* vorepanel rework part 1
* finish first tab
* those should be fine
* .
* floating for the addons
* .
* tooltip prep and style
* while on it
* prep data compile for tab 2 rework
* message tab
* undef
* .
* some more components
* unify the mesage procs
* option tab preps
* tooltip prep
* small fixes
* sorting
* some more preps
* .
* move that
* move that
* finish options tab
* sound preps
* sound preps
* finish sound tab
* visual tab prep
* .
* visual tab prep2
* visual
* move that
* interaction tab prep
* interactions
* interaction tab
* more basic contents only for now
* defaulted
* .
* .
* clean up
* liquid tab
* wordng
* make it the same
* soulcatcher tab
* prefs
* crash save
* typing
* docs
* .
* sanitize corrupted save data
* use the right type
* Character Setup Rework
Little tweaks
Species selection done~
Merk randomize body button
Body color and eye color
Merk more replaced code
Convert robolimbs to tgui
Add a warning if flavor text/ooc notes are too short
Custom preview icons for species selector!
A sidequest that only took 8
hours. Also add digitigrade and blood type.
Remove unused body_descriptor system completely
Finish the general tab~
Reorganization to prepare for loadout page creation
* Start of work on the loadout screen
* Only send the data that's actually selected
* Get rid of these ugly ../../../..
* Retype this to avoid conflicts
* Holy shit why did this work this way
* Finish loadout screen
* Add copy loadout function
* Finish occupation page
* Move Special Roles into general tab
* Fix path conflict
* Move size prefs to general tab
* Convert jukebox and volume settings to datum/preference
* Fix a little mergery fuckery in loadout
* Migrate jukebox to new range
* Fix TabbedMenu tabs
* Fix wordwrap for loadout screen
* Kill the vore tab, just traits left to convert
* Convert custom messages
* Convert custom species name
* Convert blood color and reagents
* Move icobase to tgui
* Finished
* This can fuck off too
* Fix a few bugs
* Update index.tsx
* initial for emote sound mode switch
* Make show_roles actually work, hide fluff items
* Fix not being able to select species
* Add emote_sound_mode to body tab
* Fix runtime when no active gear list is present
* Add a save notification to character setup
* Switch to floating
* Add more search bars
* Whoops forgot to add this
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Addictions
* improvements to addiction code
* some small revamps
* some polishing to reagent code
* some more fixes
* wiki updated for addiction
* proper addiction sync on respawn
* final cleanup, config
* coffee handle addiction proc
* fixed global var
* Addictions and
Gives alcohol special effects
Disables the harder addictions
Gives nicotine an a special effect
* remove >0
* safety
* Update medicine.dm
* Update medicine.dm
* Update food_drinks.dm
* update lazydefines
* disable alcohol addiction on virgo
* use lazylen, proper addiction end messages
* cure message bugfix
* use right args
* proper macro
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* some small things
* .
* clean this up
* potentially fix nulls in player list
* .
* Fixes
* Update machine_stacking.dm
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Co-authored-by: C.L. <killer65311@gmail.com>
* insanity
- Crawling
- Recursive Listeners
- Global Conversion to GLOB.
- Sound channels (and sound (but not looping sound yet))
- Species and gender specific sounds
- Admin proc to enable vore antag on a target
- Dying by being crushed inside of shoes now enables your vore_death flag
- *pain emote
- RNG Spaceslipping removed
- Selecting the groin with help intent will do a bellyrub on the target
- Xenochimera get lick wounds
- Wolves now get stomachs (and stomach overlays)
- Proper vantag handling
- Staff exiting will now notify staff
- Modular computers get a power on sound now
GET IN THERE
* whoops forgot to give it to mobs
* Bellyrubbing is now an emote
* Update vorestation.dme
* some small edits
actually gives voice freq a valid starting selection
makes the default voice less jarring
* Update atoms_movable.dm
* Update atoms_movable.dm
* Automatic changelog compile [ci skip]
* initial working. I HATE sourcetree I HATE git stash I WILL NOT be the stash jam boy
* Automatic changelog compile [ci skip]
* Get the actual work on it done
* Revert "Automatic changelog compile [ci skip]"
This reverts commit 651c1d6d1e.
* finish the export/import junk.
whoopsie. forgot.
* cleanup
* fucking changelogs
* PR feedback
* so long wayward !
* Update belly_obj_vr.dm
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Initial
* some more
* next few
* only light left
* fix things up
* some rmore fixes
* guh
* Update ai_vr.dm
* comment
* lets try something
* .
* hmm
* .
* .
* hmm
* push that here
* fix layout
* grrr
Fluff item for thistle, approved via modmail. As the forums are still down, I'm leaving the modmail open so that maintainers can verify this before merging.
* Real
Im coder so hard
* I may be stupid.
Fixes a spawn() and my mistake of forgetting to actually check if there's unsavable bellies before alerting the user
* Timers ?
