* The mob/living/Destroy() consolidation
* The mob/Destroy() consolidation
* The /mob/living/carbon/human consolidation
* The datum/Destroy() Consolidation
* The /atom/movable/Destroy() Consolidation
* for human
* cleans up some left over things
* .
* .
* fi that too
* guhh
* changes the behaviour too much
* remove localState
* fix regex
* fix input
* fix storage backend
* Adds Trait Genetics from Outpost21
Adds trait genetics from Outpost 21
- Tried to update each file it touched to be equivalent to their Chomp specific variants in order to maintain functionality and make sure no oddities would happen due to code differences. (Some things like the eardeaf loop were left there but commented out)
* Morph trait
* Fixes a server crashing bug with flip
aa
* flip
* Makes morph superpower better
- Makes it use the appearance_changer instead of 1000 different procs
- Makes cocoon weaver able to change eye and skin color.
I did NOT select you. BAD
* begone
* fix dna modifier
* Fixes massive memory leak
* Brain Runtime Fix
* There was no reason for this to be a spawn(0)
And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png
* revert
revert the dna changes there
* Deconf
* gets rid of unused proc vars that did nothing
* expects enough free slots
* glob
* fixed and added two other tests
* another few tests
* this is a list
* fixed bad injector
* lets wrap these for sanity
* better feedback
* wrong name
* don't allow multiple occupants into the dna pod
* future traits will have activation levels instead of binary on/off
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* Gets rid of sleep in Fire and Fire_userless
* Better handling
Removes unneeded setMoveCooldown in Recursive, as you already get stuck in place due to some unknown process elsewhere while firing.
* Fixes massive memory leak
* Brain Runtime Fix
* There was no reason for this to be a spawn(0)
And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png
* Fixes deadringer not properly deathgasping the right entity
* Wounds properly get delted off destroyed limbs
* Update vorestation.dme
* Runtime fix & DNA lock fix
* More qdels
* qdel
* comment out
* Glamour Experimentation
Added a new stable glamour crafting material that can be used to craft various items.
Added a new unstable glamour item, that has a few risky effects when used and picked up without protection.
Added a new particle smasher recipe to turn unstable glamour into stable glamour.
Added new items to the lleill transmute ability.
Added new glamour bow and arrow items.
* Fixed a bit of phrasing
* Consolidates TF procs
Changed TF procs and belly transfer procs to be called from one location rather than being repeated in various different procs across the code.
* forgot to include
* Fixed size change effect
* timer instead of spawn
* Added new glamour turfs for whitespace maps.
* usr to user part two
* this can be null
* A few edits
- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm
---------
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
* ports tgui color input from monkeystation
* .
* push that real quick
* .
* .
* cleanup
* fix for 516
* port bubbers pre set selection
* also this
* allow 20 saved states
* oups
* regex replace
* urg
* use the update by type
* .
* .
* highlight?
* larger?
* fix those
* keep anyone below 516 on old style
* bunch of inits withou return
* Update cans.dm
* bunch of New to Init
* fix that
* .
* .
* move black hole to init and callbacks
* .
* oups, should not do that late at night
* some more without returns
* Streamlines borg icon generation
Cross-port of https://github.com/TS-Rogue-Star/Rogue-Star/pull/708
Makes borgs not super super wonky with icon generation
https://i.imgur.com/qp8K2tD.gif
* Virgo Specific
* Makes borgs use flags
Instead of the copy-paste gore that was EVERYWHERE
* Makes it a list. ADDS WARNINGS.
* I don't know hexi!!!
* Sit!
* Changes them to the new paths
* Makes cyborg guns modular
* whoops i forgot a word
* Makes dogborg melee modularized
Makes it so you can have a generic 'melee' sprite and a 'dagger' sprite.
* blade
Downstream compat
* Moves it to a nicer check loop
* Add a lint to check for hrefs that don't start with byond://
* Regex convert href links
* Regex convert _src_ as well
* Clean up the last few
* Missed a few