Commit Graph

3153 Commits

Author SHA1 Message Date
Chinsky 5a8eb3c455 Merge pull request #4318 from Loganbacca/engineroom
Engine Room Redesign
2014-01-19 21:22:45 -08:00
Loganbacca 24c6063a07 Updated Supermatter user manual sprite 2014-01-20 01:57:58 +13:00
RKF45 5649bb7fe2 Various tiny improvements 2014-01-18 22:15:46 +01:00
Ccomp5950 8a179a8ff1 Merge pull request #4299 from Faerdan/dev
Canister, Tank & Tank Transfer Value NanoUIs.
2014-01-15 15:21:47 -08:00
Ccomp5950 dd7fef9dc2 Merge pull request #4277 from RKF45/paint
BS12 posters
2014-01-15 14:02:47 -08:00
RKF45 30f2d49f01 Quotes inside strings confuse and scare me. 2014-01-15 22:45:10 +01:00
Mark Aherne (Faerdan) 024a0baa49 Canister, Tank & Tank Transfer Value NanoUIs.
* Added Canister, Tank & Tank Transfer Value NanoUIs.
2014-01-15 01:08:45 +00:00
RKF45 5083e1cd47 Requested adjustments 2014-01-13 22:54:47 +01:00
RKF45 0a4a7c7c08 Merge remote-tracking branch 'upstream/dev' into paintmixing 2014-01-13 22:15:33 +01:00
Mloc c46d872e6c Merge remote-tracking branch 'upstream/master' into dev 2014-01-12 19:46:31 +00:00
RKF45 b9c747aeaf Makes mixing paints actually make sense 2014-01-12 12:04:18 +01:00
Rob Nelson 56e4b11ec5 Dynamic loading of posters
* Add dynamic loading of poster designs (untick group in DM to remove, no more toggles)
* Fixes wirecutters duping posters
* Fixes dropped posters not being placeable.
2014-01-11 18:10:31 -08:00
Ccomp5950 167671d583 NanoUI PDA optimizations no more sortAtom every tick on every PDA.
Should be noticably better on large population servers.
2014-01-11 20:09:11 -06:00
Rob Nelson 2e903710b0 Merge branch 'paint' of https://github.com/RKF45/Baystation12 into paint 2014-01-11 17:58:28 -08:00
RKF45 9e0391af04 Adds Baystation 12-specific posters 2014-01-12 01:42:41 +01:00
RKF45 fabfceaa5a Fixed forever! 2014-01-11 22:50:22 +01:00
RKF45 8758ece582 Alright already. 2014-01-11 22:42:42 +01:00
RKF45 140fb27889 Fixes 2014-01-11 22:36:35 +01:00
RKF45 ab8763378b Paint mixing 2014-01-11 22:19:02 +01:00
Loganbacca 909928f3f9 Plasma glass stacking fix 2014-01-11 18:14:51 +13:00
Mloc efa5a600e3 Merge pull request #4252 from RKF45/ears
Tiny objects on ears
2014-01-10 13:47:10 -08:00
Chinsky 76dc0c4c49 Merge pull request #4234 from Mloc/bs12-quicklist
[TG] Optimized and refactored list2text, text2list, and replacetext.
2014-01-10 11:55:33 -08:00
DJSnapshot 1e4abf785e Merge pull request #4237 from Mloc/bs12-tgstuff
[TG] Lots of small (and maybe not so small) changes from tg.
2014-01-09 22:33:28 -08:00
RKF45 16cc421e34 Tiny objects on ears 2014-01-09 23:45:08 +01:00
Mloc-Argent dfe18845be Merge remote-tracking branch 'upstream/dev-freeze' into dev 2014-01-09 17:42:30 +00:00
Zuhayr 70fe0e02cd Merge pull request #4245 from SkyMarshal/airfixes
Lots of bugfixes.
2014-01-09 02:47:20 -08:00
SkyMarshal d43b2fa492 RCDs no longer create plating with air on it.
Fixes #3545
2014-01-08 17:50:59 -07:00
Mloc-Argent c337e5e5f3 More elegant solution to dirt getting in the way.
Who needs to click dirt anyway?

