Commit Graph

1199 Commits

Author SHA1 Message Date
Wickedtemp
56012d17fa Improves Healbelly
https://github.com/VOREStation/VOREStation/issues/4611

I've no idea how to actually add wound bandaging and disinfecting onto this, so while it was mentioned in the initial issue, it wasn't added. If someone more experienced than me wants to do it, go for it. 

After a little bit of messing around, I figured these values would be decent. It's rather close to tricordrazine. 

- Brute Heal, lowered from 5 to 2.5 per cycle, now healing at roughly 0.4 per tick. Compare with Tricord's 0.3 per tick.
- Burn Heal, lowered from 5 to 2.5 per cycle, now healing at roughly 0.4 per tick. Compare with Tricord's 0.3 per tick.
- Toxin Heal added at 5 per cycle, 0.8 per tick. More than Brute/Burn as this damage type is often expected to increase, allowing for stabilization of infections as long as it isn't progressed to L3. Also because 5 was the default value for the other damage types, and it works out nicely now being a clean double of the new 2.5 value for those types, additionally acting as a decent compensation for not being able to clear or prevent infections. Might as well be able to combat them before they go L3.
- Oxy Heal added at 5 per cycle, 0.8 per tick. Compared with Tricord's 0.6 heal per tick. This would be enough to prevent oxy in crit and help stabilize a ruptured lung. Plus, keeping with 5's and divisions of 5 because it pleases me.
- Genetic Heal, added at 1.25 per cycle, roughly 0.2 per tick. An un-upgraded resleever will produce a body with 80 genetic damage, providing default health. At this rate, it would take roughly 6-7 minutes to heal completely. Does *not* remove disabilities. Might allow it to, if it turns out all I have to do is add 'disabilities = 0'. It's nearly 5am and I'm too tired to do any more testing.
- Bumped nutrition cost from 2 to 6, since it's healing more than before. Might adjust at some point if it turns out this is becoming a hindrance. 

So, yeah. The git issue has been up for nearly a month, the general consensus seemed to support changes like the ones made. Healbelly will now actually be useful, but not a complete substitute for medical or even the common medical supplies used. Chems heal brute/burn faster than the belly mode, carthatoline is faster for toxins and dexalin plus is *much* faster. On top of that, we've had a rather robust brute/burn heal value for a long-ass time -faster than bicar/kelo -  and I can't really recall it ever coming up in Medical. I don't think I've ever had a patient "stolen" and healed up before I got there because of the healbelly existing. So, halving that value and giving the belly a broader range of healed damage types shouldn't cause a problem. This PR will likely be open for a looooong time considering everything's frozen, so we'll have plenty of time to discuss it further.

Now, what does this actually mean for Patients?
If you're okay with it, you can be healed pretty reliably through the vore panel. Your prefs matter, some Medical players will likely throw the Heal effect on whatever 'belly' you choose. It can take a few minutes to heal up to full health, providing nothing else is actively damaging you. It's a bit slower than chems, but I feel like that doesn't really matter, cause it's vore. Should go without saying that just because this is an option doesn't mean you'll always get treated this way. If you get upset because you get hurt and Medical comes by with chems and a first aid kit instead of swallowing you, am sorry, they aren't obligated to, even if you request it. It's a two-way thing.

For Medical, you now have a rather decent tool to use, should you want to use it. It only heals the 5 main damage types - brute, burn, toxin, oxy, genetic. It does not bandage or disinfect, so it's not a good idea to use this on someone still bleeding or go without infection treatment. You won't be able to monitor the patients vitals unless their sensors are on and you're viewing the monitor, so it's best to make sure they're stabilizing before leaving them in. It won't cure disabilities caused by resleeving, you'll still need ryetalyn or an upgraded sleever for that. Please keep everyone's prefs in mind and don't force the Healbelly as the only way you'll help a patient, it'd be unfair to players who just want regular treatment, make sure you have the usual gear in your bag and medbelt so you can help them, too. LOOC if you want to make sure it's okay! 

