Arokha Sieyes
fc249c5561
Remove unnecessary code, replace with area enter messages
2020-04-25 23:07:15 -04:00
Leshana
e36410de25
Address static power review suggestions.
2020-04-23 23:00:23 -04:00
Leshana
ba7da5b9b8
Add VV command for debugging area static power.
2020-04-23 19:04:34 -04:00
Leshana
763753648b
Implements "static" area machinery power usage
...
- Instead of using auto_use_power to re-tally up machinery's power usage every cycle, track the steady "static" load separately from the transient "oneoff" usage. Machines then only need to inform the area when they use oneoff power or *change* their steady usage.
- Remove auto_use_power and stop SSmachines from calling it.
- Add vars to track "static" usage for each of the three power channels to /area
- Rename the existing three vars to "oneoff" so its clear what they mean (and to catch people accidentally updating them directly)
- Update area power procs and APCs to use the new variables.
- Rename /area/proc/use_power() to use_power_oneoff() to make it clear what it is doing.
- Deprecate /obj/machinery/use_power() in favor of use_power_oneoff() but don't delete yet. Can transition gradually.
- Add logic to the update_power procs on machines to calculate the deltas and update static area power whenever their usage changes.
- Add logic to machines to update area power when they are created, destroyed, or move.
- Moved /obj/machinery procs related to area power usage into machinery_power.dm to make them easier to find.
- Added or updated comments in several places to explain what is going on and how to use it.
2020-04-23 19:04:34 -04:00
Leshana
865303e481
Removed area.uid var and /area/New()
...
- var/uid was used in only a handful of places. Because areas are singletons
it is safe to replace the uid with \ref, areas don't get deleted.
- And with that /area/New() is empty, we can remove it!
2020-04-12 18:05:09 -04:00
Leshana
262faa38e4
Replace global all_areas list with world.
...
It ends up having similar performance, so might as well not bother with all_areas.
2020-04-12 18:04:54 -04:00
Atermonera
5c03273ce8
Merge pull request #6884 from Neerti/event_system_fix
...
Rewrites the Rewritten Event System
2020-04-06 16:23:39 -04:00
Atermonera
ba2f4c76dc
QoL: Small Medical Things
2020-04-05 03:03:06 -04:00
Aronai Sieyes
c6a95000df
Most of area/New() to initialize
2020-03-19 15:51:05 -04:00
Aronai Sieyes
2c88a4df7f
Merge pull request #6845 from VOREStation/aro-sectors
...
Sector tweaks
2020-03-18 09:53:20 -04:00
Leshana
3e3241eeb2
Make area.gravitychange not require being passed a reference to... itself. ( #6838 )
2020-03-16 05:32:20 -04:00
Aronai Sieyes
1585388b19
Make away missions not worry about spawning as much
2020-03-14 13:51:00 -04:00
Aronai Sieyes
db35a6ec53
Tether map conversion to use landmark shuttles.
...
- Updated shuttle datums according to the guide.
- Removed the extra shuttle areas and replaced with shuttle landmarks.
- Updated some custom code.
2020-03-05 10:29:10 -05:00
Leshana
c837078105
Replaced "area" shuttles with "landmark" shuttles.
...
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.
- Shuttles no longer require a separate area for each location they jump to.
Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
This means that more than one shuttle could use the same docking port (not at the same time of course).
- Enhanced shuttle control computers to use nanoui if they didn't.
- Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
- Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
- Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests
This all required a bit of infrastructure improvements.
- ChangeArea proc, for changing the area of a turf.
- Fixed lighting overlays actually being able to be destroyed.
- Added a few utility macros and procs.
- Added "turf translation" procs which are like move_contents_to but more flexible.
2020-03-05 10:29:08 -05:00
Arokha Sieyes
47ccc655db
Deprecate the stream operator
2020-02-12 19:38:43 -05:00
Mewchild
7d0b236abf
Moves tether_midpoint area
2019-09-16 23:35:40 -05:00
Mewchild
a4f6613019
Remakes the entire tether midpoint
2019-09-16 22:27:22 -05:00
Spades
9882dc85f4
Merge pull request #5729 from TheFurryFeline/TFF_Tether_Areas_Spring_Cleaning
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Cleanup of Areas Placement
2019-08-30 07:42:20 -04:00
TheFurryFeline
73f9a0d2df
Please, Travis....