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-01-08 21:34:15 +00:00
Mloc-Argent be153d14a3 Fixes for the tg cherrypicks.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-01-08 20:32:35 +00:00
Kyrah Abattoir f91b44b47f correct paint can names and plural status, corrected pill box names, corrected lockbox names. 2014-01-08 19:56:03 +00:00
Kyrah Abattoir 98f02be5a6 code/game/object/items/weapons/* lowercase pass
code/game/object/structure/* lowercase pass (start)

Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
	code/game/objects/items/weapons/paint.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/vending_items.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/structures/bedsheet_bin.dm
	code/game/objects/structures/door_assembly.dm
2014-01-08 19:56:00 +00:00
Kyrah Abattoir 7315b75cca FIXED: inconsistencies with stack item names.
CHANGE: stacks are gender = PLURAL by default because it fits.

Conflicts:
	code/game/objects/items/stacks/stack.dm
2014-01-08 19:48:43 +00:00
Kyrah Abattoir 2f0a0243e9 code/game/objects/items/robot/* lowercase pass
NOTE: vision modes have to be proper.

Conflicts:
	code/game/objects/items/robot/robot_parts.dm
	code/game/objects/items/robot/robot_upgrades.dm
2014-01-08 19:47:48 +00:00
Razharas 691e15bb2f Fixes chameleon projector
Conflicts:
	code/game/objects/items/devices/chameleonproj.dm
2014-01-08 19:43:27 +00:00
Razharas 3b66f33d14 Fixes morgue trays used by ghosts and what not 2014-01-08 19:39:20 +00:00
Cluwnes Honk 2069a9e83c Personnelly, I feel this pull request was successfull.
Spelling fixes.

Conflicts:
	code/game/machinery/newscaster.dm
2014-01-08 19:26:10 +00:00
ChuckTheSheep 533600eaa5 Explosion Optimizations
Implements a trange that internally checks only turfs and thus less
intensive.

Conflicts:
	code/game/objects/explosion.dm
2014-01-08 19:21:47 +00:00
Mloc 794be2b31e Fix previous commit for BS12.
Signed-off-by: Mloc <colmohici@gmail.com>
2014-01-08 11:49:15 +00:00
YotaXP 68ae21fac3 Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm
2014-01-08 11:41:51 +00:00
Ccomp5950 02d8093daa PDA NanoUI Optimizations.
Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.

Also fixed a couple of the links on the status display function.
2014-01-08 02:20:14 -06:00
Zuhayr 1faf2ef25b Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-01-08 09:42:47 +10:30
Ccomp5950 1575db6320 Fixed placing ID's into PDA's that are on the ground.
Removed useless can_use check, no reason that is needed there.
2014-01-06 23:33:48 -06:00
Mark Aherne (Faerdan) f25052fd4c NanoUI updates.
* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
2014-01-06 02:49:25 +00:00
Ccomp5950 c8beb39944 Dirt Fixes. Pass ALL the attack_by's to the floor. 2014-01-05 19:17:26 -06:00
Mark Aherne (Faerdan) 909c873b2e Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2014-01-05 02:48:44 +00:00
Mark Aherne (Faerdan) 6d9368d949 Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.

I have removed the carets (^) from all templates as they are not used any more.

For safety I moved the src_object and user checks from the master controller to the nanoui process proc.
2014-01-05 02:48:15 +00:00
Ccomp5950 ad740b9397 Merge pull request #4198 from Zuhayr/dev
Diona nymphs are now wearable.
2014-01-03 19:33:54 -08:00
Mark Aherne (Faerdan) c1ed93cf29 The new NanoUI PDA will now update automatically, eliminating the need for a Refresh button.
When a user sends or recieves a Message using a PDA, the UI (if open) will now update instantly to show the sent/received message (this uses the new nanomanager.update_user_uis proc).
2014-01-04 02:12:18 +00:00
Zuhayr 62893f80b6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-01-04 11:35:07 +10:30
Ccomp5950 f0563911cb Fingerprints on showers and crayon graffiti.
fixes #4076
as well as admin request on crayons.
2014-01-02 20:26:14 -06:00