Commit Graph

586 Commits

Author SHA1 Message Date
Arokha Sieyes
805b473976 Polaris Sync Merge
Fixed Polaris merge conflicts
* Space controller merge conflict
2017-03-18 00:58:12 -04:00
Neerti
d4b6fc9f32 Merge pull request #3052 from Anewbe/emp_things
Reworks empulse and emp_act
2017-03-14 21:39:01 -04:00
Arokha Sieyes
6e8667e948 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-newpolsync
# Conflicts:
#	code/game/objects/items/weapons/tanks/tank_types.dm
#	code/modules/events/canister_leak.dm
#	code/modules/gamemaster/actions/canister_leak.dm
2017-03-13 01:29:01 -04:00
Anewbe
e526a4cdc7 Merge pull request #3062 from Anewbe/skull_head
Adds Morpheus skull head
2017-03-12 20:05:23 -05:00
Anewbe
6a26b48469 Merge pull request #3067 from VOREStation/batt
Give internal cell its own icon
2017-03-11 21:27:20 -06:00
Arokha Sieyes
9373c0d00d Give internal cell it's own icon
Was a little weird to reuse the supercell... there are already WAY TOO MANY "not an actual powercell" powercells. So this one is just repainted blue and joins all the other prosthetic organs in surgery.dmi. The icon line can just be removed because the parent points to this file.
2017-03-09 16:30:57 -05:00
Anewbe
50b508f2d6 Adds Morpheus skull head 2017-03-07 22:34:42 -06:00
Anewbe
19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00
Arokha Sieyes
755bc0d7d1 Adds Serdy's Robobutt
Also adds a general cyberlimb whitelisting system since that's apparently needed now.

App: http://forum.vore-station.net/viewtopic.php?f=45&t=875
2017-03-04 17:25:17 -05:00
Arokha Sieyes
9c27dede54 Fix color_mult species.
THIS IS WHY WE ADD COMMENTS TO AREAS WE EDIT.
2017-03-03 20:34:08 -05:00
Arokha Sieyes
1ad97486d2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-030217sync
# Conflicts:
#	code/modules/organs/organ_icon.dm
2017-03-03 19:39:56 -05:00
Anewbe
81549fc965 Revert "BlockHeadHair doesn't make players bald." 2017-03-03 17:19:07 -06:00
Arokha Sieyes
8749e2bc02 Fix custom ear sprite code 2017-03-02 22:50:59 -05:00
Arokha Sieyes
387f429e5e Merge large polaris changes 2017-03-02 22:44:17 -05:00
Anewbe
a0198fb947 Merge pull request #3022 from VOREStation/infections
Infection code improvement
2017-03-02 19:54:26 -06:00
Anewbe
a45ef074bd Merge pull request #3029 from VOREStation/blood
Make blood loss/heart removal make sense
2017-03-02 17:03:44 -06:00
Arokha Sieyes
e1da67d37f Make blood loss/heart removal make sense
Right now it gives you 300 toxin damage "to be sure" you die. That's a little odd. Especially on health scanners after someone has bled to death. And you can't do heart transplants. We can do heart transplants now in 2017. 3500 per year. Pretty sure they won't forget how by 2561 or whatever.

This makes having no heart or too little blood do 75 oxyloss per tick. Enough to kill you eight seconds if you have no special care. It becomes 15 per tick with dexP which is fast enough to kill you "pretty fastly" and slow enough you can swap out a heart in surgery.

