Commit Graph

141 Commits

Author SHA1 Message Date
Verkister
974b4f35c0 Update disposal.dm 2021-02-09 19:48:10 +02:00
Mechoid
f8414c3ec1 Wall Disposals 2021-01-15 01:57:22 -05:00
tigercat2000
43541ac56c Allow remote control of disposal bins for silicons
Closes #9457

I'm pretty neutral on whether this should be merged or not, but it was apparently this way in the past.
/tg/ matches the current behavior (no one inside a disposal bin can control it, silicons can not pull the handle)
The new behavior is carbons inside a disposal bin cannot control it, silicons can pull the handle remotely
2020-12-15 21:28:50 -08:00
ShadowLarkens
6f9545ea63 TGUI Destination Tagger 2020-08-16 22:27:08 -07:00
ShadowLarkens
dc6c47841d TGUI Backend Tweaks & Fixes 2020-08-07 00:29:50 -07:00
ShadowLarkens
2992efb823 TGUI v4.0 2020-07-17 22:09:26 -07:00
ShadowLarkens
c1f037fc33 Minor fix for not repeating checks that default state already does 2020-07-16 14:59:52 -07:00
ShadowLarkens
1cded01770 TGUI v3.0
This ports TGUI, and makes the old nano crew monitor and the disposal
bins use it as first examples.
2020-07-16 14:59:45 -07:00
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Atermonera
d7a9416bb8 Clean up various things 2020-04-03 03:15:06 -04:00
Atermonera
cbb40196fc Machinery: Always use update_use_power() 2020-03-23 23:21:10 -04:00
Atermonera
9325f590ca Mining Expansion, the Diggening. 2019-07-13 03:48:38 -04:00
Anewbe
8ed384b38c Rewrites Atmospherics 2019-03-28 19:25:11 -04:00
Neerti
3256202407 [READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work 2019-03-27 22:02:07 -04:00
Anewbe
c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Leshana
0994c9dbe7 Removes the global lists all_clothing, all_items, all_objs, and all_atoms for performance reasons.
- The cost of maintaining these lists is more than the benefit of having them (mostly used only for debugging code)
2018-05-27 15:20:40 -04:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Leshana
7da46a6dcc Switch cables and pipes to use define constants instead of literals for layers.
Also fix a few things to be on the correct plane.  Basically the under-floor stuff is supposed to be on PLATING_PLANE.
Portable atmospherics go on object layer so they are above stationary machinery, given that they move around.
Fixed wires to be on top of pipes like they used to be, otherwise they'd be obscured too often.
2018-04-02 21:50:03 -04:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Arokha Sieyes
73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Cameron653
e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00
Anewbe
06fa3927a1 Allows ashtrays to go in the trash. 2016-11-15 19:12:19 -06:00
Anewbe
8bba88cd66 Fixes a few things 2016-11-15 18:15:32 -06:00
Anewbe
b9b33018cd Allows emptying of ashtrays into disposals 2016-11-14 22:10:59 -06:00
Zuhayr
7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr
e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Zuhayr
6e8368ac4c Rewrote targeting. 2015-12-16 10:26:40 +10:30
SkyMarshal
a97da84b18 Fixes #11093
Also fixes a runtime error trying to disposal monkeys and the like.  It was doing a type check too late.
2015-12-11 21:32:00 -07:00
SkyMarshal
02d1a875d1 Fixes #7075
Disposal holders will now be emptied if they get expelled from a disposal pipe, instead of sitting there hoarding their contents.
2015-12-11 18:26:52 -07:00
Merchoven
5b3dadfe69 Fix for disposal pipes not vanishing under floors.
This is a fix for issue #291. Disposals pipes should now properly stop
displaying when a floor is placed on top of them.
2015-12-03 21:03:46 -06:00
SkyMarshal
772c320303 Multi-Z. 2015-08-30 14:15:20 -07:00
Zuhayr
3b712adb5f Removed intact var in favour of is_plating() proc, fixed issues with invisible initialized pipes. 2015-08-16 17:51:19 -07:00
Kelenius
d8d94b9d64 Merge branch 'dev' into ofSleepersAndNano
Conflicts:
	code/game/machinery/Sleeper.dm
	maps/exodus-1.dmm
2015-08-13 09:20:51 +03:00
PsiOmegaDelta
8ca5d01dcf Crematorium Destroy()
Adds a missing Destroy() for the crematorium tray.
Changes X.loc = loc into X.forceMove(loc).
2015-08-06 08:39:24 +02:00
Kelenius
f948932bee Updates sleepers
WIP
2015-07-29 11:17:15 +03:00
mwerezak
51eecd54f0 Fixes disposal bins filling instantly
Fixes disposal bins filling instantly, side effect of fixing
air_contents having the wrong volume
2015-06-24 22:09:47 -04:00
mwerezak
cb0b3a30da Fixes runtime
Fixes the other runtime in #9310
2015-06-24 00:13:41 -04:00
mwerezak
a147a4e15e Removes fat mutation checks 2015-06-23 23:36:19 -04:00
mwerezak
285ce84044 Fixes disposals not transferring gas to holder, creating air_contents with the wrong volume, runtime due to terrible management of shared gas_mix
Fixes one of the runtimes in #9310
2015-06-23 23:32:27 -04:00
Karolis2011
0999f1ab78 Made sorting pipes dispesible
also fixes #9305
2015-05-16 17:27:39 +03:00
PsiOmega
e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr
a8089d4437 Merge master into dev. 2015-02-12 23:01:08 +10:30
PsiOmega
12e17e666f Minor casing fix.
I couldn't unsee the lowercase t in sentences beginning with "\the" instead of "\The". I'm sorry..
2015-02-11 19:53:08 +01:00
ccomp5950
27765f799f Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
Conflict resolution.

Conflicts:
	code/ATMOSPHERICS/components/unary/vent_pump.dm
2015-01-06 12:36:28 -05:00
mwerezak
f9344a5a2d Atmos machine update
Takes a pass at updating ATMOSPHERICS to take advantage of the new powernet changes.

Also removes var/on definitions from many atmos machines. Machines generally shouldn't
be doing "on" things if they aren't using power, and most players don't expect a machine
to use power if it isn't "on," so I guess this is fair game.

Also, further refactoring.
2015-01-02 01:46:18 -05:00