Update ai_holder_combat_unseen.dm

This commit is contained in:
Novacat
2021-06-14 08:14:58 -04:00
committed by GitHub
parent 20535eb0b4
commit 7e89721063
@@ -13,9 +13,6 @@
// We conserve ammo (or can't shoot) so walk closer
if(get_dist(holder, target_last_seen_turf) > 1)
return give_destination(target_last_seen_turf, 1, TRUE) // Sets stance as well
<<<<<<< HEAD
// We're right there, look around?
=======
// We last saw them next to us, so do a blind attack on that tile.
else if(melee_on_tile(target_last_seen_turf) != ATTACK_SUCCESSFUL && intelligence_level >= AI_NORMAL)
var/obj/O = find_escape_route()
@@ -23,7 +20,6 @@
return give_destination(get_turf(O), 0, TRUE)
else
return find_target()
>>>>>>> c9873ff... Fixes some unseen combat ai jank (#8116)
else
return find_target()
// Shoot in their direction angrily