Expedition/Gateway Teams/Etc, please don't abuse this and make it the new meta. I was honestly on the fence about these changes to start with because I was worried that it'd just be used as a replacement for medical, when the change is intended to give Medical a way to better incorporate scenes and vore into a job that often crushes opportunities to *have* scenes in the first place. I guess one way to put it is, "This is the only way to save you, Medical wouldn't get here in time" is okay, but "Don't bother calling Medical, I can fix you" is perhaps a bit less fine, yeah? If it's abused badly, we'll have to tweak the nutrition costs and heal values and overall nerf it, and I really hate nerfing things in general so please be nice <3
2019-01-19 05:08:59 -06:00
Spades
2c288ee62b Merge pull request #4624 from Verkister/patch-30
Fixes food not getting digested on itemweak.
2019-01-05 00:01:35 -05:00
Spades
68401ebe5e Merge pull request #4594 from Novacat/nova-survival
Ports synth overheating fixes
2019-01-04 23:58:14 -05:00
Verkister
d90593d689 Fixes food not getting digested on itemweak.
Well it would have been digesting if the belly had enough damage to oneshot it with the slow code. The problem was just that the itemweak mode was only applying one single hit on the food before excluding it from the loop for some reason.
2019-01-01 13:58:46 +02:00
Spades
00b3a05354 Merge pull request #4603 from Verkister/eww
Adds blacklist for item ingestion (borg and trashcanfolk)
2018-12-22 09:13:27 -05:00
Spades
770e5b088b Merge pull request #4574 from Verkister/contauring
Some taur contrast tweaks. (And dual color alraune)
2018-12-22 09:12:19 -05:00
Verkister
4c5cc9881a Adds blacklist for item ingestion (borg and trashcanfolk)
-Certain items previously blacklisted for digestion can still be eaten. (pAI, posibrain, AIcard, handtele beacon)
-Implemented for borg sleepers and trash eaters to prevent ABOOSE
2018-12-21 12:19:23 +02:00
Unknown
2739c2b837 Ports synth overheating fixes
This PR ports a fix from Chompstation regarding synths overheating in bellies. Hopefully it works here.
2018-12-18 14:03:04 -05:00
Mewchild
7477c696dc Updates Fluff Item 2018-12-14 13:21:49 -06:00
Verkister
4a2d895ced Code part for colorable alraune 2018-12-13 13:37:24 +02:00
Spades
37932732ca Merge pull request #4575 from Screemonster/stopfuckingwiththepomdamnit
makes the pompom uncontaminatable
2018-12-12 21:24:11 -05:00
Spades
531bd6a7eb Merge pull request #4562 from Verkister/patch-27
Disables PDA contamination.
2018-12-12 21:22:15 -05:00
Spades
d46b03c2ca Merge pull request #4542 from Verkister/yeehowlayer
Fixes some layering issues on taur/borg riding.
2018-12-12 21:18:52 -05:00
Screemonster
10138a49d3 makes the pompom uncontaminatable 2018-12-10 02:49:38 +00:00
Spades
5fe51f64ad Merge pull request #4507 from Verkister/patch-25
Fixes ingested organs giving way too much fat
2018-12-08 21:14:38 -05:00
Verkister
db0cfe8829 Disables PDA contamination.
No more messaging list meta.
2018-12-07 17:31:59 +02:00
Spades
4a27ffb35a Merge pull request #4515 from pontifexminimus2/dragor-HEYLOOKTHISMORONFORGOTHOWTODOSOURCETREEIBLAMEYOUARONAIFORMAKINGMEJUMPTHROUGHTHESEHOOPS
Renames guns with proper names for a more generic name and edits their desc.
2018-12-04 20:22:02 -05:00
Verkister
700a62dfee Fixes some layering issues on taur/borg riding.
-Proper layering is no longer ignored for every non-north direction.
-Also bumped borg riding offset upwards by couple pixels to better match the back height.
2018-12-04 17:13:48 +02:00
Spades
822a9eff0e Merge pull request #4500 from lm40/master
Adds Kenzie's hypospray
2018-12-01 12:29:53 -05:00
Spades
5f3485c48f Merge pull request #4492 from Verkister/yalldumphungry
Some trash eater tweaks and additions.
2018-11-26 09:08:00 -05:00
Spades
0468b18e7a Merge pull request #4484 from VOREStation/permits-updates
Updates permits, adds Ace's pistol
2018-11-26 09:03:38 -05:00
Spades
c8b50f7a67 Merge pull request #4475 from Novacat/nova-weapons
Weapons Tweaks and Sprites
2018-11-26 09:02:55 -05:00
Spades
cca310a2d6 Merge pull request #4351 from Screemonster/nogurgletheblurble
Makes promethean cores indigestible
2018-11-26 08:59:28 -05:00
Spades
a542e23e4e dragor no 2018-11-25 20:32:40 -05:00
Unknown
19efdc84dc Improved Holdout Description 2018-11-25 17:33:04 -05:00
pontifexminimus2
5913203c0f Due to request of Ace. 2018-11-25 17:22:35 +01:00
pontifexminimus2
4c46defd4f Renaming Protector too. 2018-11-25 16:50:24 +01:00
pontifexminimus2
784e48b895 Holy shit I hate this. 2018-11-25 16:45:37 +01:00
Verkister
86ee636b19 Fixes ingested organs giving way too much fat
Oh god I just realized the slow item digestion code made hardvored bodyparts have the calorie content of nuclear fuel.
2018-11-22 17:27:55 +02:00
Verkister
9d9865a27a Makes owned PDAs edible only if the owner is watching.
-Prevents folks from just going ham on random lost&founds or SSD loot.
2018-11-14 13:01:56 +02:00
Verkister
2330c21461 Stronger uplink abuse prevention.
-Now also notifies admins whenever someone attempts to commit trait abuse to find or hide uplinks.
2018-11-13 12:30:39 +02:00
lm40
d11c036733 fixed icon 2018-11-12 20:02:40 -05:00
lm40
79f92e4f20 added kenzie's hypospray 2018-11-12 19:33:34 -05:00
Verkister
c1ac36e0dc Little anti-sumggling tweaks.
-Excludes all uplink enabled items from ingestion with a warning message.
-Excludes boots containing items (knives and such) from ingestion with a warning message.
-Removes a redundant PDA contamination blurb.
-Doubles the time delay it takes to swallow an owned PDA after initiating the action.
2018-11-12 13:25:55 +02:00
Verkister
a7347765df Reverts contamination disabling all PDA functionality. 2018-11-11 13:55:12 +02:00
Verkister
f0cd597b49 Some trash eater tweaks and additions.
-Adds a bunch of new low exploitability stuff to the garbo snack menu for suggested scene/fun shenanigans. (small non-storage gear (hat/mask/glasses/gloves/shoes), PDA, headset, organs, more toys, bones, broken emags, busted circuitry, lighters, bottles, lifecrystal cases)
-The PDAs give a warning and a delay time if owned, and come with an additional confirmation popup if they also contain an ID.

