-Only if it's enabled on the mob's AI holder
-Only if your settings are configured to allow it.
Otherwise it acts normal, doesn't bother SSD people, doesn't maul you while unconscious (unless it is set to do that, since that's an option that exists)
Important for a mob I will be adding soon.
Now they ONLY respond to psps, rather than everything except psps except when they are kicking your ass.
Also makes it so simplemobs get up to kick your ass if you attack them when they are resting.
The default "threaten" timer was 3 seconds, meaning that as soon as world.time advanced beyond that, the merc would shoot you. If there's TIDI/lag or other issues, you'd immediately end up getting shot.
30 seconds is more reasonable, allows you time to back away from the merc without being shot at, and it keeps the mercs from being cheesed easily.
This also fixes the merc aggression sounds. Actual voicelines incoming once I get help from a contributor!
-Fixes the issue with mob AI not getting properly disabled under player control.
-Fixes mob eye overlays not respecting the mob's scaling setting.
-Fixes the movement cooldown on logged in ridable mobs.
-Fixes direwolf not getting belly icon when resting.
-Makes the mob icon fullness check account for the mob's own size as well.
- Creates new advanced shield generators, designed to replace old hull and bubble shield generators.
- Upgrades the floor mounted and handheld shield diffusers.
- Makes underfloor shield diffusers actually constructable.
- Handheld diffusers orderable via uplink.
- Removes supply packs and research datums for the old generators, but leaves their code in place for maps that still use them.
- Integrates with the meteor and electrical storm events.
- Integrates with mob AI (they know how to attack it)