* T
* adjust tgui
* .
* Update special_bellies.dm
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Resizing & better runechat
Sprite decals also adjusted. Now get generated BEFORE tummies, so they don't overlay over stomachs.
* no world
* Update resize_vr.dm
* else
* n dent
* Update resize_vr.dm
* always allow 100% size
* no breaking the cap without admin intervention
* Defib and tank
* Defib, CPR, and stabilizer changes
qol: Defib now informs you WHY it's failing, so you can properly fix the problem.
balance: CPR can now REVIVE people if their HP is below a threshold with a 10% chance per CPR usage.
balance: CPR will cause the recipient to metabolize reagents.
balance: CPR now has a small chance of causing brute damage and rib fractures to the chest.
balance: Patient Stabilizer will cause the patient to metabolize reagents if dead.
* Broken bone fix
A fracture has a random chance of shifting around inside the first time you break it.
* shadekin runtime fix
* tgui
Adds two new TGUI states - living and living_adjacent
Fixes tram to allow mobs (and robots)
* Vital Organ chance fix
* flip flop
* Expanded leisure area on the tether
Significant changes to the tether's pool area. The tiny, highly exposed gym has been moved to the south of the pool, therefore a bit more secluded but also larger and prettied up. The neighbouring toilets now have a locker room. There is a small session room that can be locked on the south side of the gym. There is a very small sauna and massage room on the west of the pool. There are now a few tables and chairs around the pool now, and the old gym has been converted into another, more visible pool-themed cafe/bar (no alcohol!)
Also added treadmills.
* Wires and non-smoking area
* Conflict fix
* Revert "Conflict fix"
This reverts commit e8b98f8c7a.
* redo conflict fix
* allows soulcatcher import and export
* .
* vore pref transfer to define
* order them
* fix button issue on tgpanel
* Update vore_prefs.dm
* Update VorePanelExportSoulcatcherString.tsx
* Makes VR not crash the server
- Makes mouse rays no longer crash the server under certain circumstances
- Makes VR pods no longer crash the server (Method #1)
- Makes VR pods no longer crash the server (Method #2)
- I think there was a third method to crash the server with VR pods. That got fixed too. If it existed.
- Updates TF and makes it no longer cause runtimes & crashes.
- Makes it so you can no longer repeatedly spawn in VR and clog up the server with hundreds of yourself (humanoids are expensive!)
- Adds a greyscale effect for reconverting TF rays
- Added a toggle for VR pods to spawn people with clothing or not
- Ghosts now have a button to enter the VR space if it's spawned in!
- Ghosts can now enter VR if it's spawned in!
- Adds the ability to TF into different creatures while in VR
* turfs
* moving stuff around
also small drippy fix while at it
* shhhh
* Update ar_console.dm
* removes vore
gif showing vore still works https://i.imgur.com/Vda4yns.gif
* More unarmed bugfixes
* No crawling while grabbed
* lazylen and return early
* Reflexive Biting Trait
Added a new trait that causes you to bite the hand of anyone who either pats you on the head or boops you on the nose. This deals one point of damage to the hand committing said offense. This also includes a verb in Abilities to toggle this off and on.
* Personal bubble
* wording
* Block sniff and licks
* Moves from variables to flags
* Unsetting flags properly
* Properly resolved the conflict
* Better way to deconflict it
* no more self callbacks on update fullness
* fix missing code
* Belly test
* import type
* full partiy
* .
* fix preview
* in belly to late join
* robot nutri
* .
* .
* update export
* finish open todos
* code cleanup
* fix some old slacking
* move this to a define
* fixing
* ,
* .
* Creates a Consume Belly Reagents pref (#10)
* Creates a Consume Belly Reagents pref
Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.
* These changes at least do not cause any problems
* Missed this one
* Reverts reagent_names
* _BELLY versions
* Fixed typo
* .
* fix admin spawn mobs bellies
* also fix that bug
* hints
* fix that
* .
* initial
* should be all
* that is no longer needed
* fluids into hand items
I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.
ARC = active-hand reagent container. IRC = inactive-hand reagent container.
* some stuff
---------
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog compile [ci skip]
* Initial work to allow wings to be transparent.
* Revert "Automatic changelog compile [ci skip]"
This reverts commit 8cb19dcdcf.
* * Add ears and tail support
Secondary ears/horns isn't supported atm because it's set up differently and I'd need more than 10% brain power to figure that out
* Add ears/tail alpha support to the appearance changer GUI
* Convert junky button popup to number slider.
Possibly a performance issue to be had here but I'm not really worried about it.
* Add : and " " before previews
* pretty pretty
* fsdfsd
* Secondary Ears. Fsdfsdfsd.
* Yes, Wing Alpha still applies.
Adds caps to species_shapeshift_vr alpha selections, add second ear alpha selection
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>