-Also fixed a bug that would cause "partially-digested" PDAs to forget the existence their IDs and thus make them unrecoverable until the PDA is deleted. (introduced by the gradual gurgles update)
2018-11-11 13:47:05 +02:00
Spades
0f2a17b3bc Fixes error, also slightly alphabetizes a file
custom_boxes_vr.dm
2018-11-09 20:16:30 -05:00
Spades
129a289052 Updates permits, adds Ace's pistol
- Fixed some permit stuff.
- Removed expired permits and associated items.
- Added Ace's pistol plus a spare mag.
- Locked items to brig access, covering warden, HoS, and Captain, but
not roles like HoP. I think.
2018-11-09 20:06:01 -05:00
Unknown
97c5771625 8 Shots Phaser, 4 shots holdout
- Also halves power usage for stun options on both the martin and the holdout
2018-11-05 19:12:45 -05:00
Arokha Sieyes
d50e2d9deb Edit mapped in HoS armor
It was edited on the map to have pretty incredible armor values, better than SWAT armor, even. Things like this shouldn't be edited in the dmm files. Hard to have oversight on things like that.
Moved the armor values to the code and out of the map, and adjusted them to be more reasonable after discussing with other admins.
2018-11-04 22:51:32 -05:00
Unknown
b974aa763a Renames normal to lethal on phasers 2018-11-02 15:59:13 -04:00
Unknown
6d928db859 Sprite swap for low power/stun
Red = High Power, Blue = Low Power, Yellow = Stun
2018-11-02 12:54:51 -04:00
Unknown
f67de7bc84 Weapons Balance and Sprites
- AEG now has 10 lethal shots
- Phase weapons bonus damage to animals removed
- Phase weapons now do real damage
- Charge cost bug fixed with phaser
- Overhauled sprite for holdout phaser
- Added Phaser Carbine, right now just a reskinned phaser
- One phaser carbine added to the Pathfinder's locker
2018-11-02 12:31:22 -04:00
Keekenox
1c25ffe12a Switched off unit test 11 because the build had to go out now and there was no time to fix it properly.
Wingy bois
2018-10-27 16:07:06 -04:00
Spades
dbec51db41 Merge pull request #4433 from Verkister/infixfix
Fixes examine for mobs that relied on atom proc specific features.
2018-10-20 08:58:05 -04:00
Spades
c9a5499a70 Merge pull request #4426 from Heroman3003/awoo-refactor
Replaces awoo with wolfgirl
2018-10-20 08:56:14 -04:00
Verkister
81fa928d4c Fixes examine for mobs that relied on atom proc features.
-Mainly affected borgs and pAIs. Maybe others idk.
2018-10-20 14:47:39 +03:00
Heroman3003
1ea42e4558 Refactors Awoos into Wolfgirls 2018-10-20 12:35:32 +10:00
Aronai Sieyes
8c764d487d Merge pull request #4340 from Novacat/nova-pathfinder
Exploration Fixes for 09-27-2018 Sync
2018-10-16 12:27:52 -04:00
Aronai Sieyes
1ece0b15a8 Merge pull request #4299 from ArgobargSoup/master
Bug abdomens
2018-10-11 21:42:54 -04:00