With dexP+dex+tric it becomes a meager 10ish per tick, but an inevitable 10 per tick as they are literally now full of every oxyloss removing drug in the game. So you can survive a couple of minutes, max, with not enough blood. You're still paralyzed and eye_blurry for most of it. You should probably be in surgery.
2017-03-01 15:59:11 -05:00
Arokha Sieyes
2c493405bd More tweaks
Fix necrotic limb surgery
Make fever not so powerful that it resists cryotubes
All necrotic limbs produce toxins unless OD on spaceacillin, regardless of infection
Fix dropper use during surgery
Fix 'gap' in printable adv scanner infection reports
Fix nanoui template for adv scanner
Add examine text to gangrene and highly infected external limbs
Add flags to the MMI holder organs to make them robotic, and thus not infectable if they are > squishy MMI (posibrain, digital)
2017-02-28 01:13:29 -05:00
Arokha Sieyes
9ef7496545 Infection code improvement WIP 2017-02-27 16:35:56 -05:00
nachomeep
9d3aba5832 Fixes blockheadhair tag. 2017-02-25 09:49:24 -05:00
killer653
3f1e5c80f2 Polaris sync 2017-02-01 15:08:45 -05:00
Anewbe
3be442e766 Merge pull request #2947 from Anewbe/surgery_things
Surgical tools will no longer cause damage on help intent
2017-01-21 22:38:25 -05:00
Anewbe
ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Anewbe
d3607df788 Prosthetic organs have sprites and take emp damage properly 2017-01-21 16:04:43 -06:00
Anewbe
86077f6c1a Broken bones work differently 2017-01-19 15:32:58 -06:00
killer653
832418c7c9 Polaris sync 2017-01-15 18:12:15 -05:00
Spades
c9579a3247 Revert "Fix: Promethean coloration error" 2017-01-09 20:42:41 -05:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
OrbisAnima
ff73133b3a Fix: Promethean coloration error
Fixes #801, I tested and everything seemed to work, but given the nature
of organ_icon, I suggest someone else checks it too.
2017-01-06 15:48:54 -03:00
Anewbe
a9c1d34518 Limbs and heads now have a force and throwforce value 2016-12-17 17:33:21 -06:00
killer653
0c73b9da2e Polaris December Sync 2016-12-10 09:51:11 -05:00
MagmaRam
e93095bbda Merge pull request #2722 from Anewbe/liver_damage
Makes tox damage more dangerous
2016-11-21 12:35:51 -06:00
Anewbe
d85d89015e Ups the threshold to 50 2016-11-19 13:37:26 -06:00
Anewbe
89b8a66a44 Merge pull request #2749 from Yoshax/braindeath
Being unable to breathe and having oxyloss now causes brain damage that scales with your oxyloss
2016-11-16 17:16:33 -06:00
Yoshax
4885482d2b Moves the brain into the same place as the other organ files 2016-11-15 21:55:01 +00:00
Anewbe
189a9a4329 Brand disks now come in their own crates, prices increased 2016-11-13 16:03:03 -06:00
Anewbe
6df4ebe1c7 Makes tox damage more dangerous 2016-11-11 00:24:16 -06:00
Arokha Sieyes
bc2a51c64f FBP/Synth wound sprite updater
It returned before it got to the bottom with robotic limb repair, which would leave the wound sprites on them unless an admin forced an icon update on them. So now we update them just like we do for organics a few lines below when wound levels change.
2016-11-04 14:24:42 -04:00
Arokha Sieyes
1be4d0a019 FBP/Synth wound sprite updater
It returned before it got to the bottom with robotic limb repair, which would leave the wound sprites on them unless an admin forced an icon update on them. So now we update them just like we do for organics a few lines below when wound levels change.
2016-11-04 14:24:15 -04:00
Arokha Sieyes
5de7a29ca4 Tweaks to restore a few VS things 2016-10-21 01:00:59 -04:00
Arokha Sieyes
92833e335c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
COMMENT FROM ARO: I have no idea why these files conflicted. I took the versions at their most recent commit for almost all of them (except the ones with actual merge conflict issues). Almost all the files were identical, including whitespace. Hopefully 'using theirs' will resolve this.

