* Add bricks
* Fixes concrete icon spawning.
Polaris uses a different system for spawning turfs than we do. This fixes a bug with concrete spawning.
* Makes it so you have to load PB in a cryo beaker.
Instead of getting it for free.
* no you don't get free reinforcement
* Concrete can make concrete flooring
* Adds concrete tiles. Fixes spawning
* Being plating is boring. Let's make it a floor.
* Able to remove it.
* Allows fun. Fixes infinite tiles.
* Adds Polaris Gun Sprites
- Allows for easier ports.
- Fixes the semi-automatic-shotgun
* Adds the PSGs - Tether. Fixes the sprite in DreamMaker.
- Adds a PSG to the security EVA (Security players mentioned doing this instead of armory, and it makes sense.)
- Adds a PSG to mining equipment room.
* Adds PSGs to SD
- Adds PSG to Security EVA
- Adds PSG to Mining
* Adds PSGs to GB
- Adds PSG to Groundbase Mining
- Adds PSG to Groundbase Security EVA
* Makes the PSG the actual mining version
Adds the 'process' option to the list of things you can do to prey in your bellies!
This option will let you pick between digest and absorb, when you pick one, it lets the prey know what you are trying to do and has them confirm! If they confirm and are still in the belly, then that option will instantly happen to them.
The options available to you when you click it are dependent on the prey's prefs, so, if a prey has digest turned off, but absorb turned on, then it will only offer absorb! If they have both disabled, then it will tell you no!
This way if you want to gurg someone up real fast once your scene is done or whatever, you don't have to adjust all your gurg values or whatever.
This does also allow one to SELECTIVELY digest or absorb people even if they are in the same tummy, which I think is very radical.
- Makes low levels of radiation slower and more insidious. (Low levels of rads only have effects every 5 life ticks.)
- Makes high levels of radiation have varying effects and be much more lethal. (When above 600 rads, effects are done every life tick)
- Makes radiation have lingering effects that can be treated with normal radiation chemicals.
- Adds 'Prussian Blue' a chemical made with '("carbon" = 3, "iron" = 1, "nitrogen" = 3)' that temporarily stops radiation effects to allow for medical to treat a patient.
- Makes medical scanners able to give a definitive answer as to how much rads someone has.
- Makes cryopods handle radiation sickness. Maybe now they'll see more use than just genetic damage.
- Makes the suspension generator show up properly
- Makes the suspension generator use Polaris's adjustments.
- Disables tools_vr since sprites have been updated.
- Updates xenoarch analyzer sprite to be the proper one.