* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d.
* Attempt to normalize example.yml (and another file I guess)
* Try again
-Defines a new plane for things that are above objects without casting shadows on fake ao.
-Moves a bunch of effects that aren't supposed to cast shadows on planes that don't cast shadows.
-Also tweaks these things for some other things, such as cliffs and resting prottie blobs.
Microwave not cooking micros/mice: Fixed
Invalid Recipe datum thanks to /microwave prefix: Fixed
Fryer earsplittingly loud: Fixed
Fryer/Oven continuing to cook even after items removed: Fixed
Oven having 'on' icon state when door closed but off: Fixed
Appliances not scaling cooking time/damage based on size: Fixed
Feature added - Burning Food will set off fire alarms and set off a black cloud of smoke!
Overcook time reduced to allow for less margin of error (IE Actively requires you to pay attention)
Multiple Microwave bugfixes, including multicooking/etc not working, recipe errors, icon state errors, ejection errors.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
* Okay evidently walk_to(A, B) doesn't stop when A reaches B, but keeps running in the background forever until it is manually canceled! Therefore in order to be garbage collected, we must cancel walking on any object that might have initiated it.
* Fixes this on chemsmoke, spiders, and aiholos.
* The same story applies to walk_towards; fixed for dust, meteors and immovablerod, and also to walk_away; fixed for flashbangs.
* Also fixed chemsmoke actually getting qdeled at the right time.
* /datum/reagents/Destroy() does everything /datum/reagents/delete() does and more, and delete() is called only from /obj/effect/Destroy() which is *itself* redundant with its parent /atom/movable/Destroy()
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.