Ghost timer displays immediately upon ghosting. Idle timer displays after 10 minutes of client inactivity. Helpful to know when someone needs to be cryo'd.
`[Disconnected/ghosted 11 minutes ago]` <-- client dropped and probably ain't comin' back.
`[Inactive for 18 minutes]` <-- fell asleep at keyboard
* update_inv_ears() overlays left and right ears upon a "blank" icon. Unfortunately doing ```image("icon" = null)``` encourages BYOND to create an image of the current mob! So everyone's "ears" icon is actually their whole body, layerd on top of uniforms, hair, etc.
* Lets not do that. A transparant image is already in effects.dmi for this purpose.
I missed it! So I fixed it.
It could have been done with a bunch of "If you're SUPPOSED to be blind" or "If you're ASLEEP" but honestly this check should be in there anyway. P.sure people with tourettes don't randomly scream things while asleep.
Calls the final HUD update later (higher, in mob/death) since stat was not yet DEAD (2) when it was called before.
Also makes all mobs update the HUDs all life() ticks, so people who have ghosted and left a body have correct HUD readings. If this affects performance, sorry? ... It really shouldn't. Only carbons should have real HUDs to update. The rest are tiny little procs.
I missed it! So I fixed it.
It could have been done with a bunch of "If you're SUPPOSED to be blind" or "If you're ASLEEP" but honestly this check should be in there anyway. P.sure people with tourettes don't randomly scream things while asleep.
Naked and trying to wear a rig, it will attempt to access w_uniform.inv_flags which will be null and runtime.
Moves shoe redrawing to uniform and suit update_inv code in update_icons, rather than in inventory.dm. update_icons already had code for this.
With the exception of species specific hair styles.
Also lets species be bald if they want to be.
Reorganizes the ears, making colorable ones come last
Also adds in both Zorren ears