...
One additional attempt to get travis to cooperate...
2019-08-28 16:41:53 -04:00
TheFurryFeline
3ea538b217
Shush, Travis
...
More error fixing that don't show up in DM.
2019-08-28 15:36:47 -04:00
TheFurryFeline
11627e943f
Fix Rogueminer_vr
...
Errors popped up in Travis that didn't show on DM. Thank you... Fixing the screechuing, I hope.
2019-08-28 15:14:43 -04:00
TheFurryFeline
c068e984f7
Cleanup of Areas Placement
...
On the tin, moves all areas from Space Station 13 areas_vr.dm and puts it in tether_areas2.dm
2019-08-28 13:37:20 -04:00
Heroman
819d211b23
Fixes power not updating when shuttle moves
2019-08-28 18:21:52 +10:00
Heroman
03510c6d1b
Redesigns exploration, moves chapel and AI
2019-04-23 05:10:43 +10:00
Neerti
098f8851ad
Arrivals Power Fix
2019-04-13 17:34:31 -04:00
Heroman
148511e6b0
Fixes some issues with BSH
2019-04-08 16:34:36 +10:00
Heroman
7f53eb35c3
Provides proper shielding to areas meant to be shielded
2019-04-05 05:13:35 +10:00
Atermonera
131636b1d2
Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding
2019-03-26 13:21:08 -04:00
Heroman3003
9690843fd9
Cleanup of numerous issues and oversights.
2019-02-25 16:24:51 +10:00
Anewbe
eb54117edf
Merge pull request #5733 from Neerti/area_initialize_fix
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Fixes Area Initialization
2018-11-04 18:42:42 -05:00
Arokha Sieyes
b099ac6e4c
Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
...
# Conflicts:
# code/__defines/holomap.dm
# code/__defines/mobs.dm
# code/_helpers/icons.dm
# code/_helpers/unsorted.dm
# code/_onclick/hud/hud.dm
# code/_onclick/item_attack.dm
# code/controllers/Processes/supply.dm
# code/controllers/subsystems/planets.dm
# code/datums/supplypacks/munitions.dm
# code/datums/supplypacks/science.dm
# code/datums/supplypacks/security.dm
# code/datums/supplypacks/supply.dm
# code/game/area/Space Station 13 areas.dm
# code/game/atoms_movable.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/jukebox.dm
# code/game/machinery/recharger.dm
# code/game/machinery/vending.dm
# code/game/mecha/equipment/tools/medical_tools.dm
# code/game/mecha/equipment/weapons/weapons.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/megaphone.dm
# code/game/objects/items/poi_items.dm
# code/game/objects/items/weapons/implants/implantlanguage.dm
# code/game/objects/items/weapons/storage/firstaid.dm
# code/game/objects/items/weapons/tools/weldingtool.dm
# code/game/objects/structures/flora/trees.dm
# code/game/objects/structures/plasticflaps.dm
# code/game/supplyshuttle.dm
# code/game/turfs/simulated/wall_attacks.dm
# code/modules/admin/admin_verbs.dm
# code/modules/assembly/infrared.dm
# code/modules/client/client procs.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/client/preferences.dm
# code/modules/clothing/suits/miscellaneous.dm
# code/modules/holomap/holomap_datum.dm
# code/modules/holomap/station_holomap.dm
# code/modules/integrated_electronics/core/printer.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/death.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/robot.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob_movement.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/subtypes/standard.dm
# code/modules/planet/weather.dm
# code/modules/power/cable.dm
# code/modules/power/fusion/core/core_control.dm
# code/modules/power/fusion/fuel_assembly/fuel_control.dm
# code/modules/power/fusion/gyrotron/gyrotron_control.dm
# code/modules/projectiles/gun.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# config/names/first_name_skrell.txt
# config/names/last_name_skrell.txt
# icons/mob/head.dmi
# icons/mob/robots.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/obj/ammo.dmi
# icons/obj/gun.dmi
# icons/obj/mining.dmi
# icons/obj/projectiles.dmi
# icons/obj/rig_modules.dmi
# icons/obj/surgery.dmi
# icons/turf/walls.dmi
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-8.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
# maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
# maps/submaps/surface_submaps/mountains/deadspy.dmm
# maps/submaps/surface_submaps/mountains/mountains_areas.dm
# maps/submaps/surface_submaps/plains/Thiefc.dmm
# maps/~map_system/maps.dm
# vorestation.dme
2018-09-27 18:01:09 -04:00
Neerti
3de28fa6b2
Ambience Refactor ( #5476 )
...
* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg
* Apparently that file is still used, not worth the salt to remove it.
* Changelog
2018-08-06 11:12:17 -05:00
Anewbe
f5312bcedd
Refactors supply controller
2018-07-24 11:04:16 -04:00
atermonera
95398466de
refactors supply controller
2018-07-22 13:44:44 -07:00
Arokha Sieyes
6b42df0685
Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync-05-25-2018
...
# Conflicts:
# code/__defines/misc.dm
# code/controllers/master_controller.dm
# code/game/machinery/computer3/computers/card.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/stacks/medical.dm
# code/game/objects/structures/signs.dm
# code/modules/admin/admin_verbs.dm
# code/modules/client/client defines.dm
# code/modules/client/client procs.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/under/accessories/holster.dm
# code/modules/events/radiation_storm.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/species/station/prometheans.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
# code/modules/reagents/reagent_dispenser.dm
# config/example/config.txt
# html/changelogs/.all_changelog.yml
# interface/skin.dmf
# maps/southern_cross/southern_cross-1.dmm
# vorestation.dme
2018-05-25 13:23:47 -04:00
Neerti
be73b8c36a
for(var/bad_code in world)
...
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Arokha Sieyes
6c686e6a2f
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync-04252018
...
# Conflicts:
# README.md
# code/game/jobs/job/job.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/mob/living/carbon/human/examine.dm
# code/modules/mob/living/carbon/human/npcs.dm
# code/modules/mob/living/carbon/human/species/station/prometheans.dm
# html/changelogs/.all_changelog.yml
# maps/RandomZLevels/Academy.dmm
# maps/RandomZLevels/beach.dmm
# maps/RandomZLevels/blackmarketpackers.dmm
# maps/RandomZLevels/challenge.dmm
# maps/RandomZLevels/example.dmm
# maps/RandomZLevels/jungle.dmm
# maps/RandomZLevels/listeningpost.dmm
# maps/RandomZLevels/spacebattle.dmm
# maps/RandomZLevels/stationCollision.dmm
# maps/RandomZLevels/wildwest.dmm
# maps/RandomZLevels/zresearchlabs.dmm
# maps/northern_star/polaris-1.dmm
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-7.dmm
# maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm
# maps/submaps/surface_submaps/plains/Boathouse.dmm
# maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm
# maps/submaps/surface_submaps/wilderness/Boombase.dmm
# maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm
# maps/submaps/surface_submaps/wilderness/DecoupledEngine.dmm
# maps/submaps/surface_submaps/wilderness/Drugden.dmm
# maps/submaps/surface_submaps/wilderness/Rockybase.dmm
# maps/submaps/surface_submaps/wilderness/Shack1.dmm
# maps/virgo/virgo-6.dmm
# vorestation.dme
2018-04-25 17:23:33 -04:00
MarinaGryphon
9e57b11a87
Fixes various implant/admin verb typos ( #5177 )
...
* Removes 'independant'
* Update Space Station 13 areas.dm
* Fixes the AI law typo
* Fixes another typo.
Somewhat out of scope(?), but it's just a typo.
2018-04-17 23:05:12 -05:00
Leshana
e08cbef044
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-04-04
...
# Conflicts:
# code/modules/economy/lorenews.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
2018-04-06 15:40:06 -04:00
Woodratt
266b25232d
Map fixes and tweaks
...
- Flashers in brig cells now should work, extra floor flash in communal brig to deal with crims.
- Inproper access, SMES rooms.
- Trader start point being dark now fixed.
