-Halved pounce chance and reduced mauling damage scaling by 5.
-Slightly reduced chatspam chance.
-Buffed the pounce chance for the extra special double corrupt prettybois though. Also gave their punts more flavor.
-Adjusts the metabolism traits some more to get them in line with some sort of numerical logic with better documentation.
-Slow metabolism is now -20% of default on every field.
-Fast metabolism now gives +20% processing rate and hunger/WG are both scaled to Teshari level (4x default)
-Apex metabolism stats now scaled to double the fast metabolism (+40%, 8x, still lower than pre-nerf). Also returns consistency with apex hunger/WG ratio that got bloopered in the lazy nerf. (gains left way too fast compared to hunger nerf. Gael just gained almost 5 pounds within overeat duration of like 10~15min lmao)
* Teshari stuff
-Adds a head to belly colouration for Teshari body marking
-Adds a smaller feathered alternative body marking
-Adds a Teshari mohawk hairstyle
-Adds a second option for Teshari tai (colorable)
-Adds a snowflake tail for Schae Shooki
-Adds an option to have ears on a teshari
* Changed names
* Moved sprite to correct .dmi
* Moved tashari_fluffymohawk to it's correct location
* Removed old tag
* Name edits, fluff item removed until approved correctly
I wasn't aware of SCA's for tails, I'll have it go trough the process normally.
* Minor name edit
* Modified body_parts to correctly reflect sprite
* Namefix
* Modified sprites and code that called upon them
* More spritefixes, reworked colouring
* More minor tailtweaking
* More fixes, underfluff is now working, but still needs the sprite adjusted to fit properly
* Small feathers are showing up, but more sprite issues to fix
* Modified Mohawk to show up on the character, sprites still aren't being loaded correctly. And I don't understand why it's happening
* Fixed markings, mohawk more ear styles based of the original
* Minor edit to heel fluff
Fixes a blob transform check. Also they get a smidge of darksight (the minor trait). I'm sure they have expensive sensors, but giving them the taj darksight seems meh.
Add the '_s' suffix to the icon state in the tail hair stage of tail icon generation.
This fixes an issue where Teshari tail hair wasn't rendering.
Also amends the colouration (was necessary for this to work for us) since VOREStation uses multiplicative blending
-Adds numbing item friendly gurglemode.
-Adds item friendly strip digestion. (still soggy though)
-Adds strip absorption. (absorb naked victim, leave their stuff in gut)
-Makes absorption mute the drained absorbee's hunger noises if enabled.
-Makes draining and absorption speeds scale with gurgledamage settings.
-Also makes them affect borg charges.
-Disables item friendly gurgles completely ruining IDs, the likely most important item the prey wants spared when suggesting the mode. (still messy though)
-Makes borg sleeperbelly sounds use the new pref-respecting noise system.
-Adds a finisher gurgle and ding sound to finished self-clean cycle.