# Conflicts:
#	code/datums/uplink/ammunition.dm
#	code/game/gamemodes/technomancer/spells/aura/fire_aura.dm
#	code/game/gamemodes/technomancer/spells/aura/frost_aura.dm
#	code/game/gamemodes/technomancer/spells/insert/mend_burns.dm
#	code/game/gamemodes/technomancer/spells/insert/mend_metal.dm
#	code/game/gamemodes/technomancer/spells/insert/mend_organs.dm
#	code/game/gamemodes/technomancer/spells/insert/mend_wires.dm
#	code/game/gamemodes/technomancer/spells/projectile/chain_lightning.dm
#	code/game/gamemodes/technomancer/spells/projectile/overload.dm
#	code/game/gamemodes/technomancer/spells/projectile/projectile.dm
#	code/game/jobs/job/captain.dm
#	code/game/jobs/job/science.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/objects/items/devices/flashlight.dm
#	code/game/objects/items/weapons/power_cells.dm
#	code/game/objects/items/weapons/stunbaton.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/client/preference_setup/loadout/loadout_shoes.dm
#	code/modules/client/preference_setup/loadout/loadout_uniform.dm
#	code/modules/client/preference_setup/loadout/loadout_xeno.dm
#	code/modules/clothing/spacesuits/void/station.dm
#	code/modules/integrated_electronics/assemblies.dm
#	code/modules/integrated_electronics/input_output.dm
#	code/modules/integrated_electronics/tools.dm
#	code/modules/mob/living/carbon/carbon_defense.dm
#	code/modules/mob/living/carbon/human/examine.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/organs/blood.dm
#	code/modules/paperwork/faxmachine.dm
#	code/modules/projectiles/dnalocking.dm
#	code/modules/projectiles/effects.dm
#	code/modules/projectiles/guns/energy.dm
#	code/modules/projectiles/guns/energy/laser.dm
#	code/modules/projectiles/guns/energy/nuclear.dm
#	code/modules/projectiles/projectile/bullets.dm
#	code/modules/research/designs.dm
#	html/changelogs/.all_changelog.yml
#	html/changelogs/Anewbe - Beret.yml
#	html/changelogs/Anewbe - Tape Roll.yml
#	html/changelogs/MagmaRam-PR-2631.yml
#	html/changelogs/Redstryker - EMTVoidsuits.yml
#	icons/mob/head.dmi
#	icons/mob/items/lefthand_hats.dmi
#	icons/mob/items/lefthand_suits.dmi
#	icons/mob/items/righthand_hats.dmi
#	icons/mob/items/righthand_suits.dmi
#	icons/mob/species/seromi/head.dmi
#	icons/mob/species/seromi/suit.dmi
#	icons/mob/species/skrell/helmet.dmi
#	icons/mob/species/skrell/suit.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/mob/species/tajaran/suit.dmi
#	icons/mob/species/unathi/helmet.dmi
#	icons/mob/species/unathi/suit.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/hats.dmi
#	icons/obj/clothing/species/seromi/hats.dmi
#	icons/obj/clothing/species/seromi/suits.dmi
#	icons/obj/clothing/species/skrell/hats.dmi
#	icons/obj/clothing/species/skrell/suits.dmi
#	icons/obj/clothing/species/tajaran/hats.dmi
#	icons/obj/clothing/species/tajaran/suits.dmi
#	icons/obj/clothing/species/unathi/hats.dmi
#	icons/obj/clothing/species/unathi/suits.dmi
#	icons/obj/clothing/suits.dmi
#	icons/obj/power.dmi
#	maps/RandomZLevels/stationCollision.dm
#	maps/polaris-1.dmm
#	maps/polaris-2.dmm
2016-10-20 21:24:07 -04:00
MagmaRam
e066506ccb Blunt weapons can no longer cause cuts.
This is a necessary change for the intended effect of this bloodloss
system.
2016-10-16 15:53:04 -05:00
MagmaRam
289d32c23a Used the wrong defines for the organ tags, whoops. 2016-10-16 15:52:17 -05:00
MagmaRam
c10b145782 Made bleeding from staunched wounds dynamic
yoshax did the thing etc
2016-10-13 22:36:00 -05:00
MagmaRam
b141a993de More tweaks that Yoshax should get credit for 2016-10-12 22:02:56 -05:00
MagmaRam
45d1dcc966 Merge branch 'bloodloss' of https://github.com/MagmaRam/polaris 2016-10-12 22:00:33 -05:00
MagmaRam
38a037edb3 Optimization tweak, credit to Yoshax 2016-10-12 15:59:18 -05:00
MagmaRam
bdf3dde514 Readd bleeding from open surgery stages. 2016-10-12 07:28:22 -05:00
MagmaRam
0fd5631c27 Bloodloss now depends on wound type and limb 2016-10-12 07:20:35 -05:00
MagmaRam
59d2608fbb Bruises now bleed at a much higher damage threshold. 2016-10-11 22:28:57 -05:00