Fixed a bug where a micro player could pick themselves up out of storage items if they used alt+click to open it. This would free them, but create an invisible, empty holder item in their hands which could then be placed in storages.
Added the ability for micros (size 25%) and observer mice (size 100% or lower) to drag their sprite over storage items in order to climb inside. Same as if a player were to pick them up and store them.
Fixes zaddat survival lunchbox adding extra glucose hypos on all survival lunchboxes, or more specifically just overriding the loadout survival lunchbox.
adds what is effectively a rebalanced sword.
instead of being in sword family it's in two handed, and allows some tricks.
Like most two handed weapons it gains a damage boost if wield. At 0.3 sharpness it will be as powerful as machete of similar material. Minus the cleave effect. If held with something in your other hand it does 0.1 sharpness, a third of the machete.
Also the parry ability ONLY works if wielded. So you can't use it with a shield or a second parry item. You can't even parry if you have a gun or pen in the other hand.
so pros
can parry
cons
needs an empty hand to parry
if used one handed is 1/3 as powerful as stock gear
starts out as steel and needs mats to upgrade
a primitive shield, perfect for the next knights at castle mystic event.
it's much less cool, there's no metal ones. but it's literally the only low tech shield in our code right.
No really all other shields are made of plastic like the riot shield, or energy like halo jackles.
anyway it has 10 lower block chance than the explo shield and 20 less than riot. It's planks off wood and a bucket tied together
Capture crystals 'Command' function now allows the standard maximum text input (4096) (and warns you, and reflects your message back at you if you go over that limit)
You can now destroy the crystal to release whatever is inside of it.
You can now relinquish ownership ownership (without releasing the mob)
You can now toggle ghost join on and off on AI controlled mobs who have been caught by the capture crystal, rather than it being automatically on. (Once a ghost joins, it cannot be turned on again, of course)
And generally cleans up some of the interactions.