Bartenders, chefs, and janitors now have their own service frequency and corresponding headset.
The HoP is listening to this channel by default.
Creates a proper locker for the chef's extra gear.
Synthetics can no longer magically print color images on a black-and-white photocopier.
No longer possible for organics to acquire a synth-image by un-attaching it from a newscaster.
News articles now come with a timestamp and photo captions, if anything was penned on an attached photo.
Reception-checks no longer unconditionally sleeps the thread. Was causing havoc with NanoUI.
Misc. code refactoring.
Enables dismantling of a window (100% return) with a wrench, if the
window is fully unsecured. Windows which cannot be dismantled will
return a message saying so for clarity. Dismantling displays a visible
message for clarity.
Continues the wiring upgrade. Now cameras, airlocks, robots, and air alarms also use the new wire datum system.
Global wiring code is now removed but there are sneaky objects which didn't rely on them such as mulebots and autolathes.
Fixes a few issues from the previous upgrade.
Channel names are already HTML-stripped on creation. Removes second HTML-stripping when attempting to post a new story as this appears to break name comparison later.
PDAs should now properly display stories with newlines.
Adds sorting to the custom gear menu list.
Adds the white cheongsam as a custom gear item.
Moves the purple comb out of the custom item defines as it is no longer
just a custom item.
Adds pockets to the bomber jacket.
Reduces the cost of ponchos to 3.
Can now construct emergency shutter assemblies from metal sheets, same as door assemblies.
Requires air alarm circuits to complete, rather than airlock circuits.
One can one access and view newsfeeds from the comfort of one's PDA.
Possible to change and disable the newsmessage beep.
Known issues:
Unlike browse() NanoUI does not appear to wait for browse_rsc(), the method which to transfers image to the client's cache, to finish.
This often results in newsfeeds not always displaying their images the first time they are viewed.
Hoverpods are a subtype of mecha/working again, but drills are now
ripley specific. Hoverpods have increased cargo and can carry 3 tools.
Hoverpod crates now come with a clamp and passenger compartment
pre-installed.
Brings back the combatpod, can equip weapons.
Windows and doors will display messages indicating extant of damage as they are damaged (e.g. "Cracks begin to appear in [src]!")
Metal rods can substitute for crowbars to force unpowered and broken doors, as well as firelocks.
Window damage code cleaned up and centralized.