L shaped explosions.

Still would have to be enabled in config to be utilized.
2022-09-20 20:57:01 -04:00
Heroman
0123fff2b9 Removes hotfood vendors from station spawning 2022-09-21 08:47:03 +10:00
C.L
edd38dd8ff Radiation Rework
- Makes low levels of radiation slower and more insidious. (Low levels of rads only have effects every 5 life ticks.)
- Makes high levels of radiation have varying effects and be much more lethal. (When above 600 rads, effects are done every life tick)
- Makes radiation have lingering effects that can be treated with normal radiation chemicals.
- Adds 'Prussian Blue' a chemical made with '("carbon" = 3, "iron" = 1, "nitrogen" = 3)' that temporarily stops radiation effects to allow for medical to treat a patient.
- Makes medical scanners able to give a definitive answer as to how much rads someone has.
- Makes cryopods handle radiation sickness. Maybe now they'll see more use than just genetic damage.
2022-09-19 20:56:52 -04:00
Heroman
6571fd948a Fixes runtime with sheet snatcher 2022-09-20 07:57:49 +10:00
Heroman
b3a51e0476 Fixes a few bugs/runtimes 2022-09-20 07:38:08 +10:00
Heroman
0c52e7d4b2 Fixes autosay runtime 2022-09-20 06:24:38 +10:00
C.L
6601951d1d Adds sounds!
Placeholder for now. Saberon&Saberoff sounds fine for a shield.
*And* it's less spammable than an esword!
2022-09-18 17:52:55 -04:00
Casey
b235d3c27e Merge pull request #13750 from Heroman3003/altevian-foodstuff-2
Adds more altevian content
2022-09-18 05:38:20 -04:00
Casey
f11e88790a Merge pull request #13748 from Heroman3003/slotfix
Fixes runtime with cryopods
2022-09-18 05:37:57 -04:00
Casey
6aeb0a48cc Merge pull request #13742 from Heroman3003/moreruntimes
Fixes a few more runtimes.
2022-09-18 05:35:27 -04:00
Heroman
c0728f0d18 Fixes slot issue
Fixes runtime with cryopods
2022-09-17 15:14:41 +10:00
Heroman
77359efea0 Adds more altevian content 2022-09-17 14:34:33 +10:00
Heroman
6b525c8c6c Fixes a few more runtimes. 2022-09-16 08:40:34 +10:00
C.L
c15914bc11 Multiple bugfixes.
- Fixes battery removal
- Makes an alert when the cell is rigged.
- Gives the user a warning if the cell is rigged.
- Gives people that examine the unit a warning if the cell is rigged.
- Makes it so you're incentivized to turn off your shield against EMP enemies.
- Better process proc that deals with rigging properly and gives detailed warnings.
2022-09-15 17:28:23 -04:00
C.L
1b1a31db2b Makes EMPs less horrible. Allows battery swap.
- Allows you to remove the self charging battery from the shield generator, destroying the battery in the process but allowing you to swap the battery for another.
2022-09-14 16:21:56 -04:00
C.L
e7a8882552 Sprites!
Credit to Identity Crisis#2599 on discord for making the sprites!
2022-09-14 15:37:01 -04:00
C.L
26c18e4483 minor changes 2022-09-13 20:34:00 -04:00
C.L
c916560582 Renames a var for clarity. Adds sec variant
CODER SPRITE ALERT!!!
CODER SPRITE ALERT!!!
2022-09-13 20:15:30 -04:00
Unknown
0fee7cd94d Snowglobes
Does not place them anywhere yet, just adds them to the code.
2022-09-13 09:48:32 -04:00
C.L
254334e033 More changes!
- Adds ability for modifiers to use a custom _vr sprite file.
- Changes the appearance of the sprite used for the shield overlay.
- Adds ability to color the shield sprite via a multitool.
- More fiddling with numbers...
- Allows rechargers to recharge them to allow for non-recharging variants to recharge.
- Gives shields a default 'cyan' color.
- Adds a mining disk to the equipment vendor to upgrade it.
2022-09-13 03:42:44 -04:00
C.L
9a8b6d5f27 Gave the belt a special sprite. 2022-09-13 00:14:03 -04:00