Commit Graph

17111 Commits

Author SHA1 Message Date
Verkister 762bfa7649 Longpup mobs!
-plain and just hostile version
-recruitable follower pet version that starts hostile but has a 50% chance of taming and befriending on petting.
-same as above but with a collar
-guard puppy version that comes tame by default, runs after criminals, and has the 50% chance of befriending and following.
2017-06-09 18:34:03 +03:00
Verkister 797664ff1f Merge branch 'master' of https://github.com/Verkister/VOREStation 2017-06-07 12:12:16 +03:00
Cameron653 5b9d37ffec Fluff item - Ruda Lizden (Hisstective's Badge) (#1632)
* Adds Roiz's items

* Adds Item
2017-06-06 21:57:51 -04:00
Arokha Sieyes f7c3ab5a8c Merge pull request #1626 from VOREStation/aro-nifsoft
Nanite Implant Framework
2017-06-06 21:55:05 -04:00
Arokha Sieyes 2a19272f4a Openspace Bass Ackwards
That math, yo. It's hard.
2017-06-06 21:40:18 -04:00
Arokha Sieyes 0da1fdacd8 Merge pull request #1634 from VOREStation/aro-roiztweak
Roiz Egg Tweak
2017-06-06 21:14:25 -04:00
Arokha Sieyes b0d2a0c2ba Merge pull request #1633 from VOREStation/aro-opencorrupt
Workaround for openspace turf corruption.
2017-06-06 21:11:50 -04:00
Arokha Sieyes 5ea2e30234 Leshana-suggested changes 2017-06-06 21:11:25 -04:00
Arokha Sieyes 379e1ad12d Roiz Egg Tweak
Stahp giving me compile warnings
2017-06-06 20:18:57 -04:00
Arokha Sieyes a333c8131b Workaround for openspace turf corruption.
It's an unresolved byond bug.
2017-06-06 19:51:00 -04:00
Arokha Sieyes be62d7693e Make syndie NIFSoft Shop free
And remove a silly old comment I was referencing.
2017-06-06 19:35:45 -04:00
Arokha Sieyes 6b0ca056d6 Make NIFs survive Rejuve 2017-06-06 19:34:53 -04:00
Arokha Sieyes 08e7703e4f Finishing Up NIFs
Squashed commit:

[4b18ca1] Finishing up NIFs

[e4adb4a] Tons more NIF work

All the implants are done!
2017-06-06 19:34:41 -04:00
Arokha Sieyes de49e2659e Merge pull request #1627 from Screemonster/chimeratweaks
chimera bugfixes and tweaks
2017-06-06 18:54:06 -04:00
Screemonster c45ddb6d27 further fixes 2017-06-06 21:04:51 +01:00
Arokha Sieyes b7e52cefcc Merge pull request #1611 from Yoshax/traits
Adds a set of new traits regarding susceptibility to electric shocks
2017-06-06 10:53:28 -04:00
Arokha Sieyes 33e7de6295 Merge pull request #1614 from SpoopyLizz/master
Egg laying implant, yo!
2017-06-06 09:38:52 -04:00
Screemonster 26e817981a chimera bugfixes and tweaks 2017-06-06 12:23:03 +01:00
Verkister 53069d1dcb Adds fluff science goggles that actually do nothing. 2017-06-06 12:38:32 +03:00
Arokha Sieyes 58ee6891f2 Additional Work on NIFs
Squashed commits:

[9563a9a] All the stuff I forgot to commit
2017-06-06 01:00:46 -04:00
Arokha Sieyes f7c24fb9d0 Polaris-able surgery fix 2017-06-06 01:00:45 -04:00
Arokha Sieyes 50accd426c Initial NIF Commit 2017-06-06 01:00:42 -04:00
Arokha Sieyes 9a69d76256 Merge pull request #1621 from Pear120/pear-janitor
Soap, Rags, and Buckets
2017-06-05 09:39:59 -04:00
Arokha Sieyes a2c8216e35 Merge pull request #1616 from PontifexMinimus/patch-4
Replaces sleeptoxin nurse spider bite.
2017-06-05 09:31:34 -04:00
Cameron653 8889eb485d Update rig_pieces_vr.dm 2017-06-04 20:34:30 -04:00
Cameron653 9f2292ce36 Update rig.dm 2017-06-04 20:33:49 -04:00
SpoopyLizz 13c431a849 Changes as requested by Aronai fulfilled.
https://github.com/VOREStation/VOREStation/pull/1614
2017-06-05 00:47:50 +02:00
Pear120 7b65a8836f Update glass.dm 2017-06-04 18:26:59 -04:00
Pear120 cf2195f370 Update rag.dm 2017-06-04 18:26:28 -04:00
Pear120 84f17a4b00 Rags clean dirt from floors now
And can be wet from buckets
2017-06-04 17:47:28 -04:00
Pear120 5fbb93551d Allows soap and rags to be wet using buckets 2017-06-04 17:41:41 -04:00
Yoshax 7e253921d4 Fixes the stuff 2017-06-04 17:49:25 +01:00
Arokha Sieyes 1623f5fd21 Modify fluff gun to 10mm
Instead of mateba megarounds.
2017-06-04 12:46:12 -04:00
PontifexMinimus a9851ace2d Update giant_spider.dm
With the normal spider toxin. Because right now, every bite causes 7 units pumped into a person. That brings it to 21 units with only three bites, enough to knock down a person for +20 minutes. Which won't fucking do.
2017-06-04 17:26:43 +02:00
SpoopyLizz fc1bffdfb6 Egg laying implant, yo! 2017-06-03 15:59:45 +02:00
Arokha Sieyes d63303f136 Merge pull request #1609 from VOREStation/polaris-sync-2017-06-01
Polaris sync 2017 06 01
2017-06-03 00:43:51 -04:00
Yoshax 7a9a129592 Adds a set of new traits regarding susceptibility to electric shocks 2017-06-02 19:30:33 +01:00
Leshana c4bdc4c027 Updated VOREStation specific files for the ammo path reorganization.
* Updated paths in dm files
* Updated references in all dmm files for tether, virgo, and randomz
2017-06-02 12:18:13 -04:00
Verkister 8af7fe67be Verk's synthfluff stuff for possible easylazy approval. (#1600)
* Adds the Rahboop synth limb set. Also fixes the white stray pixel in ponytail 6 hair.

