Commit Graph

287 Commits

Author SHA1 Message Date
Aronai Sieyes
7a3b4fe041 Tweak bluespace backpack radio 2020-04-25 18:40:32 -04:00
ShadowLarkens
1d655268a4 Fixed merge conflicts and errors, everything seems to work 2020-04-23 18:25:25 -07:00
ShadowLarkens
139d5cd3c3 Saycode Overhaul -- Multilingualism 2020-04-20 04:12:53 -04:00
Aronai Sieyes
4cfd14849d VS: Replace 'subspace backpack' with bluespace radio 2020-04-11 12:03:10 -04:00
Aronai Sieyes
e2d2964546 Refactor telecomms to send messages to logically adjacent zlevels 2020-04-11 12:03:10 -04:00
Cerebulon
80f7f3afb2 Adds more machine button sounds (#6802)
* Adds more machine button sounds

* chang
2020-03-11 20:32:06 -04:00
Novacat
f7e3d95286 Merge pull request #6640 from VOREStation/aro-headsets
New cent/NT headset sprites
2020-03-01 10:53:37 -05:00
Aronai Sieyes
7206d8e7f4 New cent/NT headset sprites
Old ones green?
2020-02-21 11:46:36 -05:00
Arokha Sieyes
1d9e5be122 Replace \image macro with bicon() 2020-02-19 19:55:01 -05:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Novacat
7b815bd594 Update radio.dm 2020-01-21 01:23:57 -05:00
Atermonera
9b93339969 Moar descriptions for things 2020-01-20 22:50:39 -05:00
Atermonera
3b7a737c08 Change various global species lists to GLOB versions, adds 2 more event subspecies. 2019-12-16 00:52:29 -05:00
Verkister
cee26ffa2e Some more simplemob QoL and fixes.
-Fixes mob radio headset. Now actually hearable and able to be properly put into the mob.
-Makes a bunch of voremobs start with darksight enabled.
-Makes at least the mountable mobs remove the redundant movement cooldown on player control presence.
-Makes some formerly mountable mobs mountable again. (deathclaw, dragon, hippo, horse, panther, rat)
-Snips some redundant the's out of the petting resposes. (No more player pets the the mob)
2019-12-01 12:51:18 +02:00
Unknown
200cb2f5af Enables all channels by default 2019-11-28 14:31:15 -05:00
Anewbe
e7c7da7db1 Merge pull request #6536 from Nalarac/Capset
Captain and HoP Headsets Fully Enabled by Default
2019-11-28 14:15:11 -05:00
Verkister
ec71920801 More stuff.
-Gives the mob radio a much easier way of implementation. (Just take the item and boop the mob with it to do the entire setup. Booping a radio enabled mob with another will eject the mob's current radio without replacing it so you'll need to boop the emptied mob again to apply the new radio)
-Adds some additional stability to the borg sleeper clean cycle.
-Fixes unequipped sleeperbellies never ceasing to process and update, which had been causing runtime spam and such when undeploying an occupied sleeperbelly.
-Tweaks the gurgle gainz received from digested body parts.
-Earlyports a fix for unconscious borgs never dying.
2019-10-31 15:39:51 +02:00
Verkister
e28722b64d A bunch of little fixes and event features.
-Adds simplemob radio. A "headset" that can be used and listened on by simplemobs. Adminspawn the item, shove it into your mob's contents, and link a reference to the item into the mob's mob_radio var. Additional keys can be added same way as regular headsets before "implanting" into the mob.
-Adds leap/pounce verb for simplemobs. Essentially a copy of how the dogborg pounce works.
-Couple fixes to borg/animal pounces. (makes the pounce "animation" reset to default_y instead of hardcoded crap. Also disables spin on simplemobs when pouncing. Unfun maybe, but that var can always be toggled ingame to get the sick ninja moves)
-Adds adminbus switch to enable abuse mode on trasheater. (only skips the whitelist, blacklist still applies)
-Fixes a bunch of icon updates on the vorecode. Humanmobs no longer get forced canary runtiming mob icon updates, and the existing mob icon updates are no longer simplemob exclusive (and thus broken for pAIs and such)
-Earlyports a fix for mobs wandering off when grabbed.
-Earlyports a fix for adding verbs to mobs via varedit. (Was utterly broken for anything that wasn't STRICTLY a root type of human, robot, or AI. Also now works for simplemobs as well.)
2019-10-31 14:27:18 +02:00
Novacat
0edea26637 Update radio.dm 2019-10-23 19:39:30 -04:00
Atermonera
02a8c8f8cf Cleans up radio code 2019-10-23 19:19:12 -04:00
Unknown
c6ab9affc7 Fixes broken announcements
Master branch issue.
2019-10-21 23:41:33 -04:00
Novacat
173fd85764 Merge pull request #6086 from Verkister/werespecies
Adds werebeast event species
2019-10-21 21:02:53 -04:00
Unknown
7dd592aa05 Uplink additions
Adds a few tools and medicines to uplinks. Also includes some polaris-side radio tweaks since I forgot I had it on this branch.
2019-10-21 18:57:44 -04:00
Verkister
47d56f13d1 Adds werebeast event species
-Adds new customizable carbonspecies for werebeast shenanigans.
-Stats-wise somewhat faster, tougher, and hungrier compared to base humans. Also darksight.
-Added whatever the code needed to make it possible to have taller carbonspecies.
-As a side effect, the forementioned also makes it possible to do long necked species and more.
-The werebeast can use the tail, hair, ear, and markings customization. This will be messy on tails that rely heavily on human silhouette. The hair and ear customization is fully functional using unedited human assets with a coded offset.
-The hair/ears offset is a modifiable var for the species specific head organ subtype, and can be used by other species that use custom headtypes.
-The werebeast has a set of markings as well, restricted to the species. face, belly, socks, and nose.

