-The vore release eggs are no longer reskinned lockers, but storage items that can have their contents either dumped or pulled out, but the stuff can't be put back into a cracked shell.
-A live prey in an egg will have the egg scaled according to their size, and they can get out by resisting.
-Also now items can be egged, either one at a time or all at once. The single item eggs are scaled according to the contained item's size class and take the same amount of storage space as the item itself would.
-Full stuff eggs are a little more lenient on the size and weight, basically for the reason that one prey's full outfit could fit in one backpack sized egg rather than going full macro based on the total weight.
-Also there's a whole bunch of new egg type options and some better looking sprites coming.
-Also the new eggs can be picked up and even trash-eaten.
-The old locker eggs still exist in the code and can be spawned should anyone have a need for one.
The only real difference is that you can't smell reagents on people, as they don't have a smell ATM, but at the same time, how often did that really come to happen.
Changelog:
Adds a Nutrition Percentage to belly options. It can range from 0.01 (mostly to avoid potental divide by zero issues) to 100, the default.
Affects both prey and all digestable items.
-Divides item contamination flavors into categories to match better with the "belly" types.
-The selection menu shows up when itemweak mode is selected.
-The selection should save for each belly along with other prefs.
-The flavors have been cropped into following categories:
->All, contains the whole list as before apart from possible specific ones. Is the designated default option.
->Acrid, contains flavors implying regular nasty digestion.
->Dirty, contains flavors related to visual contamination.
->Musky, contains suggestively sloppy flavors without excess filth.
->Smelly, contains more airborne flavors without visual slop or crud.
->Wet, contains flavors of more neutral-ish soakage.
-Fixes prey dropping their crap on pred's location instead of the gut on gurgledeath.
-Adds vorepanel feature to reload and apply belly prefs from current character slot. Handy for copying finished setups from other char slots, and to apply those on spawned mobs as well. Comes with a confirmation warning and ejects all existing bellies before rebuilding.
-Adds a new corrupt hound type based on yesterday's shenanigans.