* combined rahboop tail to the groin component I have no idea whether the loose tail icon would've showed up at all :v

* fixed slight pixel offset in left side limbs.

* more pixel adjustment smh

* an attempt.

* Figured out the tail stuff.

* Fuck it. Sharing is caring.
2017-06-02 09:08:38 -04:00
Leshana 197a648795 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-06-01
# Conflicts:
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/multiz/movement.dm
#	code/modules/projectiles/ammunition/magazines.dm
2017-06-01 17:27:00 -04:00
Anewbe 9dfc65b628 Merge pull request #3491 from Neerti/6/1/2017_mech_stumping
Makes Mechs Fall
2017-06-01 14:44:36 -05:00
Anewbe da437e50ee Merge pull request #3485 from Neerti/5/31/2017_make_surgery_slightly_better_again
Surgery Modifications
2017-06-01 14:42:38 -05:00
Neerti b5802fb185 Makes Mechs Fall
Mechs now will fall when crossing an open tile.
Anything below that tile will have a bad day.
Also makes lighting overlays unable to fall just incase.
2017-06-01 15:05:51 -04:00
Anewbe 0af77012c4 Merge pull request #3465 from Yoshax/radiation
Ports radiation rework and stuff from Bay
2017-05-31 18:37:58 -05:00
Anewbe 491ae6ac9b Merge pull request #3475 from SpadesNeil/aces-gun-stuff
Path naming of ammo to be consistent, and also fixes some gun things
2017-05-31 18:11:25 -05:00
Anewbe 5de9e5f453 Merge pull request #3483 from Yoshax/fix
Drop pod issue fix
2017-05-31 17:51:48 -05:00
Arokha Sieyes 6ada64082b Adds Trash Piles
Replaces some lockers and racks in maintenance with trash piles. They are presistent loot piles for people who just can't help but greytide. It allows people who join later in the shift to still get goodies. Each is searchable once per shift by each ckey.

They have three loot lists: alpha, beta, and gamma.

Alpha has the highest chance and just random maint stuff. All usable items (no random empty beer cans) but nothing you couldn't find elsewhere.
Beta has a lower chance of spawning and is usually contraband, mechaically useful stuff. Radio jammers and the like.
Gamma is dangerous or highly illegal contraband, and is unique. Guns (nonlethal!), teleporters, syndicate IDs, etc.

Gamma items have special handling: all of the trash piles share a gamma list, and when an item is given out from the gamma list to someone, it's de-pooled so that another trash pile won't hand it out. The pile-collective maintains a reference to it as an 'allocated' gamma item though. Then, when the gamma list runs out, it reviews allocated gamma items to find any that it might be able to 're'-distribute. Namely ones that have been deleted, or are in cryopod computers because the user left with them. It can then hand that item out again. If it cannot hand out a new gamma item, it gives beta instead.

You can also just manually put gamma-list items back into the piles if you're leaving. Or, if you find a translocator, but already made yourself one in R&D (or later make one), or you're the RD and find a bluespace harpoon, you can stuff the translocator/whatever back into any trash pile and it'll be re-pooled into all of them. You can only return gamma items this way, not beta/alpha.

Additionally, if you find yourself playing a simple animal mob for an event (or you're a mouse), you can hide in trash piles by clicking them. There's a 50% chance you're revealed if the pile is searched. You can climb out by clicking the pile again. I dunno if that'll ever get used but it was easy to code, so eh.
2017-05-31 18:36:00 -04:00
Neerti a0a390e887 Surgery Modifications
Semi-rewrites how surgery failure works.  Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack.
Adds 'surgery odds' var to objs, which determines effectiveness.  The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future.
Adds a proc to get a surgery surface.
Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.
2017-05-31 17:41:02 -04:00
Verkister 24daa604a1 Fuck it. Sharing is caring. 2017-05-31 22:10:26 +03:00
Verkister 48c288f430 Figured out the tail stuff. 2017-05-31 20:38:04 +03:00