- Medical Vendor Plus has more advanced burn and trauma kits. Also splints.
- Cell 1 and 2 in the brig can now be accessed by detectives.
- Additional r-walls next to the engine room to help with rads.
- Floor decals in a couple areas.
- RD office now has its telescreen back.
2018-03-31 22:33:11 -07:00
Leshana
6756c5a483
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-30
...
# Conflicts:
# .travis.yml
# code/ATMOSPHERICS/components/unary/outlet_injector.dm
# code/__defines/_planes+layers.dm
# code/__defines/chemistry.dm
# code/__defines/mobs.dm
# code/_helpers/mobs.dm
# code/_onclick/hud/robot.dm
# code/game/area/areas.dm
# code/game/machinery/computer/supply.dm
# code/game/machinery/cryopod.dm
# code/game/machinery/doors/airlock.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/devices/communicator/messaging.dm
# code/game/sound.dm
# code/game/supplyshuttle.dm
# code/game/turfs/flooring/flooring_decals.dm
# code/modules/admin/admin.dm
# code/modules/client/preference_setup/occupation/occupation.dm
# code/modules/events/event_container.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/language/language.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_powers.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/species_shapeshift.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_powers.dm
# code/modules/mob/living/say.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob_helpers.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_icon.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
# code/modules/reagents/reagent_containers/syringes.dm
# code/modules/shuttles/shuttle.dm
# html/changelogs/.all_changelog.yml
# maps/RandomZLevels/wildwest.dm
# maps/southern_cross/items/clothing/sc_head.dm
# maps/southern_cross/southern_cross-1.dmm
# vorestation.dme
2018-03-31 09:20:59 -04:00
Aronai Sieyes
7d3aec96fd
Arranges lots of things into planes ( #5072 )
...
* Rearranges a billion things into planes
* Make cryotubes fancy
* Update Travis
* Fix hiding logic
2018-03-28 12:59:12 -07:00
Anewbe
d36e67d90d
Merge pull request #5064 from VOREStation/vs-port-3142
...
[PORT] Improved playsound and drop_location() from /tg
2018-03-17 15:01:07 -05:00
Leshana
a0de41f24f
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
...
# Conflicts:
# README.md
# code/__defines/mobs.dm
# code/__defines/subsystems.dm
# code/_helpers/global_lists.dm
# code/controllers/subsystems/garbage.dm
# code/controllers/subsystems/overlays.dm
# code/datums/datacore.dm
# code/datums/supplypacks/munitions.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/weapons/id cards/station_ids.dm
# code/game/objects/random/random.dm
# code/game/turfs/simulated/floor.dm
# code/game/turfs/simulated/floor_icon.dm
# code/modules/awaymissions/gateway.dm
# code/modules/client/preferences.dm
# code/modules/ext_scripts/python.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/new_player.dm
# code/modules/mob/new_player/preferences_setup.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/robolimbs.dm
# code/modules/reagents/reagent_containers/glass.dm
# code/modules/reagents/reagent_containers/syringes.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-4.dmm
# maps/southern_cross/southern_cross-6.dmm
# vorestation.dme
2018-03-15 22:41:14 -04:00
Arokha Sieyes
6158cd1d26
POLARIS: Use drop_location() for things
2018-03-13 19:23:46 -04:00
Arokha Sieyes
24ccae5a24
POLARIS: Call procs on areas when shuttles arrive/depart
2018-03-13 19:23:45 -04:00
Arokha Sieyes
4686f6fcc4
POLARIS: Port's /tg/'s current sound.dm, plus pref
...
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
2018-03-13 17:46:40 -04:00
Serithi
bb66e03f18
I heckin' did a music. As far as i can tell i implemented it properly, testing it out has been finicky as all hell. I figure if i did a goof, the Reddit method of giving the wrong answer first so someone replies with the correct one will work.
2018-03-12 02:46:32 -07:00
Arokha Sieyes
4538a6859f
POLARIS: Use drop_location() for things
2018-03-08 13:03:09 -05:00
Arokha Sieyes
f87fcd37f1
POLARIS: Port's /tg/'s current sound.dm, plus pref
...
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
2018-02-27 13:29:39 -05:00