Commit Graph

126 Commits

Author SHA1 Message Date
Heroman3003
7ef71b6755 Update phazon.dm 2023-02-05 07:04:19 +10:00
Spookerton
68022d927c Removes unused mecha damage absorbtion list. 2023-02-04 15:33:13 -05:00
Novacat
1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
MistakeNot4892
3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
MarinaGryphon
577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Aronai Sieyes
4c12504e3b Replace list inputs with tgui_input_list 2021-06-26 10:39:56 -04:00
Aronai Sieyes
0da0c54388 Convert almost all alert() to tgui_alert() 2021-06-25 17:03:35 -04:00
Aronai Sieyes
70bff20384 Normalize alert() calls 2021-06-25 14:27:14 -04:00
MarinaGryphon
c05a5c8f5e Removes Global Iterators 2021-06-18 14:07:16 -04:00
Unknown
720c5749e6 Mecha Balance and Fighter Fixes
Earlyport of https://github.com/PolarisSS13/Polaris/pull/8081
2021-05-12 12:44:15 -04:00
Unknown
d2e4c326fb Fixes fighters being so slow 2021-03-10 19:46:54 -05:00
MistakeNot4892
3e804dc799 Sideports a couple of init unit tests from Neb. 2021-02-27 13:05:16 -05:00
Mechoid
31b779b6fa Mech Appearance Update 2021-01-24 14:20:36 -05:00
Verkister
0639ec6ac6 Merge branch 'master' into spaceweirdness 2020-10-31 21:21:46 +02:00
Atermonera
03f7a2ad58 Merge pull request #7630 from Mechoid/ExoEncumberence
Exo Encumberence
2020-09-24 01:57:48 -04:00
Cyantime
991f2dd0c5 Another, lattice shut up 2020-09-02 04:59:24 -04:00
Mechoid
c20bab52d4 Exosuit Modular Internals, The Squeakening 2020-08-05 19:22:23 -04:00
Novacat
23967ce999 Merge pull request #8379 from VOREStation/upstream-merge-7324
[MIRROR] Add a random mech spawner (Not mapped in yet)
2020-07-09 23:33:24 -04:00
Kates
2d2e2e41db Add Mechs damage & penetration thresholds along with other improvements. (#7316)
* Indent some comments for ease of read

* Edit the armor values to be more readable, also add radiactive and bio checks.

* Add damage threshold and penetration thresholds.
If you do not enough damage, it will simply bounce off consistently. Something that does 1 damage to a person would be so ridiculously nothing to a mech that it shouldn't achieve anything.
- If you throw a pebble at a mech, it will probably do nothing unless decently good as a weapon.
Additionally, your armor reduces the effectiveness of most attacks without a minimum of armor piercing.
- A flat hit with an hammer might be damaging to a squishy human, but it would probably not be all that effective against armored outerskin. The damage will be reduced to 2/3 or x0.66 to remark on this.

* Add a couple example values to the ripley and durand.

* Move the value by which failed penetrations damage is reduced to. God this is a mouthful to say out loud.

* Change the damage message from 'no denting' to 'bounces off'

* Fix an indentation error

* Small variable tweak.
2020-07-09 19:37:28 -04:00
Kates
e4389f170c Add a random mech spawner (Not mapped in yet) 2020-07-09 18:13:36 -04:00
Kates
e62938bc61 Add clickable action buttons from /TG/, rework a lot of backend and other improvements. 2020-07-03 18:29:29 -04:00
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Aronai Sieyes
fabbdd8c8d Update ships, add ATTRIBUTIONS.md 2020-05-04 14:27:46 -04:00
Atermonera
d14e64f0ce Merge pull request #7031 from atlantiscze/2020_04_22_JanusFix
Fixes Phazon and Janus being unable to phase
2020-04-25 15:56:48 -04:00
ShadowLarkens
139d5cd3c3 Saycode Overhaul -- Multilingualism 2020-04-20 04:12:53 -04:00
Aronai Sieyes
77c7e680eb Remove fighter shield and make it magic 2020-04-17 20:01:44 -04:00
Aronai Sieyes
01d6b87d69 Allow fighters to traverse overmap ships predictably 2020-04-14 15:56:40 -04:00
Atermonera
f8005fda4b Merge pull request #6941 from spookydonut/parsefixes
Fix some parse errors
2020-04-05 02:33:28 -04:00
Aronai Sieyes
53e8fbff40 Missed a color check in colorable gunpods 2020-03-24 16:34:55 -04:00
Aronai Sieyes
949b2db85b Rename fighter files 2020-03-24 14:26:46 -04:00
Aronai Sieyes
0efdb264fd VS Fighter framework with 5 fighters 2020-03-23 21:34:32 -04:00
Leshana
73c4809d26 Add proc set_viewsize() to allow hooking actions when client.view is changed.
- Proc is on mob to simplify the standard use case; maybe someday actually save it there too if desired.
2020-03-15 17:59:17 -04:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Anewbe
52ea82ae2c Merge pull request #6506 from Heroman3003/mech-runtime-roundstart-fix
Switches equipped mechs to use initialize instead of new
2019-10-30 21:00:21 -04:00
Atermonera
89aad128cf Blind port of Bay Radiation Subsystem 2019-10-06 03:30:36 -04:00
Andrew
e4deaa6478 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 17:00:24 -04:00
Atermonera
9325f590ca Mining Expansion, the Diggening. 2019-07-13 03:48:38 -04:00
mistyLuminescence
e50b9d0cc0 Serenity (#6208)
* Serenity

* travis

* adminspawn

* I greatly appreciate all detailed and informative feedback provided. Per request, the Serenity is currently adminspawn-only; a new PR will be made in two weeks to add it to Robotics and resolve any issues encountered during the testing period.

* Comments out circuit for two-week testing period
2019-06-21 00:14:05 -04:00
Atermonera
b7e9934206 Precursotech Janus 2019-04-18 00:33:20 -04:00
Neerti
f8c9664178 Explorer Update - Cataloguers 2019-03-30 16:19:24 -04:00
Spades
eb0e2ec1f5 Guns sounds refactor and improvements 2019-03-27 10:42:18 -04:00
Atermonera
5a6ae50b14 Merge pull request #5643 from lbnesquik/Kates-Mech-Tweaks
Mech noises update.
2018-12-01 00:36:05 -05:00
Mechoid
509addffdf Adds a whole bunch of Exosuit weapons and other miscellaneous parts. 2018-08-23 20:14:56 -07:00
Mechoid
6f909ce590 Mech Mini 'Revamp'. Will need playtesting. (#5480)
* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.
2018-08-21 15:08:58 -05:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Belsima
085f88cdc9 GORILLA - The Revival (#4957)
* GORILLA

* is this absolute

* less indentation

* Minor balance adjustments

* Mech update
2018-02-28 22:33:56 -06:00
killer653
3cd3054811 Fixes filter being used, which prevented compiling 2017-10-15 19:01:55 -04:00
Mechoid
77f0e7514c Combat exosuits can now actually punch through walls and girders again, based on their 'force'. Fixes some to_chat's. 2017-09-29 22:10:48 -07:00
Mechoid
b4a323ec38 Fixes Brain-Mechs, and a tangentially related MMI runtime. 2017-09-29 20:29:30 -07:00
Zuhayr
f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30