Currently the werebeast ready clothing is limited to:
-Back: basic backpack, basic satchel, leather satchel, basic courier bag, and basic duffle.
-Belt: toolbelt and security belt.
-Eyes: most sunglasses and sunglass huds, welding goggles, regular and 3d glasses, plain, meson, and science goggles.
-Feet: black and brown basic shoes, galoshes, jackboots, and toeless jackboots.
-Hands: latex/white, nitrile, yellow/insulated, black, and fingerless gloves.
-Head: the entire selection of vanilla headgear.
-Suit: labcoat, regular and white hazard vest, and 4 flavors of varsity jackets.
-Uniform: white pants, white shorts, white, orange, yellow, black, grey, robo, engie, and janitor jumpsuits, swept and nurse skirt.
Everything else will likely not show up at all, but more can be added whenever needed.
2019-10-20 18:45:29 +03:00
Unknown
39e9d1472e Adds Centcomm flag to CC Headsets 2019-10-01 21:29:19 -04:00
Unknown
3be682a30d Gives CC Access to Explorer comms 2019-10-01 20:58:05 -04:00
Unknown
8392aa5202 Subspace Radio slot bugfixes
- Subspace Radio now can be slotted in hardsuit suit slots.
- Subspace Radio now works if slotted in a suit slot.
2019-09-22 09:05:21 -04:00
Unknown
52c1d3a491 Minor Fixes
- Fixes problems with Alraune Breathing
- Cleans up Subspace Radio code
2019-06-26 22:38:54 -04:00
Novacat
9770d675c2 Update radio.dm 2019-04-29 00:10:51 -04:00
Neerti
0d76e09b7c Shortwave and Relay Tweaks 2019-04-29 00:02:13 -04:00
Heroman3003
e3e715454b Makes placeholder entries for lore writing 2019-04-23 11:13:42 +10:00
Novacat
c1d44a008a Merge pull request #4966 from Novacat/nova-survival
Rosettes, radiopack sprites
2019-04-10 19:46:09 -04:00
Novacat
466516b066 Revert "Un-kevinzes nanoui and chemistry subsystems back into processes for greater good" 2019-04-08 15:24:27 -04:00
Unknown
5e9ac3f00d Rosettes, radiopack sprites
- Adds Rosettes and Colorable Rosettes
- Adds on mob sprite for the subspace radio
2019-04-08 14:07:24 -04:00
Heroman
b11015107c REVERT of nanoui/chemistry becoming subsystems (temp) 2019-04-05 13:30:32 +10:00
Novacat
26660c5f70 Merge pull request #4832 from VOREStation/upstream-merge-5985
[MIRROR] Subspace Jammer now blocks signalers, suit sensors, lasts longer
2019-03-28 21:59:48 -04:00
Novacat
e47a99824c Update jammer.dm 2019-03-28 21:46:37 -04:00
Neerti
30b967e28a Items are now assumed to be conductive, rather than the opposite 2019-03-28 21:45:38 -04:00
Novacat
956809d681 Merge branch 'master' into upstream-merge-5985 2019-03-28 21:32:18 -04:00
kevinz000
6415e4193f [READY]Makes a bunch of processes subsystems instead 2019-03-27 16:03:51 -04:00
Neerti
86174593bf Replaces GoonPS scheduled_tasks and obj processing with SMC processing subsystems and timer 2019-03-26 23:58:26 -04:00
Atermonera
131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Neerti
627cdecf66 Subspace Jammer now blocks signalers, suit sensors, lasts longer 2019-03-04 22:58:41 -05:00
Unknown
05b876aa3a Adds an Admin Subspace Jammer for events
I plan on doing a stationary version down the road but that will require a lot more work.
2018-12-31 09:13:39 -05:00
Unknown
797b9fa6e7 More Access Fixes 2018-11-24 15:10:29 -05:00
Unknown
3969e2ab09 Tightens up radio access a bit 2018-11-18 15:16:26 -05:00
Unknown
6018fe8d23 Travis plz 2018-10-30 13:47:32 -04:00
Unknown
9d382a8df5 Minor changes 2018-10-30 11:33:12 -04:00
Unknown
fd8d32896e Remove Srcs (Thanks Aro) 2018-10-30 11:28:55 -04:00
Unknown
ee756cfb29 Default Internal Channels Update 2018-10-30 10:31:24 -04:00